# Pause/Unpause All Units

Grammarpause|Pause/Unpause all units
FlagsNative | Action

Pauses or unpauses all units on the map.

# Arguments

Returns — void

native void UnitPauseAll(bool inPause);

Category: Unit / Basic

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5604

    TriggerExecute(gt_BriefingAction03Fighting, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6465

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4724

        UnitBehaviorRemove(auto256BA00D_var, "ColonyInfestation", 1);
    }
    UnitPauseAll(true);
    AITimePause(true);
    TimerPause(gv_mainTimer, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4741

    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5352

    TimerPause(gv_transitionToDay, true);
    TimerPause(gv_transitionToNight, true);
    UnitPauseAll(true);
    autoA3EA5808_g = UnitGroup("SCV", gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoA3EA5808_u = UnitGroupCount(autoA3EA5808_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5454

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5937

        UnitRemove(autoCB8C76E4_var);
    }
    UnitPauseAll(true);
    autoC7ACFABD_g = UnitGroup("SCV", gv_pLAYER01_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoC7ACFABD_u = UnitGroupCount(autoC7ACFABD_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5961

    TriggerExecute(gt_BriefingScene05, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6533

    GameSetToDLighting("Haven");
    GameTimeOfDaySet("12:00:00");
    UnitPauseAll(true);
    libNtve_gf_ShowHideUnit(gv_purifier, false);
    gv_victoryHiddenUnitGroup = UnitGroup(null, gv_pLAYER01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6714

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3525

    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_Victory, true, false);
    UnitPauseAll(true);
    TriggerQueueExit();
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3912

    TriggerExecute(gt_BriefingScene03, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4450

    GameTimeOfDayPause(true);
    CreepSetSpeed(c_creepSpeedDecay, 0.0);
    UnitPauseAll(true);
    UnitGroupAdd(gv_introHiddenUnitGroup, UnitFromId(1048));
    libNtve_gf_ShowHideUnit(UnitFromId(1048), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4665

        UnitRemove(autoE0A85E97_var);
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    CreepSetSpeed(c_creepSpeedDecay, 100.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5594

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5607

    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:6019


    TriggerExecute(gt_Victory, true, false);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5109

    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5450

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    auto2844B2C3_g = gv_midHiddenUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5571

        libNtve_gf_ShowHideUnit(auto27CB4954_var, true);
    }
    UnitPauseAll(false);
    auto05A7AB37_g = UnitGroup(null, gv_p03_MIRA_HAN, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    auto05A7AB37_u = UnitGroupCount(auto05A7AB37_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5665

    UnitRemove(UnitFromId(928));
    UnitRemove(UnitFromId(1026));
    UnitPauseAll(true);
    gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    auto869335E3_g = gv_victoryHiddenUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5812

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5068

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5090

    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5486

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    auto56DDDBC2_g = gv_raynorsRaidingForce;
    auto56DDDBC2_u = UnitGroupCount(auto56DDDBC2_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5684

        UnitIssueOrder(auto307109CE_var, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(37)), c_orderQueueReplace);
    }
    UnitPauseAll(false);
    libNtve_gf_ShowHideUnit(UnitFromId(292), false);
    libNtve_gf_ShowHideUnit(UnitFromId(739), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5821

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    auto406000C3_g = gv_victoryHiddenUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:4709


    gv_gameOver = true;
    UnitPauseAll(true);
    libCamp_gf_RunMissionVictorySequence(gt_Victory);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5911

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5946

    TriggerExecute(gt_BriefingScene03, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6299

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6463

        libNtve_gf_ShowHideUnit(autoD8733734_var, true);
    }
    UnitPauseAll(false);
    if ((gv_pingSector1Base == c_invalidPingId)) {
        libNtve_gf_CreatePingFacingAngle(PlayerGroupSingle(gv_p01_USER), "PingWarning", PointFromId(1654), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 0.0, 270.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6581

        UnitRemove(auto68829C47_var);
    }
    UnitPauseAll(true);
    AITimePause(true);
    autoBC4FE2A3_g = UnitGroup("SCV", gv_p07_HORNERBASE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6820

        libNtve_gf_AICast(auto2C0BF552_var, Order(AbilityCommand("stop", 0)));
    }
    UnitPauseAll(false);
    AITimePause(false);
    GameTimeOfDayPause(false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7030

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    AITimePause(true);
    TriggerEnable(gt_OdinStompsStuff, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7219

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11096

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11107

    TriggerExecute(gt_BriefingScene01, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11260

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_introHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    autoF68E5AF0_g = gv_introHiddenUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11408

    UnitSetPropertyFixed(gv_raynor, c_unitPropLifeMax, gv_raynorMaximumHP);
    UnitSetPropertyFixed(gv_raynor, c_unitPropLifePercent, 100.0);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11602

    GameTimeOfDayPause(true);
    libNtve_gf_ShowHideUnit(gv_grenades01, false);
    UnitPauseAll(true);
    libNtve_gf_PauseUnit(UnitFromId(2658), false);
    libNtve_gf_PauseUnit(UnitFromId(857), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11736

        libNtve_gf_ShowHideUnit(auto9D0F427A_var, true);
    }
    UnitPauseAll(false);
    libNtve_gf_ShowHideUnit(gv_grenades01, true);
    GameTimeOfDayPause(false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11982

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_midHiddenUnitGroupLab02 = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    auto8A69FE36_g = gv_midHiddenUnitGroupLab02;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12092

        libNtve_gf_ShowHideUnit(auto62A25B1C_var, true);
    }
    UnitPauseAll(false);
    VisRevealerDestroy(gv_revealerLab02);
    GameTimeOfDayPause(false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12182

    TriggerEnable(gt_MidHybridKillsScientistsnearhim, true);
    TriggerEnable(gt_MoveAreaScientsts, true);
    UnitPauseAll(true);
    libNtve_gf_ShowHideUnit(gv_brutalisk, false);
    gv_midHiddenUnitGroupLab03 = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12415

        UnitSetPosition(auto102181C2_var, PointWithOffset(PointFromId(634), 0.0, 0.0), false);
    }
    UnitPauseAll(false);
    autoF3E38675_g = gv_midHiddenUnitGroupLab03;
    autoF3E38675_u = UnitGroupCount(autoF3E38675_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4599

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4901

    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    gv_introCinHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    autoBFA525CF_g = UnitGroup(null, gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5052

        libNtve_gf_ShowHideUnit(autoD27C8764_var, true);
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5123

        libNtve_gf_ShowHideUnit(auto6FCA8D42_var, true);
    }
    UnitPauseAll(false);
    libNtve_gf_CreateUnitsAtPoint2(1, "Raynor01", 0, gv_p1_USER, PointFromId(505));
    gv_raynor = UnitLastCreated();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5316

        libNtve_gf_MakeUnitFacePoint(autoF3C8752D_var, UnitGetPosition(gv_holoboards[1]), 0.0);
    }
    UnitPauseAll(true);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p2_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    auto236B6840_g = gv_midHiddenUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5421

        libNtve_gf_ShowHideUnit(autoED88FA6C_var, true);
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5514

    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    PlayerSetState(gv_p3_RIKSVILLE_YELLOW, c_playerStateFidgetingEnabled, false);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5682

        libNtve_gf_ShowHideUnit(auto6024391A_var, true);
    }
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5765

    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    UnitKill(UnitFromId(158));
    PingDestroy(gv_objectiveMainPing);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5889

    }

    UnitPauseAll(true);
    auto4C6FF166_g = gv_victoryHiddenUnitGroup;
    auto4C6FF166_u = UnitGroupCount(auto4C6FF166_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4294

    }

    UnitPauseAll(true);
    if ((ObjectiveGetState(gv_objectiveDominionBase) == c_objectiveStateCompleted) && (ObjectiveGetState(gv_objectiveRebels) == c_objectiveStateCompleted)) {
        AchievementAward(gv_pLAYER_01_USER, "TRaynor02_1");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4597

    gv_gameOver = true;
    UnitRemove(UnitFromId(788));
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4607

    TriggerExecute(gt_BriefingScene02, true, true);
    TriggerExecute(gt_BriefingScene03, true, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5271

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4352

    }

    UnitPauseAll(true);
    if ((gv_unitsRescued > gv_totalUnitsToRescue)) {
        gv_unitsRescued = 26;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4740

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4766

    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5044

    TimerPause(gv_lavaTimer, true);
    UnitClearSelection(gv_p01_USER);
    UnitPauseAll(true);
    AITimePause(true);
    gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3934

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3948

    TriggerExecute(gt_BriefingScene03, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4247

    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    UnitPauseAll(true);
    TriggerEnable(gt_DefeatBaseDead, false);
    auto42CF128D_g = UnitGroup(null, gv_p2_PROTOSS_EAST_ATTACKERS, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4350


    TriggerExecute(gt_Victory, true, false);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:4999

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5013

    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5234

    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);
    UnitPauseAll(true);
    AITimePause(true);
    auto78B76CF7_g = UnitGroup("Bunker", gv_p3_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5547

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5579

    TriggerExecute(gt_BriefingScene06NukeLaunch, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5970

    }
    UnitIssueOrder(gv_nova, Order(AbilityCommand("ReleaseMinion", 0)), c_orderQueueReplace);
    UnitPauseAll(true);
    gv_p1DoneOldUnits = UnitGroup(null, gv_pLAYER01_USER, RegionFromId(30), UnitFilter(0, 0, 0, 0), 0);
    UnitGroupRemove(gv_p1DoneOldUnits, gv_nova);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6082

        UnitRemove(lv_indexUnit);
    }
    UnitPauseAll(false);
    TriggerEnable(gt_P1DoneDropPodExit, false);
    TriggerExecute(gt_ResetNova, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6250

    }
    UnitIssueOrder(gv_nova, Order(AbilityCommand("ReleaseMinion", 0)), c_orderQueueReplace);
    UnitPauseAll(true);
    gv_p2DoneOldUnits = UnitGroup(null, gv_pLAYER01_USER, RegionFromId(31), UnitFilter(0, 0, 0, 0), 0);
    UnitGroupRemove(gv_p2DoneOldUnits, gv_nova);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6366


    }
    UnitPauseAll(false);
    TriggerEnable(gt_P2DoneDropPodExit, false);
    TriggerExecute(gt_ResetNova, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6508

    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerExecute(gt_Victory, true, false);
    UnitPauseAll(true);
    TriggerQueueExit();
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4507

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4517

    TriggerExecute(gt_IntroBriefingCinematic, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5047

    }
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(66), "ArtifactShrine", c_animNameDefault, "Stand A", c_animFlagPlayForever, c_animTimeDefault);
    UnitPauseAll(true);
    AITimePause(true);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5162

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5001

        UnitRemove(autoEA65F53F_var);
    }
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5013

    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5170

    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
    UnitPauseAll(true);
    gv_midHiddenUnitGroup = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroupFilterRegion(UnitGroup(null, gv_p2_NE_PROTOSSMiddle, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0), gv_midHiddenUnitGroup);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5401

    }
    TriggerExecute(gt_MidMovePlayerUnits, true, false);
    UnitPauseAll(false);
    libNtve_gf_PauseUnit(gv_tHEONEDRILL, false);
    libNtve_gf_ShareVisionofUnit(gv_tHEONEDOOR, true, gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5669

    }

    UnitPauseAll(true);
    AITimePause(true);
    UnitRemove(gv_tHEONEDRILL);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5872


    TriggerExecute(gt_Victory, true, false);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6191

    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6215

    }

    UnitPauseAll(true);
    TriggerExecute(gt_Victory, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6426

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:2927

    }

    UnitPauseAll(true);
    libCamp_gf_EndCampaignMission(gv_pLAYER01_USER, c_gameOverDefeat);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3311

    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);
    TriggerQueueExit();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3524

    }
    UnitRemove(UnitFromId(390));
    UnitPauseAll(false);
    UnitSetPosition(gv_cinematic_WallOfFire, PointFromId(1094), false);
    UnitSetPropertyFixed(gv_cinematic_WallOfFire, c_unitPropMovementSpeed, gv_wall_of_Fire_Speed);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3646

    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitPauseAll(true);
    autoAC90BF29_g = UnitGroup(null, gv_pLAYER03_PROTOSS, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoAC90BF29_u = UnitGroupCount(autoAC90BF29_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3852

    }
    UnitRemove(gv_midCineDropship);
    UnitPauseAll(false);
    GameTimeOfDayPause(false);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3937

    PlayerSetState(gv_pLAYER03_PROTOSS, c_playerStateFidgetingEnabled, false);
    PlayerSetState(gv_pLAYER04_PROTOSS, c_playerStateFidgetingEnabled, false);
    UnitPauseAll(true);
    UnitRemove(gv_wALLOFFIRE);
    auto499393FD_g = UnitGroup(null, gv_pLAYER01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:4042

    libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTychus04Raynor00001", -1), c_transmissionDurationAdd, 1.0, true);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "WallOfFire", 0, gv_pLAYER08_DEATHSUN, PointFromId(1053));
    libNtve_gf_PauseUnit(gv_wALLOFFIRE, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:4097

    CinematicFade(false, lv_fadeDuratioin, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuratioin, c_timeReal);
    UnitPauseAll(true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4516

    gv_inCinematic = true;
    gv_gameOver = true;
    UnitPauseAll(true);
    AITimePause(true);
    GameTimeOfDayPause(true);