# Triggering Effect Launch Unit
Grammar — Triggering Effect Launch Unit
Flags —Native
|Function
Returns — unit
native unit EventPlayerEffectUsedUnitLaunch();
# Supported triggers
- Effect Used — TriggerAddEventPlayerEffectUsed
- Effect Used From Scope — TriggerAddEventPlayerEffectUsedFromScope
# Related
Category: Environment / Effects
- [F] —
void
— Create Explosion At Point — ( libNtve_gf_CreateExplosionAtPoint ) - [F] —
void
— Create Effect At Point (From Player) — ( PlayerCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Player) — ( PlayerCreateEffectUnit ) - [F] —
void
— Create Effect At Point (From Unit) — ( UnitCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Unit) — ( UnitCreateEffectUnit ) - [F] —
void
— Damage Unit (From Unit) — ( UnitDamage ) - [F] —
bool
— Player Can Create Effect At Point — ( libNtve_gf_PlayerCanCreateEffectAtPoint ) - [F] —
bool
— Player Can Create Effect On Unit — ( libNtve_gf_PlayerCanCreateEffectOnUnit ) - [F] —
bool
— Unit Can Create Effect At Point — ( libNtve_gf_UnitCanCreateEffectAtPoint ) - [F] —
bool
— Unit Can Create Effect On Unit — ( libNtve_gf_UnitCanCreateEffectOnUnit ) - [F] —
void
— Destroy Effects — ( GameDestroyEffects ) - [F] —
void
— Effect Used — ( TriggerAddEventPlayerEffectUsed ) - [F] —
void
— Effect Used From Scope — ( TriggerAddEventPlayerEffectUsedFromScope ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventPlayerEffectUsed ) - [F] —
point
— Triggering Effect Point — ( EventPlayerEffectUsedPoint ) - [F] —
unit
— Triggering Effect Unit — ( EventPlayerEffectUsedUnit ) - [F] —
unit
— Triggering Effect Item — ( EventPlayerEffectUsedItem ) - [F] —
unit
— Triggering Effect Impact Unit — ( EventPlayerEffectUsedUnitImpact ) - [F] —
unit
— Triggering Effect Launch Unit — ( EventPlayerEffectUsedUnitLaunch ) - [F] —
int
— Triggering Effect Unit Owner — ( EventPlayerEffectUsedUnitOwner ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Unit Type — ( EventPlayerEffectUsedUnitType ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Item Type — ( EventPlayerEffectUsedItemType ) - [F] —
int
— Triggering Effect Amount (Integer) — ( EventPlayerEffectUsedAmountInt ) - [F] —
fixed
— Triggering Effect Amount (Real) — ( EventPlayerEffectUsedAmountFixed ) - [F] —
string
[ gamelink::Behavior ] — Triggering Effect Source Behavior — ( EventPlayerEffectUsedSourceBehavior ) - [F] —
string
[ gamelink::Weapon ] — Triggering Effect Weapon — ( EventPlayerEffectUsedWeapon ) - [F] —
string
[ gamelink::Abil ] — Triggering Effect Ability — ( EventPlayerEffectUsedAbil )
# Examples
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L7540
EventPlayerEffectUsedUnitLaunch()
# mods/heroesdata.stormmod
// L4536
EventPlayerEffectUsedUnitLaunch()
// L4556
EventPlayerEffectUsedUnitLaunch()
// L18974
EventPlayerEffectUsedUnitLaunch()
// L19044
EventPlayerEffectUsedUnitLaunch()
# mods/heroesdata.stormmod
// L1465
EventPlayerEffectUsedUnitLaunch()
# mods/heromods/alexstrasza.stormmod
// L83
EventPlayerEffectUsedUnitLaunch()
# mods/heromods/chromie.stormmod
// L239
EventPlayerEffectUsedUnitLaunch()
// L249
EventPlayerEffectUsedUnitLaunch()
// L250
EventPlayerEffectUsedUnitLaunch()
# mods/heromods/malganis.stormmod
// L496
EventPlayerEffectUsedUnitLaunch()
# mods/heromods/probius.stormmod
// L255
EventPlayerEffectUsedUnitLaunch()
# mods/novastoryassets.sc2mod
// L1862
EventPlayerEffectUsedUnitLaunch()
// L1866
EventPlayerEffectUsedUnitLaunch()
// L1862
EventPlayerEffectUsedUnitLaunch()
// L1866
EventPlayerEffectUsedUnitLaunch()