# AILastAttackStartEval

FlagsNative

# Arguments

  • wave — w

Returns — int

native int AILastAttackStartEval(wave w);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:615

        else {
            eval = AIWaveEval(w) + AIWaveEval(AIWaveGet(player, c_waveMain));
            if (IntToFixed(eval) > IntToFixed(AILastAttackStartEval(w)) * 1.33) {
                enoughForce = true;
            }

mods/warcoop/warmeleeai.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:699

        else {
            eval = AIWaveEval(w) + AIWaveEval(AIWaveGet(player, c_waveMain));
            if (IntToFixed(eval) > IntToFixed(AILastAttackStartEval(w)) * 1.33) {
                enoughForce = true;
            }