# Pause/Unpause All Units
Grammar — pause|Pause/Unpause all units
Flags —Native
|Action
Pauses or unpauses all units on the map.
# Arguments
bool
<preset::PauseUnpauseOption> — Pause
Returns — void
native void UnitPauseAll(bool inPause);
# Related
Category: Unit / Basic
- Unit Show Kill Display —
void
— UnitShowKillDisplay - Unit Can Path To Point —
bool
— UnitPathableToPoint - Unit Can Path To Unit —
bool
— UnitPathableToUnit - Create Units With Default Facing —
void
— libNtve_gf_CreateUnitsWithDefaultFacing - Create Units With Point Facing —
void
— libNtve_gf_CreateUnitsAtPoint2 - Create Units Facing Angle —
unitgroup
— UnitCreate - Create Units Facing Point —
unitgroup
— libNtve_gf_UnitCreateFacingPoint - Last Created Unit —
unit
— UnitLastCreated - Last Created Units —
unitgroup
— UnitLastCreatedGroup - Original Caster Of Unit —
unit
— UnitGetOriginalCaster - Effect That Created Unit —
string
<gamelink::Effect> — UnitGetOriginalEffect - Replace Unit —
void
— libNtve_gf_ReplaceUnit - Last Replaced Unit —
unit
— libNtve_gf_LastReplacedUnit - Change Owner —
void
— UnitSetOwner - Unit Owner Changes —
void
— TriggerAddEventUnitChangeOwner - Old Unit Owner —
int
— EventUnitOwnerOld - New Unit Owner —
int
— EventUnitOwnerNew - Rescue Unit —
void
— libNtve_gf_RescueUnit - Rescue Unit Group —
void
— libNtve_gf_RescueUnit2 - Kill Unit —
void
— UnitKill - Revive Unit —
void
— UnitRevive - Remove Unit —
void
— UnitRemove - Owner Of Unit —
int
— UnitGetOwner - Unit Is Alive —
bool
— UnitIsAlive - Unit Is Valid —
bool
— UnitIsValid - Unit Group Is Dead —
bool
— libNtve_gf_UnitGroupIsDead - Move Unit Instantly —
void
— UnitSetPosition - Make Unit Face Angle —
void
— UnitSetFacing - Make Unit Face Point —
void
— libNtve_gf_MakeUnitFacePoint - Position Of Unit —
point
— UnitGetPosition - Goal Position Of Unit —
point
— UnitGetGoalPosition - Facing Angle Of Unit —
fixed
— UnitGetFacing - Pause/Unpause Unit —
void
— libNtve_gf_PauseUnit - Pause/Unpause All Units —
void
— UnitPauseAll - Sleep/WakeUp Unit —
void
— libNtve_gf_SleepUnit - Show/Hide Unit —
void
— libNtve_gf_ShowHideUnit - Share Vision of Unit —
void
— libNtve_gf_ShareVisionofUnit - Unit Is Paused —
bool
— libNtve_gf_UnitIsPaused - Unit Is Sleepiing —
bool
— libNtve_gf_UnitIsSleepiing - Unit Is Hidden —
bool
— libNtve_gf_UnitIsHidden - Unit Is Visible To Player —
bool
— libNtve_gf_UnitIsVisibleToPlayer - Set Unit Custom Value —
void
— UnitSetCustomValue - Custom Value Of Unit —
fixed
— UnitGetCustomValue - Unit Enters/Leaves Region —
void
— TriggerAddEventUnitRegion - Triggering Region —
region
— EventUnitRegion - Unit Enters/Leaves Point —
void
— TriggerAddEventUnitRangePoint - Unit Enters/Leaves Range Of Unit —
void
— TriggerAddEventUnitRange - Triggering Range Unit —
unit
— EventUnitRangeUnit - Unit In Region —
bool
— libNtve_gf_UnitInRegion - Triggering Unit —
unit
— EventUnit - Load Unit Model —
void
— UnitLoadModel - Unload Unit Model —
void
— UnitUnloadModel - Agent Of Player For Unit —
unit
— UnitAgent - Change Empty Unit Variables In Events —
void
— UnitEventSetNullVariableInvalid - Name of Unit —
text
— UnitGetName - Ideal Harvester Count —
int
— UnitIdealWorkerCount - Current Harvester Count —
int
— UnitCurrentWorkerCount
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5604
TriggerExecute(gt_BriefingAction03Fighting, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6465
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4724
UnitBehaviorRemove(auto256BA00D_var, "ColonyInfestation", 1);
}
UnitPauseAll(true);
AITimePause(true);
TimerPause(gv_mainTimer, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4741
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5352
TimerPause(gv_transitionToDay, true);
TimerPause(gv_transitionToNight, true);
UnitPauseAll(true);
autoA3EA5808_g = UnitGroup("SCV", gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoA3EA5808_u = UnitGroupCount(autoA3EA5808_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5454
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5937
UnitRemove(autoCB8C76E4_var);
}
UnitPauseAll(true);
autoC7ACFABD_g = UnitGroup("SCV", gv_pLAYER01_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoC7ACFABD_u = UnitGroupCount(autoC7ACFABD_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5961
TriggerExecute(gt_BriefingScene05, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6533
GameSetToDLighting("Haven");
GameTimeOfDaySet("12:00:00");
UnitPauseAll(true);
libNtve_gf_ShowHideUnit(gv_purifier, false);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_pLAYER01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6714
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3525
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3912
TriggerExecute(gt_BriefingScene03, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4450
GameTimeOfDayPause(true);
CreepSetSpeed(c_creepSpeedDecay, 0.0);
UnitPauseAll(true);
UnitGroupAdd(gv_introHiddenUnitGroup, UnitFromId(1048));
libNtve_gf_ShowHideUnit(UnitFromId(1048), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4665
UnitRemove(autoE0A85E97_var);
}
UnitPauseAll(false);
GameTimeOfDayPause(false);
CreepSetSpeed(c_creepSpeedDecay, 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5594
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5607
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:6019
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5109
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5450
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
gv_midHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto2844B2C3_g = gv_midHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5571
libNtve_gf_ShowHideUnit(auto27CB4954_var, true);
}
UnitPauseAll(false);
auto05A7AB37_g = UnitGroup(null, gv_p03_MIRA_HAN, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
auto05A7AB37_u = UnitGroupCount(auto05A7AB37_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5665
UnitRemove(UnitFromId(928));
UnitRemove(UnitFromId(1026));
UnitPauseAll(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto869335E3_g = gv_victoryHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5812
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5068
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5090
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5486
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
auto56DDDBC2_g = gv_raynorsRaidingForce;
auto56DDDBC2_u = UnitGroupCount(auto56DDDBC2_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5684
UnitIssueOrder(auto307109CE_var, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(37)), c_orderQueueReplace);
}
UnitPauseAll(false);
libNtve_gf_ShowHideUnit(UnitFromId(292), false);
libNtve_gf_ShowHideUnit(UnitFromId(739), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5821
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto406000C3_g = gv_victoryHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4709
gv_gameOver = true;
UnitPauseAll(true);
libCamp_gf_RunMissionVictorySequence(gt_Victory);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5911
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5946
TriggerExecute(gt_BriefingScene03, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6299
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6463
libNtve_gf_ShowHideUnit(autoD8733734_var, true);
}
UnitPauseAll(false);
if ((gv_pingSector1Base == c_invalidPingId)) {
libNtve_gf_CreatePingFacingAngle(PlayerGroupSingle(gv_p01_USER), "PingWarning", PointFromId(1654), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 0.0, 270.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6581
UnitRemove(auto68829C47_var);
}
UnitPauseAll(true);
AITimePause(true);
autoBC4FE2A3_g = UnitGroup("SCV", gv_p07_HORNERBASE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6820
libNtve_gf_AICast(auto2C0BF552_var, Order(AbilityCommand("stop", 0)));
}
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7030
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
TriggerEnable(gt_OdinStompsStuff, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7219
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11096
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11107
TriggerExecute(gt_BriefingScene01, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11260
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
gv_introHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
autoF68E5AF0_g = gv_introHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11408
UnitSetPropertyFixed(gv_raynor, c_unitPropLifeMax, gv_raynorMaximumHP);
UnitSetPropertyFixed(gv_raynor, c_unitPropLifePercent, 100.0);
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11602
GameTimeOfDayPause(true);
libNtve_gf_ShowHideUnit(gv_grenades01, false);
UnitPauseAll(true);
libNtve_gf_PauseUnit(UnitFromId(2658), false);
libNtve_gf_PauseUnit(UnitFromId(857), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11736
libNtve_gf_ShowHideUnit(auto9D0F427A_var, true);
}
UnitPauseAll(false);
libNtve_gf_ShowHideUnit(gv_grenades01, true);
GameTimeOfDayPause(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11982
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
gv_midHiddenUnitGroupLab02 = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto8A69FE36_g = gv_midHiddenUnitGroupLab02;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12092
libNtve_gf_ShowHideUnit(auto62A25B1C_var, true);
}
UnitPauseAll(false);
VisRevealerDestroy(gv_revealerLab02);
GameTimeOfDayPause(false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12182
TriggerEnable(gt_MidHybridKillsScientistsnearhim, true);
TriggerEnable(gt_MoveAreaScientsts, true);
UnitPauseAll(true);
libNtve_gf_ShowHideUnit(gv_brutalisk, false);
gv_midHiddenUnitGroupLab03 = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12415
UnitSetPosition(auto102181C2_var, PointWithOffset(PointFromId(634), 0.0, 0.0), false);
}
UnitPauseAll(false);
autoF3E38675_g = gv_midHiddenUnitGroupLab03;
autoF3E38675_u = UnitGroupCount(autoF3E38675_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4599
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4901
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
gv_introCinHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
autoBFA525CF_g = UnitGroup(null, gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5052
libNtve_gf_ShowHideUnit(autoD27C8764_var, true);
}
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5123
libNtve_gf_ShowHideUnit(auto6FCA8D42_var, true);
}
UnitPauseAll(false);
libNtve_gf_CreateUnitsAtPoint2(1, "Raynor01", 0, gv_p1_USER, PointFromId(505));
gv_raynor = UnitLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5316
libNtve_gf_MakeUnitFacePoint(autoF3C8752D_var, UnitGetPosition(gv_holoboards[1]), 0.0);
}
UnitPauseAll(true);
gv_midHiddenUnitGroup = UnitGroup(null, gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto236B6840_g = gv_midHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5421
libNtve_gf_ShowHideUnit(autoED88FA6C_var, true);
}
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5514
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateFidgetingEnabled, false);
gv_midHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5682
libNtve_gf_ShowHideUnit(auto6024391A_var, true);
}
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5765
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
UnitKill(UnitFromId(158));
PingDestroy(gv_objectiveMainPing);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5889
}
UnitPauseAll(true);
auto4C6FF166_g = gv_victoryHiddenUnitGroup;
auto4C6FF166_u = UnitGroupCount(auto4C6FF166_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4294
}
UnitPauseAll(true);
if ((ObjectiveGetState(gv_objectiveDominionBase) == c_objectiveStateCompleted) && (ObjectiveGetState(gv_objectiveRebels) == c_objectiveStateCompleted)) {
AchievementAward(gv_pLAYER_01_USER, "TRaynor02_1");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4597
gv_gameOver = true;
UnitRemove(UnitFromId(788));
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4607
TriggerExecute(gt_BriefingScene02, true, true);
TriggerExecute(gt_BriefingScene03, true, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5271
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4352
}
UnitPauseAll(true);
if ((gv_unitsRescued > gv_totalUnitsToRescue)) {
gv_unitsRescued = 26;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4740
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4766
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5044
TimerPause(gv_lavaTimer, true);
UnitClearSelection(gv_p01_USER);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3934
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3948
TriggerExecute(gt_BriefingScene03, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4247
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
UnitPauseAll(true);
TriggerEnable(gt_DefeatBaseDead, false);
auto42CF128D_g = UnitGroup(null, gv_p2_PROTOSS_EAST_ATTACKERS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4350
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4999
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5013
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5234
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
UnitPauseAll(true);
AITimePause(true);
auto78B76CF7_g = UnitGroup("Bunker", gv_p3_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5547
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5579
TriggerExecute(gt_BriefingScene06NukeLaunch, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5970
}
UnitIssueOrder(gv_nova, Order(AbilityCommand("ReleaseMinion", 0)), c_orderQueueReplace);
UnitPauseAll(true);
gv_p1DoneOldUnits = UnitGroup(null, gv_pLAYER01_USER, RegionFromId(30), UnitFilter(0, 0, 0, 0), 0);
UnitGroupRemove(gv_p1DoneOldUnits, gv_nova);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6082
UnitRemove(lv_indexUnit);
}
UnitPauseAll(false);
TriggerEnable(gt_P1DoneDropPodExit, false);
TriggerExecute(gt_ResetNova, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6250
}
UnitIssueOrder(gv_nova, Order(AbilityCommand("ReleaseMinion", 0)), c_orderQueueReplace);
UnitPauseAll(true);
gv_p2DoneOldUnits = UnitGroup(null, gv_pLAYER01_USER, RegionFromId(31), UnitFilter(0, 0, 0, 0), 0);
UnitGroupRemove(gv_p2DoneOldUnits, gv_nova);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6366
}
UnitPauseAll(false);
TriggerEnable(gt_P2DoneDropPodExit, false);
TriggerExecute(gt_ResetNova, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6508
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4507
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4517
TriggerExecute(gt_IntroBriefingCinematic, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5047
}
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(66), "ArtifactShrine", c_animNameDefault, "Stand A", c_animFlagPlayForever, c_animTimeDefault);
UnitPauseAll(true);
AITimePause(true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5162
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5001
UnitRemove(autoEA65F53F_var);
}
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5013
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5170
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
UnitPauseAll(true);
gv_midHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroupFilterRegion(UnitGroup(null, gv_p2_NE_PROTOSSMiddle, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0), gv_midHiddenUnitGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5401
}
TriggerExecute(gt_MidMovePlayerUnits, true, false);
UnitPauseAll(false);
libNtve_gf_PauseUnit(gv_tHEONEDRILL, false);
libNtve_gf_ShareVisionofUnit(gv_tHEONEDOOR, true, gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5669
}
UnitPauseAll(true);
AITimePause(true);
UnitRemove(gv_tHEONEDRILL);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5872
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6191
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6215
}
UnitPauseAll(true);
TriggerExecute(gt_Victory, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6426
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2927
}
UnitPauseAll(true);
libCamp_gf_EndCampaignMission(gv_pLAYER01_USER, c_gameOverDefeat);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3311
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3524
}
UnitRemove(UnitFromId(390));
UnitPauseAll(false);
UnitSetPosition(gv_cinematic_WallOfFire, PointFromId(1094), false);
UnitSetPropertyFixed(gv_cinematic_WallOfFire, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3646
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitPauseAll(true);
autoAC90BF29_g = UnitGroup(null, gv_pLAYER03_PROTOSS, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoAC90BF29_u = UnitGroupCount(autoAC90BF29_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3852
}
UnitRemove(gv_midCineDropship);
UnitPauseAll(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3937
PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
PlayerSetState(gv_pLAYER04_PROTOSS, c_playerStateFidgetingEnabled, false);
UnitPauseAll(true);
UnitRemove(gv_wALLOFFIRE);
auto499393FD_g = UnitGroup(null, gv_pLAYER01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:4042
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTychus04Raynor00001", -1), c_transmissionDurationAdd, 1.0, true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "WallOfFire", 0, gv_pLAYER08_DEATHSUN, PointFromId(1053));
libNtve_gf_PauseUnit(gv_wALLOFFIRE, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:4097
CinematicFade(false, lv_fadeDuratioin, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuratioin, c_timeReal);
UnitPauseAll(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4516
gv_inCinematic = true;
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);