# Effect Used From Scope
Grammar — Player p uses effect from scope scope|Scope
Flags —Native
|Event
This event fires when an effect from the specifed scope is used by the specified player.
# Arguments
int
— Playerstring
[ catalogscope ] — Effect
Returns — void
native void TriggerAddEventPlayerEffectUsedFromScope(
trigger t,
int player,
string inScope,
);
# Event parameters
- Triggering Effect Impact Unit — EventPlayerEffectUsedUnitImpact
- Triggering Effect Launch Unit — EventPlayerEffectUsedUnitLaunch
- Triggering Player — EventPlayer
# Related
Category: Environment / Effects
- [F] —
void
— Create Explosion At Point — ( libNtve_gf_CreateExplosionAtPoint ) - [F] —
void
— Create Effect At Point (From Player) — ( PlayerCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Player) — ( PlayerCreateEffectUnit ) - [F] —
void
— Create Effect At Point (From Unit) — ( UnitCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Unit) — ( UnitCreateEffectUnit ) - [F] —
void
— Damage Unit (From Unit) — ( UnitDamage ) - [F] —
bool
— Player Can Create Effect At Point — ( libNtve_gf_PlayerCanCreateEffectAtPoint ) - [F] —
bool
— Player Can Create Effect On Unit — ( libNtve_gf_PlayerCanCreateEffectOnUnit ) - [F] —
bool
— Unit Can Create Effect At Point — ( libNtve_gf_UnitCanCreateEffectAtPoint ) - [F] —
bool
— Unit Can Create Effect On Unit — ( libNtve_gf_UnitCanCreateEffectOnUnit ) - [F] —
void
— Destroy Effects — ( GameDestroyEffects ) - [F] —
void
— Effect Used — ( TriggerAddEventPlayerEffectUsed ) - [F] —
void
— Effect Used From Scope — ( TriggerAddEventPlayerEffectUsedFromScope ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventPlayerEffectUsed ) - [F] —
point
— Triggering Effect Point — ( EventPlayerEffectUsedPoint ) - [F] —
unit
— Triggering Effect Unit — ( EventPlayerEffectUsedUnit ) - [F] —
unit
— Triggering Effect Item — ( EventPlayerEffectUsedItem ) - [F] —
unit
— Triggering Effect Impact Unit — ( EventPlayerEffectUsedUnitImpact ) - [F] —
unit
— Triggering Effect Launch Unit — ( EventPlayerEffectUsedUnitLaunch ) - [F] —
int
— Triggering Effect Unit Owner — ( EventPlayerEffectUsedUnitOwner ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Unit Type — ( EventPlayerEffectUsedUnitType ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Item Type — ( EventPlayerEffectUsedItemType ) - [F] —
int
— Triggering Effect Amount (Integer) — ( EventPlayerEffectUsedAmountInt ) - [F] —
fixed
— Triggering Effect Amount (Real) — ( EventPlayerEffectUsedAmountFixed ) - [F] —
string
[ gamelink::Behavior ] — Triggering Effect Source Behavior — ( EventPlayerEffectUsedSourceBehavior ) - [F] —
string
[ gamelink::Weapon ] — Triggering Effect Weapon — ( EventPlayerEffectUsedWeapon ) - [F] —
string
[ gamelink::Abil ] — Triggering Effect Ability — ( EventPlayerEffectUsedAbil )
# Examples
# mods/heroes.stormmod
// L5807
TriggerAddEventPlayerEffectUsedFromScope(gt__1E_RoamingHeroTakesDamage, c_playerAny, "CEffectDamage")
// L5807
TriggerAddEventPlayerEffectUsedFromScope(gt__1E_RoamingHeroTakesDamage, c_playerAny, "CEffectDamage")
# mods/heroesdata.stormmod
// L1497
TriggerAddEventPlayerEffectUsedFromScope(libSond_gt_HeroVOPlayHealThankYouLineTrigger, c_playerAny, "CEffectCreateHealer")
# mods/heromods/chromie.stormmod
// L259
TriggerAddEventPlayerEffectUsedFromScope(libHCHR_gt_HeroChromieTemporalLoopTeleportDetection, c_playerAny, "CEffectTeleport")