# Combat Diff Flag Injured

Grammar — Perform action action on the combat diffculty flag for player player - Injured
FlagsNative | Function

When enabled, allows the combat AI to target injured units before certain other targets.

# Arguments

Returns — bool

native bool AICombatDiffFlagTieBreakInjured(
	int player,
	int action,
);

Category: AI Advanced / Tactical / Functions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1207
AICombatDiffFlagTieBreakInjured(PlayerGroupLoopCurrent(), c_combatFlagEnable)
// L1207
AICombatDiffFlagTieBreakInjured(PlayerGroupLoopCurrent(), c_combatFlagEnable)

# mods/core.sc2mod

BaseAI.galaxy

// L66
AICombatDiffFlagTieBreakInjured        (player, AIDiffThreshold(player, c_combatFlagDisable, c_skirMedium,   c_combatFlagEnable))
// L79
AICombatDiffFlagTieBreakInjured        (player, AIDiffThreshold(player, c_combatFlagDisable, c_campExpert,   c_combatFlagEnable))
// L116
AICombatDiffFlagTieBreakInjured        (player, AIDiffThreshold(player, c_combatFlagDisable, c_campExpert,   c_combatFlagEnable))