# Point Is Passable
Grammar — p1 is passable
Flags —Native
|Function
Returns true if the specified point is pathable to ground units.
# Arguments
point
— Point
Returns — bool
native bool PointPathingPassable(point p);
# Related
Category: Point / Pathing
- [F] —
bool
— Point Is Passable — ( PointPathingPassable ) - [F] —
bool
— Points Connected By Pathing — ( PointPathingIsConnected ) - [F] —
int
— Pathing Cost Between Points — ( PointPathingCost ) - [F] —
int
[ preset::PathingType ] — Pathing Type At Point — ( PathingType )
# Examples
# campaigns/swarm.sc2campaign
// L518
PointPathingPassable(lv_validPoint)
// L518
PointPathingPassable(lv_validPoint)
// L766
PointPathingPassable(UnitGetPosition(lp_warpPrism))
// L835
PointPathingPassable(lv_testPoint)
// L849
PointPathingPassable(lv_testPoint)
// L1097
PointPathingPassable(lv_testPoint)
// L1111
PointPathingPassable(lv_testPoint)
// L3266
PointPathingPassable(UnitGetPosition(lv_warpPrism))
// L3425
PointPathingPassable(UnitGetPosition(lv_warpPrism))
// L766
PointPathingPassable(UnitGetPosition(lp_warpPrism))
// L835
PointPathingPassable(lv_testPoint)
// L849
PointPathingPassable(lv_testPoint)
// L1097
PointPathingPassable(lv_testPoint)
// L1111
PointPathingPassable(lv_testPoint)
// L3266
PointPathingPassable(UnitGetPosition(lv_warpPrism))
// L3425
PointPathingPassable(UnitGetPosition(lv_warpPrism))
# mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod
// L3117
PointPathingPassable(lv_randPoint)
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L10580
PointPathingPassable(lv_proposedSpawnPoints[1])
// L10580
PointPathingPassable(lv_proposedSpawnPoints[2])
// L10580
PointPathingPassable(lv_proposedSpawnPoints[3])
// L10580
PointPathingPassable(lv_proposedSpawnPoints[4])
// L10580
PointPathingPassable(lv_proposedSpawnPoints[5])
// L2039
PointPathingPassable(lv_proposedPoint)
// L2057
PointPathingPassable(lv_proposedPoint)
// L2061
PointPathingPassable(lv_proposedPoint)
// L2082
PointPathingPassable(lv_proposedPoint)
// L7589
PointPathingPassable(lv_proposedPoint)
// L9684
PointPathingPassable(lv_proposedSpawnPoints[1])
// L9684
PointPathingPassable(lv_proposedSpawnPoints[2])
// L9684
PointPathingPassable(lv_proposedSpawnPoints[3])
// L9684
PointPathingPassable(lv_proposedSpawnPoints[4])
// L9684
PointPathingPassable(lv_proposedSpawnPoints[5])
# mods/heroesdata.stormmod
// L479
PointPathingPassable(UnitGetPosition(lv_u))
# mods/heroesdata.stormmod
// L6582
PointPathingPassable(lv_actualTargetPoint)
// L6665
PointPathingPassable(UnitGetPosition(lv_unit))
// L7513
PointPathingPassable(lv_actualTargetPoint)
// L7516
PointPathingPassable(lv_actualTargetPoint)
// L7518
PointPathingPassable(lv_actualTargetPoint)
// L7520
PointPathingPassable(lv_actualTargetPoint)
// L7585
PointPathingPassable(lv_actualTargetPoint)
// L7588
PointPathingPassable(lv_actualTargetPoint)
// L7590
PointPathingPassable(lv_actualTargetPoint)
// L7592
PointPathingPassable(lv_actualTargetPoint)
# mods/heroesdata.stormmod
// L9384
PointPathingPassable(UnitGetPosition(lp_creepUnit))
// L12526
PointPathingPassable(lv_actualTargetPoint)
// L16217
PointPathingPassable(lv_targetPoint)
// L16217
PointPathingPassable(lv_targetPoint2)
// L16217
PointPathingPassable(lv_targetPoint3)
// L16226
PointPathingPassable(lv_targetPoint)
// L16226
PointPathingPassable(lv_targetPoint2)
// L16226
PointPathingPassable(lv_targetPoint3)
// L16248
PointPathingPassable(lv_targetPoint)
// L16248
PointPathingPassable(lv_targetPoint2)
# mods/heroesdata.stormmod
// L2508
PointPathingPassable(lv_testPoint)
# mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod
// L1996
PointPathingPassable(lv_skullPosition)
// L2015
PointPathingPassable(lv_skullPosition)
# mods/heroesmapmods/battlegroundmapmods/infernalshrines.stormmod
// L2072
PointPathingPassable(lv_actualTargetPoint)
// L2075
PointPathingPassable(lv_actualTargetPoint)
// L2077
PointPathingPassable(lv_actualTargetPoint)
// L2079
PointPathingPassable(lv_actualTargetPoint)
# mods/heroesmapmods/battlegroundmapmods/infernalshrinesdata.stormmod
// L134
PointPathingPassable(lv_actualTargetPoint)
// L137
PointPathingPassable(lv_actualTargetPoint)
// L139
PointPathingPassable(lv_actualTargetPoint)
// L141
PointPathingPassable(lv_actualTargetPoint)
# mods/heroesmapmods/battlegroundmapmods/warheadjunctiondata.stormmod
// L92
PointPathingPassable(lv_proposedPoint)
// L110
PointPathingPassable(lv_proposedPoint)
// L127
PointPathingPassable(lv_proposedPoint)
// L213
PointPathingPassable(lv_proposedPoint)
// L248
PointPathingPassable(lv_proposedPoint)
// L268
PointPathingPassable(lv_proposedPoint)
# mods/heromods/genji.stormmod
// L624
PointPathingPassable(lv_interpolationPoint)
# mods/heromods/tracer.stormmod
// L132
PointPathingPassable(libTrac_gv_tracerRecallRecordVariable[lp_player][lv_index].lv_position)
// L141
PointPathingPassable(libTrac_gv_tracerRecallRecordVariable[lp_player][lv_index].lv_position)
// L1003
PointPathingPassable(libTrac_gv_tracerRecallRecordVariable[lv_player][1].lv_position)
# mods/novastoryassets.sc2mod
// L3554
PointPathingPassable(lv_targetPoint)
// L1034
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 3.0, lv_currentAngle))
// L1049
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 9.0, lv_currentAngle))
// L1101
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 3.0, lv_currentAngle))
// L2008
PointPathingPassable(lv_impactPoint)
// L2015
PointPathingPassable(lv_impactPoint)
// L3554
PointPathingPassable(lv_targetPoint)
// L1034
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 3.0, lv_currentAngle))
// L1049
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 9.0, lv_currentAngle))
// L1101
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(gv_eradicatorTypeMissile), 3.0, lv_currentAngle))
// L2008
PointPathingPassable(lv_impactPoint)
// L2015
PointPathingPassable(lv_impactPoint)
# mods/starcoop/starcoop.sc2mod
// L6718
PointPathingPassable(lv_pointIter)
// L6806
PointPathingPassable(lv_pointIter)
// L6902
PointPathingPassable(lv_pointIter)
// L11085
PointPathingPassable(lv_dropLocation)
// L11858
PointPathingPassable(lv_testDropPoint)
// L23135
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(auto33602D3D_var), lv_distance, lv_angle))
// L25860
PointPathingPassable(PointWithOffsetPolar(UnitGetPosition(auto7BF82D02_var), lv_distance, lv_angle))
# mods/starcoop/starcoop.sc2mod
// L11037
PointPathingPassable(lv_dropLocation)
// L11051
PointPathingPassable(lv_dropLocation)
# mods/warcoop/progression/equipments.sc2mod
// L193
PointPathingPassable(lv_placementPoint)