# Set Next Mission Difficulty

Grammar — Set the difficulty level of the next mission to difficulty for players
FlagsNative | Action

Sets the difficulty for the specified player for the next map. Only supported in single player offline games.

# Arguments

  • playergroup — Players
  • int [ difficulty ] — Difficulty

Returns — void

native void SetNextMissionDifficulty(
	playergroup inPlayerGroup,
	int inDifficultyLevel,
);

Category: Game / Transitions

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L8350
SetNextMissionDifficulty(PlayerGroupAll(), lp_difficulty)
// L8448
SetNextMissionDifficulty(PlayerGroupSingle(1), lp_difficulty)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L12781
SetNextMissionDifficulty(PlayerGroupAll(), lp_difficulty)
// L12834
SetNextMissionDifficulty(PlayerGroupSingle(1), lp_difficulty)

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L6660
SetNextMissionDifficulty(PlayerGroupAll(), lp_difficulty)
// L6705
SetNextMissionDifficulty(PlayerGroupSingle(1), lp_difficulty)

# mods/missionpacks/campaigncommon.sc2mod

LibComC.galaxy

// L2900
SetNextMissionDifficulty(PlayerGroupAll(), lp_difficulty)
// L2936
SetNextMissionDifficulty(PlayerGroupSingle(1), lp_difficulty)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L5937
SetNextMissionDifficulty(PlayerGroupAll(), lp_difficulty)
// L5978
SetNextMissionDifficulty(PlayerGroupSingle(1), lp_difficulty)