# Points Connected By Pathing
Grammar — p1|Point and p2|Point are connected by pathing
Flags —Native
|Function
Returns true if the specified points are connected by ground pathing.
# Arguments
point
— Point 1point
— Point 2
Returns — bool
native bool PointPathingIsConnected(point p1, point p2);
# Related
Category: Point / Pathing
- [F] —
bool
— Point Is Passable — ( PointPathingPassable ) - [F] —
bool
— Points Connected By Pathing — ( PointPathingIsConnected ) - [F] —
int
— Pathing Cost Between Points — ( PointPathingCost ) - [F] —
int
[ preset::PathingType ] — Pathing Type At Point — ( PathingType )
# Examples
# campaigns/swarm.sc2campaign
// L1466
PointPathingIsConnected(UnitGetPosition(auto16E4DC23_var), UnitGetPosition(lv_currentUnit))
// L6413
PointPathingIsConnected(UnitGetPosition(autoB0D64614_var), UnitGetPosition(lv_currentUnit))
// L6474
PointPathingIsConnected(UnitGetPosition(autoFA044A09_var), UnitGetPosition(lv_currentUnit))
// L1466
PointPathingIsConnected(UnitGetPosition(auto16E4DC23_var), UnitGetPosition(lv_currentUnit))
// L6413
PointPathingIsConnected(UnitGetPosition(autoB0D64614_var), UnitGetPosition(lv_currentUnit))
// L6474
PointPathingIsConnected(UnitGetPosition(autoFA044A09_var), UnitGetPosition(lv_currentUnit))
# mods/starcoop/starcoop.sc2mod
// L6807
PointPathingIsConnected(lv_pathingCheckPoint, lv_pointIter)
// L6903
PointPathingIsConnected(lv_pathingCheckPoint, lv_pointIter)
// L11085
PointPathingIsConnected(lv_dropLocation, lv_dropPodLocation)
// L11159
PointPathingIsConnected(lv_dropLocation, lv_dropPodLocation)
// L11858
PointPathingIsConnected(lv_testDropPoint, lp_initialDropPoint)
# mods/starcoop/starcoop.sc2mod
// L3135
PointPathingIsConnected(lv_targetLocation, PlayerStartLocation(1))
// L4234
PointPathingIsConnected(lv_riftLocation, PlayerStartLocation(1))
// L4282
PointPathingIsConnected(lv_spawnLocation, PlayerStartLocation(1))
// L6949
PointPathingIsConnected(lv_spawnPoint, PlayerStartLocation(1))
// L7028
PointPathingIsConnected(lv_spawnLocation, PlayerStartLocation(1))
// L7167
PointPathingIsConnected(lv_spawnPoint, PlayerStartLocation(1))
// L10773
PointPathingIsConnected(UnitGetPosition(lv_spawningStructure), UnitGetPosition(lv_targetStructure))
// L10863
PointPathingIsConnected(lv_spawnPoint, PlayerStartLocation(1))
// L10933
PointPathingIsConnected(lv_spawnPoint, PlayerStartLocation(1))
// L11037
PointPathingIsConnected(lv_dropLocation, PlayerStartLocation(lv_indexPlayer))