# Bank Exists
Grammar — Bank name exists for player player
Flags —Native
|Function
Returns true if a bank, chosen by the Name parameter, exists for the chosen Player.
# Arguments
string
— Nameint
— Player
Returns — bool
native bool BankExists(string name, int player);
# Related
Category: Bank / Utility
- [F] —
void
— Remove Bank Backup — ( BankBackupRemove ) - [F] —
int
— Get Bank Backup Id — ( BankBackupGetId ) - [F] —
int
— Get Bank Backup Latest Id — ( BankBackupGetLatestId ) - [F] —
void
— Restore Bank Backup — ( BankRestore ) - [F] —
void
— Backup Bank — ( BankBackup ) - [F] —
bool
— Bank Exists — ( BankExists ) - [F] —
text
— Bank Size As Text — ( BankSizeAsText ) - [F] —
string
— Bank Name — ( BankName ) - [F] —
bool
— Bank Key Exists — ( BankKeyExists ) - [F] —
text
— Bank Key Size As Text — ( BankKeySizeAsText ) - [F] —
string
— Bank Key Name — ( BankKeyName ) - [F] —
int
— Bank Key Count — ( BankKeyCount ) - [F] —
bool
— Bank Option — ( BankOptionGet ) - [F] —
int
— Bank Player — ( BankPlayer ) - [F] —
bool
— Bank Section Exists — ( BankSectionExists ) - [F] —
text
— Bank Section Size As Text — ( BankSectionSizeAsText ) - [F] —
string
— Bank Section Name — ( BankSectionName ) - [F] —
int
— Bank Section Count — ( BankSectionCount ) - [F] —
bool
— Bank Value Is Type — ( BankValueIsType ) - [F] —
void
— Delete Saved Campaign Banks — ( BankDeleteCampaignBanks ) - [F] —
bool
— Evaluate Bank Condition — ( BankConditionEvaluate ) - [F] —
void
— Set Bank Option — ( BankOptionSet ) - [F] —
void
— Create Bank Section — ( BankSectionCreate ) - [F] —
void
— Remove Bank — ( BankRemove ) - [F] —
void
— Remove Bank Key — ( BankKeyRemove ) - [F] —
void
— Remove Bank Section — ( BankSectionRemove ) - [F] —
bool
— Verify Bank — ( BankVerify )
# Examples
# campaigns/liberty.sc2campaign
// L4618
BankExists(gv_transitionalBankName, 1)
// L896
BankExists(gv_tUTORIALBANKPATH, gv_p01_USER)
// L4618
BankExists(gv_transitionalBankName, 1)
// L896
BankExists(gv_tUTORIALBANKPATH, gv_p01_USER)
# campaigns/libertystory.sc2campaign
// L8512
BankExists(libCamp_gv_tS_BankName, 1)
// L9405
BankExists(lv_bankName, 1)
# campaigns/swarmstory.sc2campaign
// L13767
BankExists(libSwaC_gv_zS_CampaignBankName, 1)
// L13963
BankExists(lv_bankName, 1)
# campaigns/swarmstoryutil.sc2mod
// L710
BankExists(lib281DEC45_gv_zSS_TransitionBankName, 1)
# campaigns/voidstory.sc2campaign
// L7637
BankExists(libVoiC_gv_pC_CampaignEpilogueBankName, 1)
// L7640
BankExists(libVoiC_gv_pC_CampaignLotVBankName, 1)
// L7862
BankExists(lv_bankName, 1)
# campaigns/voidstory.sc2campaign
// L1002
BankExists(libVCST_gv_pS_TransitionBankName, 1)
# mods/challenges.sc2mod
// L1842
BankExists(libChal_gv_cHLC_BANKNAME, 1)
# mods/missionpacks/campaigncommon.sc2mod
// L3696
BankExists(libComC_gv_cC_CampaignBankName, 1)
# mods/missionpacks/novacampaign.sc2mod
// L902
BankExists(libNCST_gv_nS_TransitionBankName, 1)
# mods/starcoop/starcoop.sc2mod
// L4777
BankExists(libCOOC_gv_cC_CoopBankName, lp_player)
# mods/voidprologue.sc2mod
// L6613
BankExists(libA3DDD02B_gv_pP_CampaignBankName, 1)