# Unit Owner Changes
Grammar — u owner changes
Flags —Native
|Event
This event fires when thw owning player of a unit changes. Use “Triggering Unit” to get the unit, and “Old Unit Owner” and “New Unit Owner” to get the old and new owners.
# Arguments
unitref
[ unit ] — Unit
Returns — void
native void TriggerAddEventUnitChangeOwner(
trigger t,
unitref u,
);
# Event parameters
- Old Unit Owner — EventUnitOwnerOld
- New Unit Owner — EventUnitOwnerNew
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/swarm.sc2campaign
// L3022
TriggerAddEventUnitChangeOwner(gt_PlayerStartsDraggingMeat, null)
// L4832
TriggerAddEventUnitChangeOwner(gt_MeatMovementOrders, null)
// L4932
TriggerAddEventUnitChangeOwner(gt_MeatPingsUpdate, null)
// L3022
TriggerAddEventUnitChangeOwner(gt_PlayerStartsDraggingMeat, null)
// L4832
TriggerAddEventUnitChangeOwner(gt_MeatMovementOrders, null)
// L4932
TriggerAddEventUnitChangeOwner(gt_MeatPingsUpdate, null)
# campaigns/swarmstory.sc2campaign
// L16409
TriggerAddEventUnitChangeOwner(libSwaC_gt_ZS_CampaignUnitChangeOwner, null)
# campaigns/void.sc2campaign
// L1412
TriggerAddEventUnitChangeOwner(gt_PlayerRescuesUnit, null)
// L1142
TriggerAddEventUnitChangeOwner(gt_PlayerRescuesUnit, null)
// L3149
TriggerAddEventUnitChangeOwner(gt_AlliedMindControlCancelSuicide, null)
// L898
TriggerAddEventUnitChangeOwner(gt_CyberspaceColoringOwnerChanged, null)
// L1412
TriggerAddEventUnitChangeOwner(gt_PlayerRescuesUnit, null)
// L1142
TriggerAddEventUnitChangeOwner(gt_PlayerRescuesUnit, null)
// L3149
TriggerAddEventUnitChangeOwner(gt_AlliedMindControlCancelSuicide, null)
// L898
TriggerAddEventUnitChangeOwner(gt_CyberspaceColoringOwnerChanged, null)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L8144
TriggerAddEventUnitChangeOwner(libVCMI_gt_PM_CampaignUnitChangeOwner, null)
# mods/heroesbrawlmods/arenamodemods/templearena.stormmod
// L2004
TriggerAddEventUnitChangeOwner(libAMCT_gt_ARMSkyTempleBeaconCaptured, null)
# mods/heroesmapmods/battlegroundmapmods/skytemple.stormmod
// L2843
TriggerAddEventUnitChangeOwner(libMLCP_gt_MMSkyTempleBeaconCaptured, null)
# mods/missionpacks/novacampaign.sc2mod
// L6544
TriggerAddEventUnitChangeOwner(libNCMI_gt_NM_CampaignUnitChangeOwner, null)
# mods/starcoop/starcoop.sc2mod
// L33719
TriggerAddEventUnitChangeOwner(libCOMI_gt_CM_CampaignUnitChangeOwner, null)
# mods/starcoop/starcoop.sc2mod
// L10515
TriggerAddEventUnitChangeOwner(libCOMU_gt_CT_OwnerChanges, null)
# mods/voidprologue.sc2mod
// L7960
TriggerAddEventUnitChangeOwner(libA3DDD02B_gt_PP_CampaignUnitChangeOwner, null)
# mods/warcoop/warclassic.sc2mod
// L62
TriggerAddEventUnitChangeOwner(t,ur)
// L453
TriggerAddEventUnitChangeOwner(libGAw3_gt_EVENT_PLAYER_UNIT_CHANGE_OWNER, null)
# mods/warcoop/warclassicsystem.sc2mod
// L792
TriggerAddEventUnitChangeOwner(libGAwX_gt_CreepPlayersOwnerChange, null)