# Convert String To UI Layout Frame Name

Grammar — UI Layout Frame Name(value)
FlagsFunction

Converts a string value to a relative UI layout frame name.

# Arguments

  • string — Value

Returns — string [ layoutframerel ]

string libNtve_gf_ConvertStringToUILayoutFrameName(
	string lp_value,
);

Category: Conversion / UI Conversions

# Examples

# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod

LibAREN.galaxy

// L1373
libNtve_gf_ConvertStringToUILayoutFrameName(("Team" + IntToString(lv_itTeam) + "/Round" + IntToString(lv_itImage) + "Indicator"))

# mods/heroesbrawlmods/arenamodemods/attackdefend.stormmod

LibAtDe.galaxy

// L910
libNtve_gf_ConvertStringToUILayoutFrameName(("Team" + IntToString(lv_itTeam) + "ScoreImage" + IntToString(lv_itImage)))

# mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod

LibAMGT.galaxy

// L1819
libNtve_gf_ConvertStringToUILayoutFrameName(("Team" + IntToString(lv_itTeam) + "Score"))
// L1836
libNtve_gf_ConvertStringToUILayoutFrameName(("ProgressAnnouncement" + IntToString(lv_itTeam)))

# mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod

LibAMPU.galaxy

// L1266
libNtve_gf_ConvertStringToUILayoutFrameName(("PunisherFrame" + IntToString(lv_itTeam)))
// L2196
libNtve_gf_ConvertStringToUILayoutFrameName(("Team" + IntToString(lv_itTeam) + "Score"))

# mods/heroesbrawlmods/arenamodemods/templearena.stormmod

LibAMCT.galaxy

// L1173
libNtve_gf_ConvertStringToUILayoutFrameName(("Shrine" + IntToString(lp_TempleIndex)))
// L2372
libNtve_gf_ConvertStringToUILayoutFrameName(("Team" + IntToString(lv_itTeam) + "CoreStatus"))

# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod

LibPEB1.galaxy

// L11996
libNtve_gf_ConvertStringToUILayoutFrameName(("SortButton" + IntToString(lv_itButton)))
// L12020
libNtve_gf_ConvertStringToUILayoutFrameName(("PlayerFrame" + IntToString((lv_playerIndex - 1))))
// L11161
libNtve_gf_ConvertStringToUILayoutFrameName(("SortButton" + IntToString(lv_itButton)))
// L11185
libNtve_gf_ConvertStringToUILayoutFrameName(("PlayerFrame" + IntToString((lv_playerIndex - 1))))

# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawluimod.stormmod

LibPBUI.galaxy

// L268
libNtve_gf_ConvertStringToUILayoutFrameName(("HeroCutsceneFrame" + IntToString((lv_itPlayer - 1))))
// L271
libNtve_gf_ConvertStringToUILayoutFrameName(("SelectedHero" + IntToString((lv_itPlayer - 1))))
// L282
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamPlayerName" + IntToString(lv_itPlayerSlot)))
// L284
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamHeroName" + IntToString(lv_itPlayerSlot)))
// L286
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamPlayerHero" + IntToString(lv_itPlayerSlot)))
// L373
libNtve_gf_ConvertStringToUILayoutFrameName(("RoleHeroSelectionPanel" + IntToString(lv_itHeroRow)))
// L378
libNtve_gf_ConvertStringToUILayoutFrameName(("RoleHero" + IntToString(lv_itHeroCol)))

# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod

LibPVEU.galaxy

// L295
libNtve_gf_ConvertStringToUILayoutFrameName(("HeroCutsceneFrame" + IntToString((lv_itPlayer - 1))))
// L298
libNtve_gf_ConvertStringToUILayoutFrameName(("SelectedHero" + IntToString((lv_itPlayer - 1))))
// L307
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamPlayerName" + IntToString(lv_itPlayerSlot)))
// L309
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamHeroName" + IntToString(lv_itPlayerSlot)))
// L311
libNtve_gf_ConvertStringToUILayoutFrameName(("TeamPlayerHero" + IntToString(lv_itPlayerSlot)))
// L396
libNtve_gf_ConvertStringToUILayoutFrameName(("RoleHeroSelectionPanel" + IntToString(lv_itHeroRow)))
// L401
libNtve_gf_ConvertStringToUILayoutFrameName(("RoleHero" + IntToString(lv_itHeroCol)))

# mods/heroesdata.stormmod

UILib.galaxy

// L5613
libNtve_gf_ConvertStringToUILayoutFrameName(("TgtPortrait" + IntToString(lv_combo) + "/PortraitImage"))
// L5615
libNtve_gf_ConvertStringToUILayoutFrameName(("TgtPortrait" + IntToString(lv_combo)))
// L5662
libNtve_gf_ConvertStringToUILayoutFrameName(("QuestIcon" + IntToString(lv_combo) + "/IconImage"))
// L5664
libNtve_gf_ConvertStringToUILayoutFrameName(("QuestIcon" + IntToString(lv_combo) + "/TimestampLabel"))
// L5666
libNtve_gf_ConvertStringToUILayoutFrameName(("QuestIcon" + IntToString(lv_combo) + "/ProgressValue"))
// L5668
libNtve_gf_ConvertStringToUILayoutFrameName(("QuestIcon" + IntToString(lv_combo)))
// L5716
libNtve_gf_ConvertStringToUILayoutFrameName(("QuestResetIcon" + IntToString(lv_i_BehaviorIndex)))
// L5798
libNtve_gf_ConvertStringToUILayoutFrameName(("Button" + IntToString(lv_i_Player)))
// L5803
libNtve_gf_ConvertStringToUILayoutFrameName(("Button" + IntToString(lv_i_Player)))
// L5814
libNtve_gf_ConvertStringToUILayoutFrameName(("Button" + IntToString(lv_i_Player)))

# mods/heroesmapmods/battlegroundmapmods/warheadjunction.stormmod

LibMSC2.galaxy

// L1256
libNtve_gf_ConvertStringToUILayoutFrameName(("Nuke" + IntToString(lv_iNukePlayerSlot)))
// L1261
libNtve_gf_ConvertStringToUILayoutFrameName(("CarrierIcon"))
// L1265
libNtve_gf_ConvertStringToUILayoutFrameName(("CarrierTimer" + IntToString(lv_iNukePlayerSlot)))
// L1278
libNtve_gf_ConvertStringToUILayoutFrameName(("Nuke" + IntToString(lv_iNukePlayerSlot)))
// L1281
libNtve_gf_ConvertStringToUILayoutFrameName(("CarrierIcon"))

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L1648
libNtve_gf_ConvertStringToUILayoutFrameName(("SelectionItem" + IntToString(lv_upgradeSlotIndex)))
// L1693
libNtve_gf_ConvertStringToUILayoutFrameName(("SubselectionItem" + IntToString(lv_upgradeItemsIndex)))
// L2537
libNtve_gf_ConvertStringToUILayoutFrameName(("EquipmentContainer" + IntToString(lv_equipmentSlotIndex)))
// L2547
libNtve_gf_ConvertStringToUILayoutFrameName(("Item" + IntToString(lv_equipmentItemIndex)))
// L2553
libNtve_gf_ConvertStringToUILayoutFrameName("EquipmentDollHelmet")
// L2555
libNtve_gf_ConvertStringToUILayoutFrameName("EquipmentDollSuit")
// L2557
libNtve_gf_ConvertStringToUILayoutFrameName("EquipmentDollGadget")
// L2559
libNtve_gf_ConvertStringToUILayoutFrameName("EquipmentDollWeapon")

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L1587
libNtve_gf_ConvertStringToUILayoutFrameName(("Prestige" + IntToString(lv_itemIndex)))
// L5228
libNtve_gf_ConvertStringToUILayoutFrameName("BarTrainingProgress")
// L5233
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex)))
// L5235
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/UnitTargetFrame"))
// L5237
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/BarTargetFrame"))
// L5239
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/EquipmentStructureTargetFrame"))
// L5241
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/PortraitContainer/Portrait"))
// L5243
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/2DPortraitContainer/2DPortrait"))
// L5245
libNtve_gf_ConvertStringToUILayoutFrameName(("TychusHero" + IntToString(lv_squadindex) + "/AvailabilityProgress"))

# mods/warcoop/warcoopdata.sc2mod

WarCoopData.galaxy

// L875
libNtve_gf_ConvertStringToUILayoutFrameName(("HeroSelectButton" + IntToString(lv_currentIndex)))
// L893
libNtve_gf_ConvertStringToUILayoutFrameName(("HeroSelectButton" + IntToString(lv_currentIndex)))
// L907
libNtve_gf_ConvertStringToUILayoutFrameName(("EquipmentSlot" + IntToString(lv_currentIndex)))
// L910
libNtve_gf_ConvertStringToUILayoutFrameName("IconImage")
// L913
libNtve_gf_ConvertStringToUILayoutFrameName("EquipmentContainer/ClearButton")
// L917
libNtve_gf_ConvertStringToUILayoutFrameName(("EquipmentContainer/EquipmentButton" + IntToString(lv_currentIndex)))
// L920
libNtve_gf_ConvertStringToUILayoutFrameName("IconImage")
// L926
libNtve_gf_ConvertStringToUILayoutFrameName(("ReadyUpPanel" + IntToString(lv_currentIndex)))
// L1316
libNtve_gf_ConvertStringToUILayoutFrameName("CloseButton")
// L1320
libNtve_gf_ConvertStringToUILayoutFrameName(("LootBox" + IntToString(lv_currentindex) + "/EquipmentButton"))