# Replace Unit
Grammar — Replace unit with a unitType using options|Replace Unit Options vitals
Flags —Action
Use “Last Replaced Unit” to refer to the replacement unit. Note that any variables referring to the old unit will need to be updated.
# Arguments
unit
— Unitstring
[ gamelink::Unit ] — Unit-Typeint
[ preset::ReplaceUnitOptions ] — Options
Returns — void
void libNtve_gf_ReplaceUnit(
unit lp_unit,
string lp_unitType,
int lp_options,
);
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/swarm.sc2campaign
// L8988
libNtve_gf_ReplaceUnit(UnitFromId(1020), "XelNaga_Caverns_Floating_BridgeH8", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L1347
libNtve_gf_ReplaceUnit(auto9CD86608_var, "InfestedTerranCampaign", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L10697
libNtve_gf_ReplaceUnit(gv_mainDoor, "UmojanLabDoorsThinRightLowered", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L1229
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Hydralisk", 1)
// L960
libNtve_gf_ReplaceUnit(EventUnit(), "MutaliskBroodlord", libNtve_ge_ReplaceUnitOptions_NewUnitssMax)
// L4208
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Viper", libNtve_ge_ReplaceUnitOptions_NewUnitssMax)
// L1084
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Roach", 1)
// L878
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1)
// L1623
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1)
// L1310
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1)
// L2129
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1)
// L1229
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Hydralisk", 1)
// L960
libNtve_gf_ReplaceUnit(EventUnit(), "MutaliskBroodlord", libNtve_ge_ReplaceUnitOptions_NewUnitssMax)
// L4208
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Viper", libNtve_ge_ReplaceUnitOptions_NewUnitssMax)
// L1084
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Roach", 1)
// L878
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1)
// L1623
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "SwarmHost", 1)
// L1310
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1)
// L2129
libNtve_gf_ReplaceUnit(UnitGroupLoopCurrent(), "Ultralisk", 1)
// L1347
libNtve_gf_ReplaceUnit(auto9CD86608_var, "InfestedTerranCampaign", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L10697
libNtve_gf_ReplaceUnit(gv_mainDoor, "UmojanLabDoorsThinRightLowered", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L8988
libNtve_gf_ReplaceUnit(UnitFromId(1020), "XelNaga_Caverns_Floating_BridgeH8", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L454
libNtve_gf_ReplaceUnit(autoDF7AB5E9_var, "InfestedTerranCampaign", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L8217
libNtve_gf_ReplaceUnit(UnitFromId(1489), "BarracksTechReactor", libNtve_ge_ReplaceUnitOptions_NewUnitsDefault)
// L8228
libNtve_gf_ReplaceUnit(UnitFromId(65), "SiegeTankSieged", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L454
libNtve_gf_ReplaceUnit(autoDF7AB5E9_var, "InfestedTerranCampaign", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L8217
libNtve_gf_ReplaceUnit(UnitFromId(1489), "BarracksTechReactor", libNtve_ge_ReplaceUnitOptions_NewUnitsDefault)
// L8228
libNtve_gf_ReplaceUnit(UnitFromId(65), "SiegeTankSieged", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L5192
libNtve_gf_ReplaceUnit(gv_terrazineTankLocations[gv_terrazineTankLocationsCount].lv_terrazineTankUnit, "NovaTerrazineTankDead", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
// L5192
libNtve_gf_ReplaceUnit(gv_terrazineTankLocations[gv_terrazineTankLocationsCount].lv_terrazineTankUnit, "NovaTerrazineTankDead", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)
# mods/starcoop/starcoop.sc2mod
// L26476
libNtve_gf_ReplaceUnit(auto8B4AE5B8_var, "TychusResearchCenterUnlocked", libNtve_ge_ReplaceUnitOptions_OldUnitsRelative)