# Last Created Unit
Grammar — Last created unit
Flags —Native
|Function
Returns the last unit created via a “Create Units” action. This function ignores units created by other triggers.
Returns — unit
native unit UnitLastCreated();
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/liberty.sc2campaign
// L690
UnitLastCreated()
// L691
UnitLastCreated()
// L692
UnitLastCreated()
// L243
UnitLastCreated()
// L244
UnitLastCreated()
// L245
UnitLastCreated()
// L246
UnitLastCreated()
// L247
UnitLastCreated()
// L248
UnitLastCreated()
// L260
UnitLastCreated()
// L261
UnitLastCreated()
// L262
UnitLastCreated()
// L263
UnitLastCreated()
// L167
UnitLastCreated()
// L168
UnitLastCreated()
// L169
UnitLastCreated()
// L170
UnitLastCreated()
// L179
UnitLastCreated()
// L180
UnitLastCreated()
// L181
UnitLastCreated()
// L182
UnitLastCreated()
// L191
UnitLastCreated()
// L192
UnitLastCreated()
// L673
UnitLastCreated()
// L1556
UnitLastCreated()
// L1558
UnitLastCreated()
// L1560
UnitLastCreated()
// L1562
UnitLastCreated()
// L750
UnitLastCreated()
// L2008
UnitLastCreated()
// L2009
UnitLastCreated()
// L2011
UnitLastCreated()
// L2012
UnitLastCreated()
// L2014
UnitLastCreated()
// L2015
UnitLastCreated()
// L2017
UnitLastCreated()
// L2018
UnitLastCreated()
// L2020
UnitLastCreated()
// L233
UnitLastCreated()
// L234
UnitLastCreated()
// L235
UnitLastCreated()
// L236
UnitLastCreated()
// L237
UnitLastCreated()
// L249
UnitLastCreated()
// L250
UnitLastCreated()
// L251
UnitLastCreated()
// L252
UnitLastCreated()
// L253
UnitLastCreated()
// L241
UnitLastCreated()
// L242
UnitLastCreated()
// L243
UnitLastCreated()
// L244
UnitLastCreated()
// L245
UnitLastCreated()
// L257
UnitLastCreated()
// L258
UnitLastCreated()
// L259
UnitLastCreated()
// L260
UnitLastCreated()
// L261
UnitLastCreated()
// L661
UnitLastCreated()
// L695
UnitLastCreated()
// L697
UnitLastCreated()
// L699
UnitLastCreated()
// L701
UnitLastCreated()
// L703
UnitLastCreated()
// L705
UnitLastCreated()
// L707
UnitLastCreated()
// L709
UnitLastCreated()
// L2303
UnitLastCreated()
// L2330
UnitLastCreated()
// L307
UnitLastCreated()
// L308
UnitLastCreated()
// L309
UnitLastCreated()
// L310
UnitLastCreated()
// L312
UnitLastCreated()
// L374
UnitLastCreated()
// L375
UnitLastCreated()
// L377
UnitLastCreated()
// L1323
UnitLastCreated()
// L1324
UnitLastCreated()
// L1764
UnitLastCreated()
// L1777
UnitLastCreated()
// L2636
UnitLastCreated()
// L2644
UnitLastCreated()
// L4924
UnitLastCreated()
// L4942
UnitLastCreated()
// L4990
UnitLastCreated()
// L4992
UnitLastCreated()
// L4994
UnitLastCreated()
// L4996
UnitLastCreated()
// L2962
UnitLastCreated()
// L2962
UnitLastCreated()
// L2963
UnitLastCreated()
// L2964
UnitLastCreated()
// L2968
UnitLastCreated()
// L2968
UnitLastCreated()
// L2969
UnitLastCreated()
// L2970
UnitLastCreated()
// L3041
UnitLastCreated()
// L3041
UnitLastCreated()
// L312
UnitLastCreated()