# AILastAttackStartEval
Flags —
Native
# Arguments
wave— w
Returns — int
native int AILastAttackStartEval(wave w);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:615
        else {
            eval = AIWaveEval(w) + AIWaveEval(AIWaveGet(player, c_waveMain));
            if (IntToFixed(eval) > IntToFixed(AILastAttackStartEval(w)) * 1.33) {
                enoughForce = true;
            }
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:699
        else {
            eval = AIWaveEval(w) + AIWaveEval(AIWaveGet(player, c_waveMain));
            if (IntToFixed(eval) > IntToFixed(AILastAttackStartEval(w)) * 1.33) {
                enoughForce = true;
            }