# End Game For Player
Grammar — End game in type for player player (showDialog|Show/Don’t Show dialogs, showScore|Show/Don’t Show score screen)
Flags —Native
|Action
Finishes the game in Victory, Defeat, or Tie for the specified player. This action can also choose to hide or show the victory dialog for the chosen player. As of version 2.0, the Show Score parameter is obsolete and has no effect.
# Arguments
int
— Playerint
<preset::GameOverType> — Typebool
<preset::ShowHideOption> — Show Dialogbool
<preset::ShowHideOption> — Show Score
Returns — void
native void GameOver(
int player,
int type,
bool showDialog,
bool showScore,
);
# Related
Category: Game / Transitions
- GameSetNextCampaignIndex —
void
— GameSetNextCampaignIndex - End Game For Player —
void
— GameOver - Restart Game —
void
— RestartGame - Kick From Game —
void
— KickFromGame - Set Next Map —
void
— GameSetNextMap - Set Transition Map —
void
— GameSetTransitionMap - Set Next Mission Difficulty —
void
— SetNextMissionDifficulty - Game Is Transitioned —
bool
— GameIsTransitionMap
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4125
}
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(gv_p1_USER));
GameOver(gv_p1_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8351
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(1));
libCamp_gf_CreateStoryModeTransitionSave(libCamp_gf_MissionName(32), null);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:5092
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
TriggerExecute(gt_BlizzconScreenWait, true, true);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:17576
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22007
Wait(0.125, c_timeReal);
libCamp_gf_PrepareForMission(libCamp_ge_MapID_MapTSimulator, false, false, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22756
Wait(0.125, c_timeReal);
libCamp_gf_PrepareForMission(libCamp_ge_MapID_MapTArcade, false, false, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:24588
GameSetNextMap("");
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false);
GameOver(1, c_gameOverVictory, false, false);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true);
GameSetNextMap("");
GameOver(1, c_gameOverVictory, false, false);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1391
gf_SaveTutorialData();
GameOver(gv_p01_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:390
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:410
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:704
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:468
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:1723
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:652
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:366
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:710
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:382
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:4125
}
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(gv_p1_USER));
GameOver(gv_p1_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:8351
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(1));
libCamp_gf_CreateStoryModeTransitionSave(libCamp_gf_MissionName(32), null);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:5092
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
TriggerExecute(gt_BlizzconScreenWait, true, true);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:17576
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:22007
Wait(0.125, c_timeReal);
libCamp_gf_PrepareForMission(libCamp_ge_MapID_MapTSimulator, false, false, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:22756
Wait(0.125, c_timeReal);
libCamp_gf_PrepareForMission(libCamp_ge_MapID_MapTArcade, false, false, PlayerDifficulty(1));
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:24588
GameSetNextMap("");
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypePlanetPanel, false);
GameOver(1, c_gameOverVictory, false, false);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:25524
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true);
GameSetNextMap("");
GameOver(1, c_gameOverVictory, false, false);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1391
gf_SaveTutorialData();
GameOver(gv_p01_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2map — MapScript.galaxy:390
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2map — MapScript.galaxy:410
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:704
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2map — MapScript.galaxy:468
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2map — MapScript.galaxy:1723
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:652
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancovertops.sc2map — MapScript.galaxy:366
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:710
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zerginfestation.sc2map — MapScript.galaxy:382
}
GameOver(gv_pLAYER_USER, c_gameOverDefeat, false, false);
return true;
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:629
}
else {
GameOver(lp_player, lp_type, true, false);
}
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3404
libCamp_gf_PrepareForMission(lv_missionPicked, lp_simulationOnOff, false, lp_difficulty);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10252
}
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11673
else {
libCamp_gf_PrepareForStoryMode(c_gameOverDefeat, libCamp_gf_TS_CampaignDifficulty());
GameOver(EventPlayer(), c_gameOverDefeat, false, false);
}
return true;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12105
libCamp_gf_ZS_CloseCampaignTrialDialog();
GameSetNextMap("");
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12823
if ((libCamp_gv_tS_CurrentMap != libCamp_ge_MapID_MapTValerian03)) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12879
}
libCamp_gf_PrepareForMission(libCamp_gv_tS_CurrentMap, lv_simulation, true, EventVictoryPanelDifficultySelected());
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13245
libCamp_gv_tS_DebugProgressLaunchingMission = true;
libCamp_gf_PrepareForMission(libCamp_gv_tS_DebugProgressMissionOptions[lv_index], false, false, libCamp_gf_TS_CampaignDifficulty());
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:13443
libCamp_gv_tS_CurrentMap = libCamp_gv_tS_DebugProgressLastMission;
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, libCamp_gf_TS_CampaignDifficulty());
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1382
TriggerExecute(libSwaC_gt_ZS_CollectCampaignStatsDataMisisonDefeat, true, false);
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(lp_player, lp_type, true, false);
}
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:5298
libSwaC_gf_PrepareForMission(lp_mission, lp_simulation, false, lp_difficulty);
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:5306
libSwaC_gf_PrepareForStoryMapSwitch(lp_nextMap);
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:9554
}
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14130
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14210
Wait(0.1, c_timeGame);
}
GameOver(1, c_gameOverVictory, false, false);
return ;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16274
libSwaC_gf_PrepareForStoryMode(c_gameOverDefeat, PlayerDifficulty(1));
TriggerExecute(libSwaC_gt_ZS_SaveCampaignStatsData, true, false);
GameOver(1, c_gameOverDefeat, false, false);
}
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21808
}
if ((libSwaC_gf_CurrentMap() != "ZKorhal3")) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:21935
Wait(0.1, c_timeGame);
}
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:22152
libSwaC_gf_PrepareForMission(lv_clickedMission, false, false, libSwaC_gv_zSX_CampaignDifficulty);
libSwaC_gv_zS_DebugProgressActive = false;
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:5841
Wait(0.0625, c_timeGame);
lib281DEC45_gf_ZSS_SaveForExit();
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6235
if ((lib281DEC45_gf_ZSS_CampaignCompleted() == true)) {
lib281DEC45_gf_ZSS_SaveForExit();
GameOver(1, c_gameOverVictory, false, false);
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6451
}
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:6754
}
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2823
}
GameOver(gv_p01_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5805
}
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9857
}
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:15678
if (((EventUnit() == gv_protossNexus) || ((UnitGetType(EventUnit()) == "Stalker") && (UnitGroupCount(gv_protossStartingStalkers, c_unitCountAlive) == 0) && (gv_protossBaseFound == false)))) {
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
}
else {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2823
}
GameOver(gv_p01_USER, c_gameOverVictory, false, false);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5805
}
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9857
}
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:15678
if (((EventUnit() == gv_protossNexus) || ((UnitGetType(EventUnit()) == "Stalker") && (UnitGroupCount(gv_protossStartingStalkers, c_unitCountAlive) == 0) && (gv_protossBaseFound == false)))) {
GameOver(gv_p01_USER, c_gameOverDefeat, true, true);
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3016
// Implementation
libVoiC_gf_PrepareForMission(lp_mission, lp_simulation, false, lp_difficulty);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3023
// Implementation
libVoiC_gf_PrepareForStoryMapSwitch(lp_nextMap);
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9654
libVoiC_gf_PC_SetLocationActive(libVoiC_gf_StoryMapPlanet(lv_clickedMission));
libVoiC_gf_PrepareForMission(lv_clickedMission, false, false, libVoiC_gv_pCX_CampaignDifficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9723
libVoiC_gf_PS_UpdatePlanetData();
libVoiC_gf_PrepareForMission(lv_clickedMission, false, false, libVoiC_gv_pCX_CampaignDifficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9938
libVoiC_gf_PC_SetCurrentMap("PStory01");
libVoiC_gf_PrepareForMission("PAiur01", false, false, libVoiC_gv_pCX_CampaignDifficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:9945
libVoiC_gf_DispatchCampaignEvent(libVoiC_ge_PC_Event_CampaignMapTransition, "debug", "", true);
libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1403
libVCMI_gf_PM_MissionEndStats(lp_type);
if ((lp_type != c_gameOverVictory)) {
GameOver(lp_player, lp_type, true, false);
return ;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1482
}
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1506
}
GameOver(1, c_gameOverVictory, false, false);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6841
else {
libVoiC_gf_PrepareForStoryMode(c_gameOverDefeat, PlayerDifficulty(1));
GameOver(1, c_gameOverDefeat, false, false);
}
return true;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6901
if ((libVoiC_gv_pCX_IsSimulation == true)) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6907
lv_nextMap = libVoiC_gf_PostMissionStoryMap(libVoiC_gf_CurrentMap(), libVoiC_gv_pCX_IsSimulation, c_gameOverVictory, true);
if ((lv_nextMap == "PStory01")) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6972
GameSetNextMap("");
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6994
libVoiC_gf_PS_UpdatePlanetData();
libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5004
Wait(0.0625, c_timeGame);
libVCST_gf_PS_SaveForExit();
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5134
Wait(0.0625, c_timeGame);
libVCST_gf_PS_SaveForExit();
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:5358
if ((libVCUI_gv_pU_MissionQuitToggle == true)) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:8780
}
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:10496
libVoiC_gf_PrepareForMission(libVoiC_gf_CurrentMap(), libVoiC_gv_pCX_IsSimulation, true, EventVictoryPanelDifficultySelected());
GameOver(1, c_gameOverVictory, false, false);
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:10663
}
libVoiC_gf_PrepareForMission(libVoiC_gf_CurrentMap(), libVoiC_gv_pCX_IsSimulation, true, lv_difficulty);
GameOver(1, c_gameOverVictory, false, false);
return true;
}
mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod — base.stormdata/LibPVEB.galaxy:1361
libGame_gf_ScoreValuesReportForPlayer(lp_player);
libGame_gv_players[lp_player].lv_gameEndedForPlayer = true;
GameOver(lp_player, libGame_gv_players[lp_player].lv_victoryDefeat, false, false);
}
mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod — base.stormdata/LibPVEM.galaxy:1477
libGame_gf_ScoreValuesReportForPlayer(lp_player);
libGame_gv_players[lp_player].lv_gameEndedForPlayer = true;
GameOver(lp_player, libGame_gv_players[lp_player].lv_victoryDefeat, false, false);
}
mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod — base.stormdata/LibLNYF.galaxy:228
UnitCreateEffectPoint(libGame_gv_players[autoD6D90C9C_var].lv_heroUnit, "RaceBrawl_Crowd_GameEnd", UnitGetPosition(libGame_gv_players[autoD6D90C9C_var].lv_heroUnit));
libGame_gv_players[autoD6D90C9C_var].lv_victoryDefeat = c_gameOverDefeat;
GameOver(autoD6D90C9C_var, c_gameOverDefeat, false, true);
}
else {
mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod — base.stormdata/LibLNYF.galaxy:232
else {
UnitCreateEffectPoint(libGame_gv_players[autoD6D90C9C_var].lv_heroUnit, "RaceBrawl_Crowd_GameEnd_FirstPlace", UnitGetPosition(libGame_gv_players[autoD6D90C9C_var].lv_heroUnit));
GameOver(autoD6D90C9C_var, c_gameOverVictory, false, true);
}
}
mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod — base.stormdata/LibLNYF.galaxy:245
UnitCreateEffectPoint(libGame_gv_players[auto8A0C490B_var].lv_heroUnit, "RaceBrawl_Crowd_GameEnd", UnitGetPosition(libGame_gv_players[auto8A0C490B_var].lv_heroUnit));
libGame_gv_players[auto8A0C490B_var].lv_victoryDefeat = c_gameOverDefeat;
GameOver(auto8A0C490B_var, c_gameOverDefeat, false, true);
}
else {
mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod — base.stormdata/LibLNYF.galaxy:249
else {
UnitCreateEffectPoint(libGame_gv_players[auto8A0C490B_var].lv_heroUnit, "RaceBrawl_Crowd_GameEnd_FirstPlace", UnitGetPosition(libGame_gv_players[auto8A0C490B_var].lv_heroUnit));
GameOver(auto8A0C490B_var, c_gameOverVictory, false, true);
}
}
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:10947
libGame_gf_ScoreValuesReportForPlayer(lp_player);
libGame_gv_players[lp_player].lv_gameEndedForPlayer = true;
GameOver(lp_player, libGame_gv_players[lp_player].lv_victoryDefeat, false, true);
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:901
// Implementation
libComC_gf_CC_TransitionPrepareMissionLaunch(lp_mission, lp_simulation, false, lp_difficulty);
GameOver(1, c_gameOverVictory, false, false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2243
TriggerQueuePause(true);
if ((lp_type != c_gameOverVictory)) {
GameOver(lp_player, lp_type, true, false);
return ;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2306
CampaignProgressDeleteCampaignSave(PlayerGroupAll());
GameOver(1, c_gameOverVictory, false, false);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5918
else {
libComC_gf_CC_TransitionPrepareMissionEnd(c_gameOverDefeat, PlayerDifficulty(1));
GameOver(1, c_gameOverDefeat, false, false);
}
return true;
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5960
if ((libComC_gf_CC_TransitionInSimulation() == true)) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5979
lv_nextMap = libComC_gf_CC_TransitionNextMap();
if ((lv_nextMap == "NStory01")) {
GameOver(1, c_gameOverVictory, false, false);
return true;
}