# AIScaleCurrentStockArmy

FlagsNative

# Arguments

  • int — player
  • fixed — scale
  • int — start
  • int — end

Returns — void

native void AIScaleCurrentStockArmy(
	int player,
	fixed scale,
	int start,
	int end,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeLowAI.galaxy

// L338
AIScaleCurrentStockArmy(player, percentElapsed / percentRemaining, 0, c_ldMaxArmyStockSize-1)
// L360
AIScaleCurrentStockArmy(player, percentRemaining, 0, c_ldMaxArmyStockSize-1)