# Set Transition Map
Grammar — Set game transition map to transition
Flags —Native
|Action
Sets the transition map for transition saves. Only supported in single player offline games.
# Arguments
string
— Transition
Returns — void
native void GameSetTransitionMap(string transitionMap);
# Related
Category: Game / Transitions
- [F] —
void
— GameSetNextCampaignIndex — ( GameSetNextCampaignIndex ) - [F] —
void
— End Game For Player — ( GameOver ) - [F] —
void
— Restart Game — ( RestartGame ) - [F] —
void
— Kick From Game — ( KickFromGame ) - [F] —
void
— Set Next Map — ( GameSetNextMap ) - [F] —
void
— Set Transition Map — ( GameSetTransitionMap ) - [F] —
void
— Set Next Mission Difficulty — ( SetNextMissionDifficulty ) - [F] —
bool
— Game Is Transitioned — ( GameIsTransitionMap )
# Examples
# campaigns/liberty.sc2campaign
// L15381
GameSetTransitionMap("Campaign/TStory01.SC2Map")
// L15381
GameSetTransitionMap("Campaign/TStory01.SC2Map")
# campaigns/libertystory.sc2campaign
// L9497
GameSetTransitionMap(("Campaign/" + libCamp_gv_tS_MapFile[(libCamp_ge_MapID_MapTStory01)]))
# campaigns/swarmstory.sc2campaign
// L12879
GameSetTransitionMap(lv_transitionMap)
# campaigns/swarmstoryutil.sc2mod
// L231
GameSetTransitionMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_map)))
// L682
GameSetTransitionMap(lv_transitionMap)
# campaigns/voidstory.sc2campaign
// L6489
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(libVoiC_gf_PostMissionStoryMap(libVoiC_gf_CurrentMap(), libVoiC_gv_pCX_IsSimulation, c_gameOverVictory, false))))
// L6755
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_nextMap)))
# campaigns/voidstory.sc2campaign
// L606
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_storyMap)))
// L971
GameSetTransitionMap(lv_transitionMap)
# mods/missionpacks/campaigncommon.sc2mod
// L2884
GameSetTransitionMap((libComC_gv_cC_MapPath + libComC_gf_CC_MapFile(libComC_gv_cC_TransitionSaveMap)))
# mods/missionpacks/novacampaign.sc2mod
// L538
GameSetTransitionMap(("Campaign/Nova/" + libComC_gf_CC_MapFile(lp_storyMap)))
// L873
GameSetTransitionMap(lv_transitionMap)
# mods/voidprologue.sc2mod
// L6021
GameSetTransitionMap(lv_transitionMap)