# Bank Key Count
Grammar — Count of keys in section section of bank bank
Flags —Native|Function
Returns the number of keys in the specified Section of the chosen Bank.
# Arguments
bank— Bankstring— Section
Returns — int
native int BankKeyCount(bank b, string section);
# Related
Category: Bank / Utility
- Remove Bank Backup —
void— BankBackupRemove - Get Bank Backup Id —
int— BankBackupGetId - Get Bank Backup Latest Id —
int— BankBackupGetLatestId - Restore Bank Backup —
void— BankRestore - Backup Bank —
void— BankBackup - Bank Exists —
bool— BankExists - Bank Size As Text —
text— BankSizeAsText - Bank Name —
string— BankName - Bank Key Exists —
bool— BankKeyExists - Bank Key Size As Text —
text— BankKeySizeAsText - Bank Key Name —
string— BankKeyName - Bank Key Count —
int— BankKeyCount - Bank Option —
bool— BankOptionGet - Bank Player —
int— BankPlayer - Bank Section Exists —
bool— BankSectionExists - Bank Section Size As Text —
text— BankSectionSizeAsText - Bank Section Name —
string— BankSectionName - Bank Section Count —
int— BankSectionCount - Bank Value Is Type —
bool— BankValueIsType - Delete Saved Campaign Banks —
void— BankDeleteCampaignBanks - Evaluate Bank Condition —
bool— BankConditionEvaluate - Set Bank Option —
void— BankOptionSet - Create Bank Section —
void— BankSectionCreate - Remove Bank —
void— BankRemove - Remove Bank Key —
void— BankKeyRemove - Remove Bank Section —
void— BankSectionRemove - Verify Bank —
bool— BankVerify
# Examples
mods/warcoop/warcoopdata.sc2mod — base.sc2data/TriggerLibs/WarCoopData.galaxy:818
// Implementation
BankKeyRemove(libWCdr_gv_w3CBank[lp_player], lp_section, lp_key);
if ((BankKeyCount(libWCdr_gv_w3CBank[lp_player], lp_section) == 0)) {
BankSectionRemove(libWCdr_gv_w3CBank[lp_player], lp_section);
}