# Pause/Unpause All Units
Grammar — pause|Pause/Unpause all units
Flags —Native
|Action
Pauses or unpauses all units on the map.
# Arguments
bool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void UnitPauseAll(bool inPause);
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/liberty.sc2campaign
// L590
UnitPauseAll(true)
// L620
UnitPauseAll(true)
// L731
UnitPauseAll(true)
// L929
UnitPauseAll(false)
// L1180
UnitPauseAll(true)
// L1231
UnitPauseAll(true)
// L1465
UnitPauseAll(false)
// L1466
UnitPauseAll(true)
// L969
UnitPauseAll(false)
// L1130
UnitPauseAll(false)
// L1310
UnitPauseAll(false)
// L2456
UnitPauseAll(true)
// L2497
UnitPauseAll(true)
// L2538
UnitPauseAll(true)
// L2580
UnitPauseAll(true)
// L2646
UnitPauseAll(true)
// L2711
UnitPauseAll(true)
// L2737
UnitPauseAll(true)
// L684
UnitPauseAll(true)
// L769
UnitPauseAll(true)
// L1062
UnitPauseAll(false)
// L1448
UnitPauseAll(true)
// L1499
UnitPauseAll(true)
// L466
UnitPauseAll(true)
// L524
UnitPauseAll(false)
// L564
UnitPauseAll(true)
// L680
UnitPauseAll(true)
// L1310
UnitPauseAll(true)
// L1367
UnitPauseAll(true)
// L1412
UnitPauseAll(true)
// L1744
UnitPauseAll(false)
// L633
UnitPauseAll(true)
// L982
UnitPauseAll(true)
// L1548
UnitPauseAll(true)
// L1610
UnitPauseAll(true)
// L2220
UnitPauseAll(false)
// L2506
UnitPauseAll(false)
// L917
UnitPauseAll(false)
// L1080
UnitPauseAll(false)
// L1247
UnitPauseAll(false)
// L2301
UnitPauseAll(true)
// L2341
UnitPauseAll(true)
// L2381
UnitPauseAll(true)
// L2421
UnitPauseAll(true)
// L2487
UnitPauseAll(true)
// L2552
UnitPauseAll(true)
// L2578
UnitPauseAll(true)
// L610
UnitPauseAll(true)
// L911
UnitPauseAll(false)
// L1173
UnitPauseAll(true)
// L1266
UnitPauseAll(true)
// L982
UnitPauseAll(false)
// L1151
UnitPauseAll(false)
// L1321
UnitPauseAll(false)
// L2421
UnitPauseAll(true)
// L2473
UnitPauseAll(true)
// L2525
UnitPauseAll(true)
// L2566
UnitPauseAll(true)
// L2632
UnitPauseAll(true)
// L2697
UnitPauseAll(true)
// L2723
UnitPauseAll(true)
// L888
UnitPauseAll(false)
// L1163
UnitPauseAll(true)
// L1206
UnitPauseAll(true)
// L1402
UnitPauseAll(true)
// L5604
UnitPauseAll(true)
// L6465
UnitPauseAll(true)
// L4724
UnitPauseAll(true)
// L4741
UnitPauseAll(true)
// L5352
UnitPauseAll(true)
// L5454
UnitPauseAll(true)
// L5937
UnitPauseAll(true)
// L5961
UnitPauseAll(true)
// L6533
UnitPauseAll(true)
// L6714
UnitPauseAll(true)
// L3525
UnitPauseAll(true)
// L3912
UnitPauseAll(true)
// L4450
UnitPauseAll(true)
// L4665
UnitPauseAll(false)
// L5594
UnitPauseAll(true)
// L5607
UnitPauseAll(true)
// L6019
UnitPauseAll(true)
// L5109
UnitPauseAll(true)
// L5450
UnitPauseAll(true)
// L5571
UnitPauseAll(false)
// L5665
UnitPauseAll(true)
// L5812
UnitPauseAll(true)
// L5068
UnitPauseAll(true)
// L5090
UnitPauseAll(true)
// L5486
UnitPauseAll(true)
// L5684
UnitPauseAll(false)
// L5821
UnitPauseAll(true)
// L4709
UnitPauseAll(true)
// L5911
UnitPauseAll(true)
// L5946
UnitPauseAll(true)
// L6299
UnitPauseAll(true)
// L6463
UnitPauseAll(false)
// L6581
UnitPauseAll(true)
// L6820
UnitPauseAll(false)
// L7030
UnitPauseAll(true)