# Set Next Map
Grammar — Set the next map to map|Map File
Flags —Native
|Action
Sets the next map to be run after current map finishes. Only supported in single player offline games. Use Online Map To Map Load for multiplayer map to map loading.
# Arguments
string
— Map
Returns — void
native void GameSetNextMap(string inMap);
# Related
Category: Game / Transitions
- [F] —
void
— GameSetNextCampaignIndex — ( GameSetNextCampaignIndex ) - [F] —
void
— End Game For Player — ( GameOver ) - [F] —
void
— Restart Game — ( RestartGame ) - [F] —
void
— Kick From Game — ( KickFromGame ) - [F] —
void
— Set Next Map — ( GameSetNextMap ) - [F] —
void
— Set Transition Map — ( GameSetTransitionMap ) - [F] —
void
— Set Next Mission Difficulty — ( SetNextMissionDifficulty ) - [F] —
bool
— Game Is Transitioned — ( GameIsTransitionMap )
# Examples
# campaigns/liberty.sc2campaign
// L24586
GameSetNextMap("")
// L25523
GameSetNextMap("")
// L24586
GameSetNextMap("")
// L25523
GameSetNextMap("")
# campaigns/libertystory.sc2campaign
// L8356
GameSetNextMap(("Campaign/" + libCamp_gv_tS_MapFile[(lp_nextMission)]))
// L8471
GameSetNextMap(("Campaign/" + libCamp_gv_tS_MapFile[lv_mapID]))
// L10249
GameSetNextMap("")
// L12104
GameSetNextMap("")
# campaigns/swarmstory.sc2campaign
// L12803
GameSetNextMap(("Campaign/Swarm/Evolution/" + libSwaC_gf_StoryMapFile(lp_nextMission)))
// L12806
GameSetNextMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_nextMission)))
// L12837
GameSetNextMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lv_nextMap)))
// L12853
GameSetNextMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_nextMap)))
// L14126
GameSetNextMap("")
# campaigns/voidstory.sc2campaign
// L6675
GameSetNextMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_nextMission)))
// L6708
GameSetNextMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lv_nextMap)))
// L6754
GameSetNextMap(("Campaign/Void/" + libVoiC_gf_PC_CampaignMapFile(lp_nextMap)))
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1475
GameSetNextMap("")
// L1502
GameSetNextMap("")
// L6971
GameSetNextMap("")
# mods/missionpacks/campaigncommon.sc2mod
// L2912
GameSetNextMap((libComC_gv_cC_MapPath + libComC_gf_CC_MapFile(lp_nextMission)))
// L2939
GameSetNextMap((libComC_gv_cC_MapPath + libComC_gf_CC_MapFile(libComC_gv_cC_TransitionNextMap)))
# mods/missionpacks/novacampaign.sc2mod
// L2302
GameSetNextMap("")
// L6042
GameSetNextMap("")
# mods/missionpacks/novacampaign.sc2mod
// L2456
GameSetNextMap("")
# mods/voidprologue.sc2mod
// L5948
GameSetNextMap("")
// L5953
GameSetNextMap(("Campaign/VoidPrologue/" + libA3DDD02B_gf_StoryMapFile(lp_nextMission)))
// L5981
GameSetNextMap(("Campaign/VoidPrologue/" + libA3DDD02B_gf_StoryMapFile(lv_nextMap)))
// L5996
GameSetNextMap(("Campaign/Swarm/" + libA3DDD02B_gf_StoryMapFile(lp_nextMap)))
// L6952
GameSetNextMap("")
// L9140
GameSetNextMap("")