# Unit Is Hidden
Grammar — u is hidden
Flags —Function
Returns true if a unit is hidden.
# Arguments
unit
— Unit
Returns — bool
bool libNtve_gf_UnitIsHidden(unit lp_u);
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/liberty.sc2campaign
// L312
libNtve_gf_UnitIsHidden(lp_u)
// L8110
libNtve_gf_UnitIsHidden(gf_ActorUnit(lp_actor))
// L312
libNtve_gf_UnitIsHidden(lp_u)
// L8110
libNtve_gf_UnitIsHidden(gf_ActorUnit(lp_actor))
// L4001
libNtve_gf_UnitIsHidden(UnitFromId(400))
// L992
libNtve_gf_UnitIsHidden(lp_unit)
// L1001
libNtve_gf_UnitIsHidden(lp_unit)
// L3559
libNtve_gf_UnitIsHidden(gv_hYPERION)
// L4001
libNtve_gf_UnitIsHidden(UnitFromId(400))
// L992
libNtve_gf_UnitIsHidden(lp_unit)
// L1001
libNtve_gf_UnitIsHidden(lp_unit)
// L3559
libNtve_gf_UnitIsHidden(gv_hYPERION)
# campaigns/swarmstory.sc2campaign
// L7441
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEggRoomEvolutionMaster)
// L7544
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEggRoom)
// L7666
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEggRoom)
// L7676
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEggRoomEvolutionMaster)
// L7685
libNtve_gf_UnitIsHidden(autoD5C92A53_var)
// L7774
libNtve_gf_UnitIsHidden(lv_eggUnit)
// L8914
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEvolutionSet)
// L8942
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEvolutionUnitA)
// L8967
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEvolutionUnitB)
// L9133
libNtve_gf_UnitIsHidden(libSwaC_gv_zS_ArmyCustomEvolutionSet)
# campaigns/swarmstoryutil.sc2mod
// L2559
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L2564
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L2584
libNtve_gf_UnitIsHidden(lp_unit)
// L2589
libNtve_gf_UnitIsHidden(lp_unit)
# campaigns/void.sc2campaign
// L9999
libNtve_gf_UnitIsHidden(auto232D96B7_var)
// L10455
libNtve_gf_UnitIsHidden(auto9B0D6331_var)
// L4659
libNtve_gf_UnitIsHidden(auto98BF334F_var)
// L985
libNtve_gf_UnitIsHidden(lp_voidThrasher)
// L809
libNtve_gf_UnitIsHidden(lp_voidThrasher)
// L9999
libNtve_gf_UnitIsHidden(auto232D96B7_var)
// L10455
libNtve_gf_UnitIsHidden(auto9B0D6331_var)
// L4659
libNtve_gf_UnitIsHidden(auto98BF334F_var)
// L985
libNtve_gf_UnitIsHidden(lp_voidThrasher)
// L809
libNtve_gf_UnitIsHidden(lp_voidThrasher)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L4986
libNtve_gf_UnitIsHidden(libVCMI_gv_sOA_Recall_PrimaryNexus)
# campaigns/voidstory.sc2campaign
// L1145
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L1149
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L1168
libNtve_gf_UnitIsHidden(lp_unit)
// L1172
libNtve_gf_UnitIsHidden(lp_unit)
// L2287
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L2293
libNtve_gf_UnitIsHidden(lv_indexUnit)
# mods/heroes.stormmod
// L2660
libNtve_gf_UnitIsHidden(lv_itUnit)
// L8075
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_PlayerUnit)
// L8079
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_FriendlyUther)
// L9365
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_PlayerUnit)
// L2660
libNtve_gf_UnitIsHidden(lv_itUnit)
// L8075
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_PlayerUnit)
// L8079
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_FriendlyUther)
// L9365
libNtve_gf_UnitIsHidden(libStEx_gv_hERO_PlayerUnit)
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L452
libNtve_gf_UnitIsHidden(lv_recallUnit)
# mods/missionpacks/novacampaign.sc2mod
// L1040
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L1044
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L1062
libNtve_gf_UnitIsHidden(lp_unit)
// L1066
libNtve_gf_UnitIsHidden(lp_unit)
// L1968
libNtve_gf_UnitIsHidden(lv_indexUnit)
// L1974
libNtve_gf_UnitIsHidden(lv_indexUnit)
# mods/novastoryassets.sc2mod
// L1219
libNtve_gf_UnitIsHidden(UnitGroupLoopCurrent())
// L787
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3105
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3272
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3389
libNtve_gf_UnitIsHidden(gv_hyperion)
// L1219
libNtve_gf_UnitIsHidden(UnitGroupLoopCurrent())
// L787
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3105
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3272
libNtve_gf_UnitIsHidden(gv_hyperion)
// L3389
libNtve_gf_UnitIsHidden(gv_hyperion)
# mods/starcoop/starcoop.sc2mod
// L15406
libNtve_gf_UnitIsHidden(EventUnit())
// L33196
libNtve_gf_UnitIsHidden(lv_indexUnit)