# Revive Unit

Grammar — Revive u
FlagsNative | Action

Revives the specified unit.

# Arguments

  • unit — Unit

Returns — void

native void UnitRevive(unit inUnit);

Category: Unit / Basic

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L347
UnitRevive(lv_hybrid)
// L347
UnitRevive(lv_hybrid)

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L1837
UnitRevive(lp_viking)

# mods/heroesdata.stormmod

GameLib.galaxy

// L6841
UnitRevive(lv_heroUnit)

# mods/heromods/dva.stormmod

LibHDVA.galaxy

// L310
UnitRevive(lv_dVaPilotUnit)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2567
UnitRevive(libNCMI_gv_nM_HeroRevivingUnit[(lv_heroType)])

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L8118
UnitRevive(libCOMI_gv_cM_HeroUnit[lp_player])
// L25263
UnitRevive(libCOMI_gv_cM_HeroUnit[lv_p])
// L26060
UnitRevive(lv_reviveTarget)