# Set Transition Map

Grammar — Set game transition map to transition
FlagsNative | Action

Sets the transition map for transition saves. Only supported in single player offline games.

# Arguments

  • string — Transition

Returns — void

native void GameSetTransitionMap(string transitionMap);

Category: Game / Transitions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L15381
GameSetTransitionMap("Campaign/TStory01.SC2Map")
// L15381
GameSetTransitionMap("Campaign/TStory01.SC2Map")

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L9497
GameSetTransitionMap(("Campaign/" + libCamp_gv_tS_MapFile[(libCamp_ge_MapID_MapTStory01)]))

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L12879
GameSetTransitionMap(lv_transitionMap)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L231
GameSetTransitionMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_map)))
// L682
GameSetTransitionMap(lv_transitionMap)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L6489
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(libVoiC_gf_PostMissionStoryMap(libVoiC_gf_CurrentMap(), libVoiC_gv_pCX_IsSimulation, c_gameOverVictory, false))))
// L6755
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_nextMap)))

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L606
GameSetTransitionMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_storyMap)))
// L971
GameSetTransitionMap(lv_transitionMap)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L2884
GameSetTransitionMap((libComC_gv_cC_MapPath + libComC_gf_CC_MapFile(libComC_gv_cC_TransitionSaveMap)))

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L538
GameSetTransitionMap(("Campaign/Nova/" + libComC_gf_CC_MapFile(lp_storyMap)))
// L873
GameSetTransitionMap(lv_transitionMap)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6021
GameSetTransitionMap(lv_transitionMap)