# Rescue Unit Group

Grammar — Rescue unit|Unit for player player and changeColor|Change/Retain Color
FlagsAction

Causes the units in a unit group to be rescued, changing ownership and changing or retaining color.

# Arguments

Returns — void

void libNtve_gf_RescueUnit2(
	unitgroup lp_unit,
	int lp_player,
	bool lp_changeColor,
);

Category: Unit / Basic

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2615
libNtve_gf_RescueUnit2(lv_introHellionGroup, gv_pLAYER_01_USER, true)
// L2615
libNtve_gf_RescueUnit2(lv_introHellionGroup, gv_pLAYER_01_USER, true)
// L7854
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7868
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7882
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7896
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L472
libNtve_gf_RescueUnit2(lv_group, gv_pLAYER_01_USER, true)
// L3126
libNtve_gf_RescueUnit2(lv_larvaGroup1, gv_pLAYER_01_USER, true)
// L3130
libNtve_gf_RescueUnit2(lv_larvaGroup2, gv_pLAYER_01_USER, true)
// L472
libNtve_gf_RescueUnit2(lv_group, gv_pLAYER_01_USER, true)
// L3126
libNtve_gf_RescueUnit2(lv_larvaGroup1, gv_pLAYER_01_USER, true)
// L3130
libNtve_gf_RescueUnit2(lv_larvaGroup2, gv_pLAYER_01_USER, true)
// L7854
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7868
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7882
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L7896
libNtve_gf_RescueUnit2(lv_rESCUE_GROUP, gv_pLAYER_01_USER, true)
// L16328
libNtve_gf_RescueUnit2(gv_protossRescuedUnits, gv_p01_USER, true)
// L19239
libNtve_gf_RescueUnit2(gv_protossStartingStalkers, gv_p01_USER, true)
// L7320
libNtve_gf_RescueUnit2(gv_purifierReinforcements, gv_pLAYER_01_USER, true)
// L7701
libNtve_gf_RescueUnit2(gv_darkTemplarReinforcements, gv_pLAYER_01_USER, true)
// L16328
libNtve_gf_RescueUnit2(gv_protossRescuedUnits, gv_p01_USER, true)
// L19239
libNtve_gf_RescueUnit2(gv_protossStartingStalkers, gv_p01_USER, true)
// L7320
libNtve_gf_RescueUnit2(gv_purifierReinforcements, gv_pLAYER_01_USER, true)
// L7701
libNtve_gf_RescueUnit2(gv_darkTemplarReinforcements, gv_pLAYER_01_USER, true)