# Triggering Effect Amount (Integer)
Flags —
Native|Function
# Arguments
int<preset::EffectAmount> — Amount Typebool— Total
Returns — int
native int EventPlayerEffectUsedAmountInt(
	int inAmount,
	bool total,
);
# Supported triggers
- Effect Used — TriggerAddEventPlayerEffectUsed
 
# Related
Category: Environment / Effects
- Create Explosion At Point — 
void— libNtve_gf_CreateExplosionAtPoint - Create Effect At Point (From Player) — 
void— PlayerCreateEffectPoint - Create Effect On Unit (From Player) — 
void— PlayerCreateEffectUnit - Create Effect At Point (From Unit) — 
void— UnitCreateEffectPoint - Create Effect On Unit (From Unit) — 
void— UnitCreateEffectUnit - Damage Unit (From Unit) — 
void— UnitDamage - Player Can Create Effect At Point — 
bool— libNtve_gf_PlayerCanCreateEffectAtPoint - Player Can Create Effect On Unit — 
bool— libNtve_gf_PlayerCanCreateEffectOnUnit - Unit Can Create Effect At Point — 
bool— libNtve_gf_UnitCanCreateEffectAtPoint - Unit Can Create Effect On Unit — 
bool— libNtve_gf_UnitCanCreateEffectOnUnit - Destroy Effects — 
void— GameDestroyEffects - Effect Used — 
void— TriggerAddEventPlayerEffectUsed - Effect Used From Scope — 
void— TriggerAddEventPlayerEffectUsedFromScope - Triggering Effect Used — 
string<gamelink::Effect> — EventPlayerEffectUsed - Triggering Effect Point — 
point— EventPlayerEffectUsedPoint - Triggering Effect Unit — 
unit— EventPlayerEffectUsedUnit - Triggering Effect Item — 
unit— EventPlayerEffectUsedItem - Triggering Effect Impact Unit — 
unit— EventPlayerEffectUsedUnitImpact - Triggering Effect Launch Unit — 
unit— EventPlayerEffectUsedUnitLaunch - Triggering Effect Unit Owner — 
int— EventPlayerEffectUsedUnitOwner - Triggering Effect Unit Type — 
string<gamelink::Unit> — EventPlayerEffectUsedUnitType - Triggering Effect Item Type — 
string<gamelink::Unit> — EventPlayerEffectUsedItemType - Triggering Effect Amount (Integer) — 
int— EventPlayerEffectUsedAmountInt - Triggering Effect Amount (Real) — 
fixed— EventPlayerEffectUsedAmountFixed - Triggering Effect Source Behavior — 
string<gamelink::Behavior> — EventPlayerEffectUsedSourceBehavior - Triggering Effect Weapon — 
string<gamelink::Weapon> — EventPlayerEffectUsedWeapon - Triggering Effect Ability — 
string<gamelink::Abil> — EventPlayerEffectUsedAbil 
# Examples
mods/heromods/ana.stormmod — base.stormdata/LibHANA.galaxy:126
    }
    lv_damageAmount = (EventPlayerEffectUsedAmountInt(c_effectAmountDamaged, false)+EventPlayerEffectUsedAmountInt(c_effectAmountBehaviorShield, false));
    lv_newTokenCount = (UnitBehaviorCount(lv_anaUnit, "AnaShrikeSelfHealPoisonTraitHealToken")+lv_damageAmount);
    UnitSetTokenCount(lv_anaUnit, libHANA_gv_hero_Ana_Shrike_DamageDoneToken_TokenCounterStr, FixedToInt(lv_newTokenCount), lv_anaUnit);
mods/heromods/ana.stormmod — base.stormdata/LibHANA.galaxy:126
    }
    lv_damageAmount = (EventPlayerEffectUsedAmountInt(c_effectAmountDamaged, false)+EventPlayerEffectUsedAmountInt(c_effectAmountBehaviorShield, false));
    lv_newTokenCount = (UnitBehaviorCount(lv_anaUnit, "AnaShrikeSelfHealPoisonTraitHealToken")+lv_damageAmount);
    UnitSetTokenCount(lv_anaUnit, libHANA_gv_hero_Ana_Shrike_DamageDoneToken_TokenCounterStr, FixedToInt(lv_newTokenCount), lv_anaUnit);