# Game Is Transitioned
Grammar — Game is transitioned
Flags —Native
|Function
Returns true if the game is transistioned. A game is transitioned if it has started as a result of a previous map (IE: Was not simply loaded from a lobby). Only supported in single player offline games.
Returns — bool
native bool GameIsTransitionMap();
# Related
Category: Game / Transitions
- [F] —
void
— GameSetNextCampaignIndex — ( GameSetNextCampaignIndex ) - [F] —
void
— End Game For Player — ( GameOver ) - [F] —
void
— Restart Game — ( RestartGame ) - [F] —
void
— Kick From Game — ( KickFromGame ) - [F] —
void
— Set Next Map — ( GameSetNextMap ) - [F] —
void
— Set Transition Map — ( GameSetTransitionMap ) - [F] —
void
— Set Next Mission Difficulty — ( SetNextMissionDifficulty ) - [F] —
bool
— Game Is Transitioned — ( GameIsTransitionMap )
# Examples
# campaigns/libertystory.sc2campaign
// L8237
GameIsTransitionMap()
// L9179
GameIsTransitionMap()
// L9409
GameIsTransitionMap()
// L11461
GameIsTransitionMap()
# campaigns/swarmstory.sc2campaign
// L13829
GameIsTransitionMap()
// L15540
GameIsTransitionMap()
# campaigns/voidstory.sc2campaign
// L641
GameIsTransitionMap()
// L7703
GameIsTransitionMap()
# mods/missionpacks/campaigncommon.sc2mod
// L3743
GameIsTransitionMap()
# mods/missionpacks/novacampaign.sc2mod
// L719
GameIsTransitionMap()
# mods/starcoop/starcoop.sc2mod
// L156
GameIsTransitionMap()
# mods/voidprologue.sc2mod
// L6675
GameIsTransitionMap()
// L7476
GameIsTransitionMap()