# Bank Exists

Grammar — Bank name exists for player player
FlagsNative | Function

Returns true if a bank, chosen by the Name parameter, exists for the chosen Player.

# Arguments

  • string — Name
  • int — Player

Returns — bool

native bool BankExists(string name, int player);

Category: Bank / Utility

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L4618
BankExists(gv_transitionalBankName, 1)
// L896
BankExists(gv_tUTORIALBANKPATH, gv_p01_USER)
// L4618
BankExists(gv_transitionalBankName, 1)
// L896
BankExists(gv_tUTORIALBANKPATH, gv_p01_USER)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L8512
BankExists(libCamp_gv_tS_BankName, 1)
// L9405
BankExists(lv_bankName, 1)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L13767
BankExists(libSwaC_gv_zS_CampaignBankName, 1)
// L13963
BankExists(lv_bankName, 1)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L710
BankExists(lib281DEC45_gv_zSS_TransitionBankName, 1)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L7637
BankExists(libVoiC_gv_pC_CampaignEpilogueBankName, 1)
// L7640
BankExists(libVoiC_gv_pC_CampaignLotVBankName, 1)
// L7862
BankExists(lv_bankName, 1)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1002
BankExists(libVCST_gv_pS_TransitionBankName, 1)

# mods/challenges.sc2mod

LibChal.galaxy

// L1842
BankExists(libChal_gv_cHLC_BANKNAME, 1)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L3696
BankExists(libComC_gv_cC_CampaignBankName, 1)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L902
BankExists(libNCST_gv_nS_TransitionBankName, 1)

# mods/starcoop/starcoop.sc2mod

LibCOOC.galaxy

// L4777
BankExists(libCOOC_gv_cC_CoopBankName, lp_player)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6613
BankExists(libA3DDD02B_gv_pP_CampaignBankName, 1)