# Game Is Transitioned

Grammar — Game is transitioned
FlagsNative | Function

Returns true if the game is transistioned. A game is transitioned if it has started as a result of a previous map (IE: Was not simply loaded from a lobby). Only supported in single player offline games.

Returns — bool

native bool GameIsTransitionMap();

Category: Game / Transitions

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8237

    }

    if (((libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTRaynor01) || (libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTRaynor02) || (libCamp_gv_tS_CurrentMap == libCamp_ge_MapID_MapTRaynor03)) && (GameIsTransitionMap() == false)) {
        libCamp_gf_TS_DebugBuyTechAverage();
    }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:9179

        }

        if ((GameIsTransitionMap() == false)) {
            lv__SectionName = libCamp_gf_TS_BankSectionName("MissionAvailableAge");
            auto0A924734_i = libCamp_gv_TSC_MISSION_FIRST;

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:9409

                BankLoad(lv_bankName, 1);
                libCamp_gv_tS_MissionBanks[(lv_indexMission)] = BankLastCreated();
                if (((GameIsTransitionMap() == false) || (libCamp_gv_tSX_IsSimulation == true) || (libCamp_gv_tSX_IsVictoryPlayAgain == true)) && (lv_bankExist == true)) {
                    libCamp_gf_TS_LoadTransitionVars(BankLastCreated(), true);
                }

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:11461


    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13829

        if (CatalogFieldValueGet(c_gameCatalogMap, lv_indexMission, "Kind", 1) == "Mission") {
            if ((lv_indexMission == libSwaC_gf_CurrentMap())) {
                if (((GameIsTransitionMap() == false) || (libSwaC_gv_zSX_IsSimulation == true) || (libSwaC_gv_zSX_IsVictoryPlayAgain == true)) && (libSwaC_gf_ZS_MissionSectionExists(lv_indexMission) == true)) {
                    TextExpressionSetToken("Param/Expression/lib_SwaC_0386BD51", "A", StringToText(libSwaC_gf_StoryMapFile(lv_indexMission)));
                    TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_SwaC_0386BD51"), false);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:15540


    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:641


    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:7703

        if (CatalogFieldValueGet(c_gameCatalogMap, lv_indexMission, "Kind", 1) == "Mission") {
            if ((lv_indexMission == libVoiC_gf_CurrentMap())) {
                if (((GameIsTransitionMap() == false) || (libVoiC_gv_pCX_IsSimulation == true) || (libVoiC_gv_pCX_IsVictoryPlayAgain == true)) && (libVoiC_gf_PC_MissionSectionExists(lv_indexMission) == true)) {
                    TextExpressionSetToken("Param/Expression/lib_VoiC_A265CE09", "A", StringToText(libVoiC_gf_PC_CampaignMapFile(lv_indexMission)));
                    TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_VoiC_A265CE09"), false);

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:3743

        if (CatalogFieldValueGet(c_gameCatalogMap, lv_indexMission, "Kind", 1) == "Mission" && libComC_gf_CC_MapInternal(lv_indexMission) == false) {
            if ((lv_indexMission == libComC_gf_CurrentMap())) {
                if (((GameIsTransitionMap() == false) || (libComC_gv_cCX_IsSimulation == true) || (libComC_gv_cCX_IsVictoryPlayAgain == true)) && (libComC_gf_NC_MissionSectionExists(lv_indexMission) == true)) {
                    TextExpressionSetToken("Param/Expression/lib_ComC_C9FB5FCD", "A", StringToText(libComC_gf_CC_MapFile(lv_indexMission)));
                    TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_ComC_C9FB5FCD"), false);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNovC.galaxy:719


    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOOC.galaxy:156


    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6675

        if (CatalogFieldValueGet(c_gameCatalogMap, lv_indexMission, "Kind", 1) == "Mission") {
            if ((lv_indexMission == libA3DDD02B_gf_CurrentMap())) {
                if (((GameIsTransitionMap() == false) || (libA3DDD02B_gv_pPX_IsSimulation == true) || (libA3DDD02B_gv_pPX_IsVictoryPlayAgain == true)) && (libA3DDD02B_gf_PP_MissionSectionExists(lv_indexMission) == true)) {
                    TextExpressionSetToken("Param/Expression/lib_A3DDD02B_0386BD51", "A", StringToText(libA3DDD02B_gf_StoryMapFile(lv_indexMission)));
                    TriggerDebugOutput(1, TextExpressionAssemble("Param/Expression/lib_A3DDD02B_0386BD51"), false);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:7476

    // Automatic Variable Declarations
    // Implementation
    if ((GameIsTransitionMap() == true)) {
        return ;
    }