# AIAddToStockArmy

FlagsNative

# Arguments

  • int — player
  • string — data
  • int — change

Returns — void

native void AIAddToStockArmy(
	int player,
	string data,
	int change,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeLowAI.galaxy

// L212
AIAddToStockArmy(player, a, anum)
// L214
AIAddToStockArmy(player, b, bnum)
// L224
AIAddToStockArmy(player, a, anum)
// L226
AIAddToStockArmy(player, b, bnum)
// L228
AIAddToStockArmy(player, c, cnum)

# mods/liberty.sc2mod

ProtossEasy.galaxy

// L81
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L82
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L83
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L89
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L90
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L91
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 2)
// L97
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L98
AIAddToStockArmy(player, c_PU_Stalker, 2)
// L99
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 2)
// L105
AIAddToStockArmy(player, c_PU_Zealot, 2)

# mods/liberty.sc2mod

ProtossHard.galaxy

// L135
AIAddToStockArmy(player, c_PU_Zealot, 2)
// L136
AIAddToStockArmy(player, c_PU_Stalker, 3)
// L137
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L142
AIAddToStockArmy(player, c_PU_Zealot, 2)
// L143
AIAddToStockArmy(player, c_PU_Stalker, 4)
// L148
AIAddToStockArmy(player, c_PU_Zealot, 5)
// L149
AIAddToStockArmy(player, c_PU_Stalker, 2)
// L158
AIAddToStockArmy(player, c_PU_Zealot, 3)
// L159
AIAddToStockArmy(player, c_PU_Stalker, 3)
// L160
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)

# mods/liberty.sc2mod

ProtossMdHd.galaxy

// L129
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L130
AIAddToStockArmy(player, c_PU_Stalker, 3)
// L131
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L136
AIAddToStockArmy(player, c_PU_Zealot, 4)
// L137
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L138
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L147
AIAddToStockArmy(player, c_PU_Zealot, 2)
// L148
AIAddToStockArmy(player, c_PU_Stalker, 5)
// L149
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L154
AIAddToStockArmy(player, c_PU_Zealot, 5)

# mods/liberty.sc2mod

ProtossMedi.galaxy

// L103
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L104
AIAddToStockArmy(player, c_PU_Stalker, 3)
// L109
AIAddToStockArmy(player, c_PU_Zealot, 3)
// L110
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L119
AIAddToStockArmy(player, c_PU_Zealot, 2)
// L120
AIAddToStockArmy(player, c_PU_Stalker, 4)
// L125
AIAddToStockArmy(player, c_PU_Zealot, 3)
// L126
AIAddToStockArmy(player, c_PU_Stalker, 2)
// L127
AIAddToStockArmy(player, AIPickFrom2(c_PU_Zealot, c_PU_Stalker), 1)
// L136
AIAddToStockArmy(player, c_PU_Zealot, 2)

# mods/liberty.sc2mod

ProtossVyEy.galaxy

// L69
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L75
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L81
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L82
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L88
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L94
AIAddToStockArmy(player, c_PU_VoidRay, 1)
// L246
AIAddToStockArmy(player, c_PU_Zealot, 1)
// L247
AIAddToStockArmy(player, c_PU_Stalker, 1)
// L253
AIAddToStockArmy(player, c_PU_Zealot, 2)
// L254
AIAddToStockArmy(player, c_PU_Stalker, 1)

# mods/liberty.sc2mod

TerranEasy.galaxy

// L81
AIAddToStockArmy(player, c_TU_Marine, 3)
// L82
AIAddToStockArmy(player, c_TU_Marauder, 1)
// L88
AIAddToStockArmy(player, c_TU_Marine, 3)
// L89
AIAddToStockArmy(player, c_TU_Marauder, 2)
// L95
AIAddToStockArmy(player, c_TU_Marine, 4)
// L96
AIAddToStockArmy(player, c_TU_Marauder, 3)
// L102
AIAddToStockArmy(player, c_TU_Marine, 3)
// L103
AIAddToStockArmy(player, c_TU_Marauder, 1)
// L109
AIAddToStockArmy(player, c_TU_Viking, 3)
// L269
AIAddToStockArmy(player, c_TU_Marine, 4)

# mods/liberty.sc2mod

TerranHard.galaxy

// L183
AIAddToStockArmy(player, c_TB_Barracks, 2)
// L184
AIAddToStockArmy(player, c_TU_Marine, 5)
// L185
AIAddToStockArmy(player, c_TU_Marauder, 2)
// L192
AIAddToStockArmy(player, c_TB_Factory, 1)
// L193
AIAddToStockArmy(player, c_TU_Marine, 5)
// L194
AIAddToStockArmy(player, c_TU_Hellion, 2)
// L205
AIAddToStockArmy(player, c_TU_Marine, 7)
// L206
AIAddToStockArmy(player, c_TU_Marauder, 4)
// L213
AIAddToStockArmy(player, c_TU_Marine, 7)
// L214
AIAddToStockArmy(player, c_TU_Hellion, 5)

# mods/liberty.sc2mod

TerranMdHd.galaxy

// L183
AIAddToStockArmy(player, c_TB_Barracks, 2)
// L184
AIAddToStockArmy(player, c_TU_Marine, 5)
// L185
AIAddToStockArmy(player, c_TU_Marauder, 2)
// L191
AIAddToStockArmy(player, c_TB_Factory, 1)
// L192
AIAddToStockArmy(player, c_TU_Marine, 5)
// L193
AIAddToStockArmy(player, c_TU_Hellion, 2)
// L203
AIAddToStockArmy(player, c_TU_Marine, 7)
// L204
AIAddToStockArmy(player, c_TU_Marauder, 3)
// L211
AIAddToStockArmy(player, c_TU_Marine, 5)
// L212
AIAddToStockArmy(player, c_TU_Hellion, 4)

# mods/liberty.sc2mod

TerranMedi.galaxy

// L121
AIAddToStockArmy(player, c_TB_Barracks, 2)
// L122
AIAddToStockArmy(player, c_TU_Marine, 4)
// L123
AIAddToStockArmy(player, c_TU_Marauder, 1)
// L129
AIAddToStockArmy(player, c_TB_Factory, 1)
// L130
AIAddToStockArmy(player, c_TU_Marine, 3)
// L131
AIAddToStockArmy(player, c_TU_Marauder, 1)
// L132
AIAddToStockArmy(player, c_TU_Hellion, 2)
// L141
AIAddToStockArmy(player, c_TU_Marine, 4)
// L142
AIAddToStockArmy(player, c_TU_Marauder, 2)
// L149
AIAddToStockArmy(player, c_TU_Marine, 5)

# mods/liberty.sc2mod

TerranVyEy.galaxy

// L61
AIAddToStockArmy(player, c_TU_Marine, 1)
// L62
AIAddToStockArmy(player, c_TU_Reaper, 1)
// L68
AIAddToStockArmy(player, c_TU_Marine, 3)
// L74
AIAddToStockArmy(player, c_TU_Marine, 2)
// L75
AIAddToStockArmy(player, c_TU_Marauder, 1)