# AIScaleCurrentStockArmy
Flags —
Native
# Arguments
int
— playerfixed
— scaleint
— startint
— end
Returns — void
native void AIScaleCurrentStockArmy(
int player,
fixed scale,
int start,
int end,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L338
AIScaleCurrentStockArmy(player, percentElapsed / percentRemaining, 0, c_ldMaxArmyStockSize-1)
// L360
AIScaleCurrentStockArmy(player, percentRemaining, 0, c_ldMaxArmyStockSize-1)