# Upgrade Is Allowed For Player
Grammar — inUpgrade is allowed for player inPlayer
Flags —Native
|Function
Returns true if an upgrade is allowed for the specified player. Use “Allow/Disallow Upgrade For Player” to modify this.
# Arguments
int
— Playerstring
[ gamelink::Upgrade ] — Upgrade
Returns — bool
native bool TechTreeUpgradeIsAllowed(
int player,
string upgradeType,
);
# Related
Category: Tech Tree / Individual Restrictions
- [F] —
bool
— Specific Requirements Are Enabled For Player — ( TechTreeSpecificRequirementEnabled ) - [F] —
void
— Enable/Disable SpecificTech Tree Requirements — ( TechTreeSpecificRequirementEnable ) - [F] —
void
— Allow/Disallow Behavior For Player — ( TechTreeBehaviorAllow ) - [F] —
void
— Allow/Disallow Ability For Player — ( TechTreeAbilityAllow ) - [F] —
void
— Allow/Disallow Unit For Player — ( TechTreeUnitAllow ) - [F] —
void
— Allow/Disallow Upgrade For Player — ( TechTreeUpgradeAllow ) - [F] —
bool
— Ability Is Allowed For Player — ( TechTreeAbilityIsAllowed ) - [F] —
bool
— Behavior Is Allowed For Player — ( TechTreeBehaviorIsAllowed ) - [F] —
bool
— Unit Is Allowed For Player — ( TechTreeUnitIsAllowed ) - [F] —
bool
— Upgrade Is Allowed For Player — ( TechTreeUpgradeIsAllowed ) - [F] —
void
— Add Upgrade Level For Player — ( TechTreeUpgradeAddLevel ) - [F] —
void
— Set Upgrade Level For Player — ( libNtve_gf_SetUpgradeLevelForPlayer ) - [F] —
void
— Set Production Cap For Player — ( TechTreeSetProduceCap ) - [F] —
int
— Production Cap For Player — ( TechTreeGetProduceCap )
# Examples
# campaigns/voidstory.sc2campaign
// L1506
TechTreeUpgradeIsAllowed(1, "ProtossAirWeaponsLevel1")
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L3477
TechTreeUpgradeIsAllowed(1, "ProtossAirWeaponsLevel1")