# Make Unit Face Point
Grammar — Make unit face point over duration seconds
Flags —Action
Makes a unit face a specified point.
# Arguments
unit
— Unitpoint
— Pointfixed
— Duration
Returns — void
void libNtve_gf_MakeUnitFacePoint(
unit lp_unit,
point lp_point,
fixed lp_duration,
);
# Related
Category: Unit / Basic
- Unit Show Kill Display —
void
— UnitShowKillDisplay - Unit Can Path To Point —
bool
— UnitPathableToPoint - Unit Can Path To Unit —
bool
— UnitPathableToUnit - Create Units With Default Facing —
void
— libNtve_gf_CreateUnitsWithDefaultFacing - Create Units With Point Facing —
void
— libNtve_gf_CreateUnitsAtPoint2 - Create Units Facing Angle —
unitgroup
— UnitCreate - Create Units Facing Point —
unitgroup
— libNtve_gf_UnitCreateFacingPoint - Last Created Unit —
unit
— UnitLastCreated - Last Created Units —
unitgroup
— UnitLastCreatedGroup - Original Caster Of Unit —
unit
— UnitGetOriginalCaster - Effect That Created Unit —
string
<gamelink::Effect> — UnitGetOriginalEffect - Replace Unit —
void
— libNtve_gf_ReplaceUnit - Last Replaced Unit —
unit
— libNtve_gf_LastReplacedUnit - Change Owner —
void
— UnitSetOwner - Unit Owner Changes —
void
— TriggerAddEventUnitChangeOwner - Old Unit Owner —
int
— EventUnitOwnerOld - New Unit Owner —
int
— EventUnitOwnerNew - Rescue Unit —
void
— libNtve_gf_RescueUnit - Rescue Unit Group —
void
— libNtve_gf_RescueUnit2 - Kill Unit —
void
— UnitKill - Revive Unit —
void
— UnitRevive - Remove Unit —
void
— UnitRemove - Owner Of Unit —
int
— UnitGetOwner - Unit Is Alive —
bool
— UnitIsAlive - Unit Is Valid —
bool
— UnitIsValid - Unit Group Is Dead —
bool
— libNtve_gf_UnitGroupIsDead - Move Unit Instantly —
void
— UnitSetPosition - Make Unit Face Angle —
void
— UnitSetFacing - Make Unit Face Point —
void
— libNtve_gf_MakeUnitFacePoint - Position Of Unit —
point
— UnitGetPosition - Goal Position Of Unit —
point
— UnitGetGoalPosition - Facing Angle Of Unit —
fixed
— UnitGetFacing - Pause/Unpause Unit —
void
— libNtve_gf_PauseUnit - Pause/Unpause All Units —
void
— UnitPauseAll - Sleep/WakeUp Unit —
void
— libNtve_gf_SleepUnit - Show/Hide Unit —
void
— libNtve_gf_ShowHideUnit - Share Vision of Unit —
void
— libNtve_gf_ShareVisionofUnit - Unit Is Paused —
bool
— libNtve_gf_UnitIsPaused - Unit Is Sleepiing —
bool
— libNtve_gf_UnitIsSleepiing - Unit Is Hidden —
bool
— libNtve_gf_UnitIsHidden - Unit Is Visible To Player —
bool
— libNtve_gf_UnitIsVisibleToPlayer - Set Unit Custom Value —
void
— UnitSetCustomValue - Custom Value Of Unit —
fixed
— UnitGetCustomValue - Unit Enters/Leaves Region —
void
— TriggerAddEventUnitRegion - Triggering Region —
region
— EventUnitRegion - Unit Enters/Leaves Point —
void
— TriggerAddEventUnitRangePoint - Unit Enters/Leaves Range Of Unit —
void
— TriggerAddEventUnitRange - Triggering Range Unit —
unit
— EventUnitRangeUnit - Unit In Region —
bool
— libNtve_gf_UnitInRegion - Triggering Unit —
unit
— EventUnit - Load Unit Model —
void
— UnitLoadModel - Unload Unit Model —
void
— UnitUnloadModel - Agent Of Player For Unit —
unit
— UnitAgent - Change Empty Unit Variables In Events —
void
— UnitEventSetNullVariableInvalid - Name of Unit —
text
— UnitGetName - Ideal Harvester Count —
int
— UnitIdealWorkerCount - Current Harvester Count —
int
— UnitCurrentWorkerCount
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:6325
}
if ((lv_facingViking == true) && (UnitIsAlive(gv_viking) == true)) {
libNtve_gf_MakeUnitFacePoint(lv_plane, UnitGetPosition(gv_viking), (AbsF((UnitGetFacing(lv_plane) - AngleBetweenPoints(lv_posCurrent, UnitGetPosition(gv_viking)))) / 30.0));
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:6909
lv_angleStart += lv_angleInterval;
lv_turnTarget = PointWithOffsetPolar(lv_center, lv_radius, lv_angleStart);
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_turnTarget, 0.0625);
UnitSetPosition(lv_plane, lv_turnTarget, true);
Wait(0.0625, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:7036
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
UnitSetPosition(lv_plane, lv_posTarget, true);
lv_index += 1;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6765
libNtve_gf_ChangeUnitDamage(gv_odin, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_Full);
UnitSetPosition(UnitFromId(1), PointFromId(19), false);
libNtve_gf_MakeUnitFacePoint(gv_odin, PointFromId(1480), 0.0);
TriggerEnable(gt_OdinDiesQ, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3388
UnitIssueOrder(UnitFromId(1212), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1311)), c_orderQueueReplace);
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3389
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3391
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3392
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(192), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3394
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(192), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3504
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2532), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3506
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2532), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.5, c_timeGame);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3539
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2482), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
auto0CAB902A_g = UnitGroup("Marine", gv_p02_DOMINION, RegionFromId(12), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3546
auto0CAB902A_var = UnitGroupUnitFromEnd(auto0CAB902A_g, auto0CAB902A_u);
if (auto0CAB902A_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(auto0CAB902A_var, PointWithOffset(PointFromId(164), 0.0, 0.0), 0.2);
}
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:4608
UnitIssueOrder(UnitFromId(1302), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1328)), c_orderQueueReplace);
Wait(15.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1326), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1330), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1302), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:970
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
libNtve_gf_MakeUnitFacePoint(gv_crazyOldClarice, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_crazyOldClarice, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_crazyOldClarice), c_animNameDefault, "Talk One", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:1399
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
libNtve_gf_MakeUnitFacePoint(gv_mutteringJohn, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_mutteringJohn, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_mutteringJohn), c_animNameDefault, "Talk One", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5314
autoF3C8752D_var = UnitGroupUnitFromEnd(autoF3C8752D_g, autoF3C8752D_u);
if (autoF3C8752D_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(autoF3C8752D_var, UnitGetPosition(gv_holoboards[1]), 0.0);
}
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5570
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup("Civilian", gv_p3_RIKSVILLE_YELLOW, RegionFromId(28), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), lv_cIVVIES);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup("CivilianFemale", gv_p3_RIKSVILLE_YELLOW, RegionFromId(28), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), lv_cIVVIES);
libNtve_gf_MakeUnitFacePoint(lv_rUNNER, UnitGetPosition(UnitFromId(331)), 0.0);
UnitIssueOrder(lv_rUNNER, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitGroupRemove(lv_cIVVIES, lv_rUNNER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2108
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2164
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2220
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2276
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2332
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2388
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:2444
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:1964
if (auto3AF44449_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto3AF44449_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto3AF44449_var, RegionGetCenter(RegionFromId(72)), 0.0);
}
TriggerEnable(gt_RebelMarines01Rescued, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2042
if (auto438DA7F7_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto438DA7F7_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto438DA7F7_var, RegionGetCenter(RegionFromId(3)), 0.0);
}
TriggerEnable(gt_RebelMarines02Rescued, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:2131
if (auto5D91C950_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto5D91C950_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto5D91C950_var, RegionGetCenter(RegionFromId(71)), 0.0);
}
TriggerEnable(gt_RebelMarines03Rescued, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5217
TriggerExecute(gt_VictoryBridgeZerg, true, false);
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_victoryHyperion, PointFromId(16), 1.0);
UnitSetState(gv_victoryHyperion, c_unitStateTurnSuppressed, false);
TriggerExecute(gt_VictoryMutas, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:33814
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(696), 0.0);
CameraApplyInfo(1, CameraInfoFromId(295), 0.0, -1, 10, true);
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorRaynor), "Ref_Head");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34961
gf_ActorScenePrepare(ge_ActorID_ActorHorner, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
gf_ResetActorToLocation(ge_ActorID_ActorHorner, PointFromId(17));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(19), 0.0);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));
gf_ActorScenePrepare(ge_ActorID_ActorHanson, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:34965
gf_ActorScenePrepare(ge_ActorID_ActorHanson, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
gf_ResetActorToLocation(ge_ActorID_ActorHanson, PointFromId(19));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(17), 0.0);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHanson));
gf_ResetActorToLocation(ge_ActorID_ActorHall, PointFromId(189));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:35004
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHorner), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHanson), "Ref_Head");
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHorner), "Ref_Head");
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(8), 0.0);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(8), 0.0);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(675));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:35005
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHorner), "Ref_Head");
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(8), 0.0);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(8), 0.0);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(675));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, "Custom Walk End", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:35070
CameraApplyInfo(1, CameraInfoFromId(28), 0.0, -1, 10, true);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(8));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorRaynor), UnitGetPosition(gf_ActorUnit(ge_ActorID_ActorHanson)), 0.0);
libNtve_gf_SimpleLookAtStop(gf_ActorUnit(ge_ActorID_ActorRaynor), "InstantStanding");
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:35079
CameraApplyInfo(1, CameraInfoFromId(28), 0.0, -1, 10, true);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(675));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorRaynor), UnitGetPosition(gf_ActorUnit(ge_ActorID_ActorHanson)), 0.0);
}
else if (auto3A0B2C30_val == "DebriefsRaynor00024") {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1533
lv_returnPoint = UnitGetPosition(lv_searcher);
UnitIssueOrder(lv_searcher, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.5);
}
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1613
lv_marineGroup = UnitGroup("Marine", gv_p6_DOMINION_ORANGE, RegionFromId(46), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_marineGroup);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
auto222AD403_g = lv_marineGroup;
auto222AD403_u = UnitGroupCount(auto222AD403_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2336
lv_searcher = libNtve_gf_ClosestUnitToPoint(UnitGetPosition(gv_tosh), lv_patrolGroup);
UnitIssueOrder(lv_searcher, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitFacePoint(lv_searcher, UnitGetPosition(gv_tosh), 0.3);
autoE591F78B_g = lv_patrolGroup;
autoE591F78B_u = UnitGroupCount(autoE591F78B_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9522
Wait(1.0, c_timeGame);
// Transmission - SoundLink("TValerian02ASwann00016", 0)
libNtve_gf_MakeUnitFacePoint(gv_cINEMATICSWANN, UnitGetPosition(gv_cINEMATICRAYNOR), 0.0);
libCamp_gf_SendTransmissionCampaign(gv_cINEMATICSWANN, SoundLink("TValerian02ASwann00016", 0), c_transmissionDurationAdd, 0.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11711
libCamp_gf_SendTransmissionCampaign(gv_tHEONERAYNOR, SoundLink("TValerian02ARaynor00046", 0), c_transmissionDurationAdd, 0.0, false);
TransmissionWait(TransmissionLastSent(), 1.5);
libNtve_gf_MakeUnitFacePoint(gv_cINEMATICTYCHUS, UnitGetPosition(gv_cINEMATICRAYNOR), 0.5);
Wait(1.0, c_timeGame);
UnitIssueOrder(gv_cINEMATICRAYNOR, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2313)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12228
lv_lOCAL_NukeUnit = gv_cINEMATIC_NukeUnit;
libNtve_gf_MakeUnitFacePoint(gv_cINEMATICSWANN, UnitGetPosition(lv_lOCAL_NukeUnit), 0.5);
Wait(0.75, c_timeGame);
libNtve_gf_PauseUnit(gv_cINEMATICSWANN, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1381
TriggerEnable(gt_CloakingKillReaction2, true);
libNtve_gf_MakeUnitFacePoint(UnitFromId(42), UnitGetPosition(EventUnit()), 1.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(131), UnitGetPosition(EventUnit()), 1.0);
UnitIssueOrder(UnitFromId(133), Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1382
TriggerEnable(gt_CloakingKillReaction2, true);
libNtve_gf_MakeUnitFacePoint(UnitFromId(42), UnitGetPosition(EventUnit()), 1.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(131), UnitGetPosition(EventUnit()), 1.0);
UnitIssueOrder(UnitFromId(133), Order(AbilityCommand("BurrowZerglingUp", 0)), c_orderQueueReplace);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1627
libNtve_gf_ShareVisionofUnit(UnitFromId(131), false, gv_p1_USER);
SoundPlay(SoundLink("Hydralisk_Ready", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(24), UnitGetPosition(EventUnit()), 1.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(203), UnitGetPosition(EventUnit()), 0.75);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1628
SoundPlay(SoundLink("Hydralisk_Ready", -1), PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(24), UnitGetPosition(EventUnit()), 1.0);
libNtve_gf_MakeUnitFacePoint(UnitFromId(203), UnitGetPosition(EventUnit()), 0.75);
Wait(2.0, c_timeGame);
VisRevealerDestroy(gv_blinkRevealer1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2268
TriggerEnable(gt_ObjectiveShrine2ReachedQ, true);
PingDestroy(gv_tHEONEPING);
libNtve_gf_MakeUnitFacePoint(gv_tHEONEZERATUL, UnitGetPosition(UnitFromId(73)), 0.5);
Wait(0.75, c_timeGame);
UnitBehaviorAdd(gv_tHEONEZERATUL, "Read", gv_tHEONEZERATUL, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:3903
TriggerExecute(gt_ObjectiveShrinesUpdate, true, false);
PingDestroy(gv_tHEONEPING);
libNtve_gf_MakeUnitFacePoint(gv_tHEONEZERATUL, UnitGetPosition(UnitFromId(7)), 0.5);
Wait(0.75, c_timeGame);
UnitBehaviorAdd(gv_tHEONEZERATUL, "Read", gv_tHEONEZERATUL, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9322
if (auto7DD123FB_var == null) { break; }
UnitSetPosition(auto7DD123FB_var, RegionRandomPoint(RegionFromId(118)), true);
libNtve_gf_MakeUnitFacePoint(auto7DD123FB_var, PointFromId(1724), 0.0);
}
auto01C0C9AB_g = UnitGroup("Stalker", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9331
UnitSetPosition(auto01C0C9AB_var, RegionRandomPoint(RegionFromId(119)), true);
UnitIssueOrder(auto01C0C9AB_var, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_MakeUnitFacePoint(auto01C0C9AB_var, PointFromId(1724), 0.0);
}
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p3_ZERG, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterHidden - 32))), 0), lv_cleanupunitgroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9432
auto29703D22_var = UnitGroupUnitFromEnd(auto29703D22_g, auto29703D22_u);
if (auto29703D22_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(auto29703D22_var, PointFromId(1724), 0.5);
}
autoD0C316A3_g = UnitGroup("Stalker", gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9439
autoD0C316A3_var = UnitGroupUnitFromEnd(autoD0C316A3_g, autoD0C316A3_u);
if (autoD0C316A3_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(autoD0C316A3_var, PointFromId(1724), 0.5);
}
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6951
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_MakeUnitFacePoint(gv_hybridNeutral, PointWithOffsetPolar(PointFromId(345), 0.0, 0.0), 0.0);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
UnitIssueOrder(gv_preserverPrison01, OrderTargetingUnit(AbilityCommand("SoulChannel", 0), gv_hybridNeutral), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7168
ActorSend(libNtve_gf_MainActorofUnit(gv_preserverPrison03), "AnimBracketStop Work");
Wait(0.8, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison01, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison02, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison03, UnitGetPosition(gv_zeratul), 0.3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7169
Wait(0.8, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison01, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison02, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison03, UnitGetPosition(gv_zeratul), 0.3);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(308), (SoundLengthSync(SoundLink("TZeratul02Zeratul00044", 0)) + SoundLengthSync(SoundLink("TZeratul02Zeratul00063", 0))), -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7170
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison01, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison02, UnitGetPosition(gv_zeratul), 0.3);
libNtve_gf_MakeUnitFacePoint(gv_preserverPrison03, UnitGetPosition(gv_zeratul), 0.3);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(308), (SoundLengthSync(SoundLink("TZeratul02Zeratul00044", 0)) + SoundLengthSync(SoundLink("TZeratul02Zeratul00063", 0))), -1, 10, true);
// Transmission - SoundLink("TZeratul02Zeratul00044", 0)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:1009
UnitIssueOrder(gv_zeratul, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, UnitGetPosition(UnitFromId(2)), 0.0);
UnitBehaviorAdd(gv_zeratul, "Read", gv_zeratul, 1);
libNtve_gf_PauseUnit(gv_zeratul, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2842
UnitIssueOrder(gv_zeratul, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, UnitGetPosition(UnitFromId(85)), 0.0);
UnitBehaviorAdd(gv_zeratul, "Read", gv_zeratul, 1);
libNtve_gf_PauseUnit(gv_zeratul, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2905
UnitIssueOrder(gv_zeratul, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, UnitGetPosition(UnitFromId(97)), 0.0);
UnitBehaviorAdd(gv_zeratul, "Read", gv_zeratul, 1);
libNtve_gf_PauseUnit(gv_zeratul, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:2968
UnitIssueOrder(gv_zeratul, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, UnitGetPosition(UnitFromId(84)), 0.0);
UnitBehaviorAdd(gv_zeratul, "Read", gv_zeratul, 1);
libNtve_gf_PauseUnit(gv_zeratul, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:3031
UnitIssueOrder(gv_zeratul, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, UnitGetPosition(UnitFromId(103)), 0.0);
UnitBehaviorAdd(gv_zeratul, "Read", gv_zeratul, 1);
libNtve_gf_PauseUnit(gv_zeratul, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:5188
UnitBehaviorAdd(gv_zeratul, "SuppressCloak", gv_zeratul, 1);
UnitSetPosition(gv_zeratul, PointFromId(400), false);
libNtve_gf_MakeUnitFacePoint(gv_zeratul, PointFromId(164), 0.0);
libNtve_gf_PauseUnit(gv_zeratul, true);
libNtve_gf_UnitCreateFacingPoint(1, "Tassadar", 0, gv_p10_ABANDONED_STRUCTURES, PointFromId(164), PointFromId(400));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5769
auto2604AB55_var = UnitGroupUnitFromEnd(auto2604AB55_g, auto2604AB55_u);
if (auto2604AB55_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(auto2604AB55_var, PointFromId(370), 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1685
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionFromId(2), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_MakeUnitFacePoint(UnitGroupLoopCurrent(), PointFromId(239), 0.0);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:1690
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_USER, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
libNtve_gf_MakeUnitFacePoint(UnitGroupLoopCurrent(), PointFromId(238), 0.0);
}
UnitGroupLoopEnd();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:2856
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_COMPUTER1, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
libNtve_gf_MakeUnitFacePoint(UnitLastCreated(), PointFromId(38), 0.0);
UnitGroupLoopStep();
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:6325
}
if ((lv_facingViking == true) && (UnitIsAlive(gv_viking) == true)) {
libNtve_gf_MakeUnitFacePoint(lv_plane, UnitGetPosition(gv_viking), (AbsF((UnitGetFacing(lv_plane) - AngleBetweenPoints(lv_posCurrent, UnitGetPosition(gv_viking)))) / 30.0));
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:6909
lv_angleStart += lv_angleInterval;
lv_turnTarget = PointWithOffsetPolar(lv_center, lv_radius, lv_angleStart);
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_turnTarget, 0.0625);
UnitSetPosition(lv_plane, lv_turnTarget, true);
Wait(0.0625, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:7036
lv_distance = DistanceBetweenPoints(Point(0.0, 0.0), Point(lv_x, lv_y));
lv_posTarget = Point(((lv_distance * Cos((lv_alpha + lv_angle))) + PointGetX(lv_posSpawn)), ((lv_distance * Sin((lv_alpha + lv_angle))) + PointGetY(lv_posSpawn)));
libNtve_gf_MakeUnitFacePoint(lv_plane, lv_posTarget, 0.0625);
UnitSetPosition(lv_plane, lv_posTarget, true);
lv_index += 1;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6765
libNtve_gf_ChangeUnitDamage(gv_odin, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_Full);
UnitSetPosition(UnitFromId(1), PointFromId(19), false);
libNtve_gf_MakeUnitFacePoint(gv_odin, PointFromId(1480), 0.0);
TriggerEnable(gt_OdinDiesQ, true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3388
UnitIssueOrder(UnitFromId(1212), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1311)), c_orderQueueReplace);
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3389
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3391
libNtve_gf_MakeUnitFacePoint(UnitFromId(191), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3392
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(199), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(192), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3394
libNtve_gf_MakeUnitFacePoint(UnitFromId(423), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.2, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(192), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3504
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2532), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3506
libNtve_gf_MakeUnitFacePoint(UnitFromId(1212), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2532), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(0.5, c_timeGame);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3539
Wait(2.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(2482), PointWithOffset(PointFromId(131), 0.0, 0.0), 0.3);
Wait(1.0, c_timeGame);
auto0CAB902A_g = UnitGroup("Marine", gv_p02_DOMINION, RegionFromId(12), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:3546
auto0CAB902A_var = UnitGroupUnitFromEnd(auto0CAB902A_g, auto0CAB902A_u);
if (auto0CAB902A_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(auto0CAB902A_var, PointWithOffset(PointFromId(164), 0.0, 0.0), 0.2);
}
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:4608
UnitIssueOrder(UnitFromId(1302), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1328)), c_orderQueueReplace);
Wait(15.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1326), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1330), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
libNtve_gf_MakeUnitFacePoint(UnitFromId(1302), PointWithOffset(PointFromId(1340), 0.0, 0.0), 0.3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:970
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
libNtve_gf_MakeUnitFacePoint(gv_crazyOldClarice, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_crazyOldClarice, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_crazyOldClarice), c_animNameDefault, "Talk One", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:1399
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
libNtve_gf_MakeUnitFacePoint(gv_mutteringJohn, UnitGetPosition(EventUnit()), 0.3);
libNtve_gf_AttachActorToUnit(gv_mutteringJohn, "TalkIcon", "Ref_Origin");
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_mutteringJohn), c_animNameDefault, "Talk One", c_animFlagNonLooping, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5314
autoF3C8752D_var = UnitGroupUnitFromEnd(autoF3C8752D_g, autoF3C8752D_u);
if (autoF3C8752D_var == null) { break; }
libNtve_gf_MakeUnitFacePoint(autoF3C8752D_var, UnitGetPosition(gv_holoboards[1]), 0.0);
}
UnitPauseAll(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5570
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup("Civilian", gv_p3_RIKSVILLE_YELLOW, RegionFromId(28), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), lv_cIVVIES);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup("CivilianFemale", gv_p3_RIKSVILLE_YELLOW, RegionFromId(28), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), lv_cIVVIES);
libNtve_gf_MakeUnitFacePoint(lv_rUNNER, UnitGetPosition(UnitFromId(331)), 0.0);
UnitIssueOrder(lv_rUNNER, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
UnitGroupRemove(lv_cIVVIES, lv_rUNNER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2108
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2164
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2220
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2276
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2332
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2388
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:2444
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_colonist), c_animNameDefault, "Talk", c_animFlagNonLooping, c_animTimeDefault);
UIAlertUnit("Transmission", gv_pLAYER_01_USER, StringToText(""), null, lv_colonist);
libNtve_gf_MakeUnitFacePoint(lv_colonist, UnitGetPosition(libNtve_gf_ClosestUnitToPoint(UnitGetPosition(lv_colonist), UnitGroup(null, gv_pLAYER_01_USER, RegionCircle(UnitGetPosition(lv_colonist), 8.0), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0))), 0.5);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:1964
if (auto3AF44449_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto3AF44449_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto3AF44449_var, RegionGetCenter(RegionFromId(72)), 0.0);
}
TriggerEnable(gt_RebelMarines01Rescued, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:2042
if (auto438DA7F7_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto438DA7F7_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto438DA7F7_var, RegionGetCenter(RegionFromId(3)), 0.0);
}
TriggerEnable(gt_RebelMarines02Rescued, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:2131
if (auto5D91C950_var == null) { break; }
libNtve_gf_ShareVisionofUnit(auto5D91C950_var, true, gv_pLAYER01_USER);
libNtve_gf_MakeUnitFacePoint(auto5D91C950_var, RegionGetCenter(RegionFromId(71)), 0.0);
}
TriggerEnable(gt_RebelMarines03Rescued, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:5217
TriggerExecute(gt_VictoryBridgeZerg, true, false);
Wait(4.0, c_timeGame);
libNtve_gf_MakeUnitFacePoint(gv_victoryHyperion, PointFromId(16), 1.0);
UnitSetState(gv_victoryHyperion, c_unitStateTurnSuppressed, false);
TriggerExecute(gt_VictoryMutas, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:33814
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(696), 0.0);
CameraApplyInfo(1, CameraInfoFromId(295), 0.0, -1, 10, true);
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorRaynor), "Ref_Head");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:34961
gf_ActorScenePrepare(ge_ActorID_ActorHorner, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
gf_ResetActorToLocation(ge_ActorID_ActorHorner, PointFromId(17));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(19), 0.0);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHorner));
gf_ActorScenePrepare(ge_ActorID_ActorHanson, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:34965
gf_ActorScenePrepare(ge_ActorID_ActorHanson, ge_ActorID_ActorNone, ge_RoomID_RoomBridge, ge_SceneType_Scene);
gf_ResetActorToLocation(ge_ActorID_ActorHanson, PointFromId(19));
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(17), 0.0);
gf_RemoveVisibleUnit(true, gf_ActorUnit(ge_ActorID_ActorHanson));
gf_ResetActorToLocation(ge_ActorID_ActorHall, PointFromId(189));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:35004
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHorner), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHanson), "Ref_Head");
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHorner), "Ref_Head");
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(8), 0.0);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(8), 0.0);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(675));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:35005
gf_MakeUnitLookAtUnitAndBlinkWithDebugControl(gf_ActorUnit(ge_ActorID_ActorHanson), "InstantHeadOnly", gf_ActorUnit(ge_ActorID_ActorHorner), "Ref_Head");
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHorner), PointFromId(8), 0.0);
libNtve_gf_MakeUnitFacePoint(gf_ActorUnit(ge_ActorID_ActorHanson), PointFromId(8), 0.0);
gf_ResetActorToLocation(ge_ActorID_ActorRaynor, PointFromId(675));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), c_animNameDefault, "Custom Walk End", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);