# Clear Text Messages
Grammar — Clear options for players
Flags —Native
|Action
Clears all text messages currently displayed on the screen.
# Arguments
playergroup
— Playersint
[ preset::ClearMessageOptioins ] — Options
Returns — void
native void UIClearMessages(
playergroup players,
int messageArea,
);
# Related
Category: UI / Text
- [F] —
text
— Hot Key String — ( UIHotKeyString ) - [F] —
void
— Text Message — ( UIDisplayMessage ) - [F] —
void
— Clear Text Messages — ( UIClearMessages ) - [F] —
void
— Show Cinematic Text — ( UIShowCinematicText ) - [F] —
void
— Hide Cinematic Text — ( UIHideCinematicText ) - [F] —
void
— Show Text Crawl — ( UIShowTextCrawl ) - [F] —
void
— Hide Text Crawl — ( UIHideTextCrawl ) - [F] —
void
— Error Message — ( libNtve_gf_UIErrorMessage )
# Examples
# campaigns/liberty.sc2campaign
// L413
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L825
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2238
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L491
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L467
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1400
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2173
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2448
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L773
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2069
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L389
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L831
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2178
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L405
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1350
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2445
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L3074
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11903
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L35133
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle)
// L1146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4700
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L5254
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1350
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2445
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L3074
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11903
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L35133
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle)
// L1146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4700
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L5254
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L413
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L467
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L825
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2238
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L491
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1400
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2173
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2448
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L773
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2069
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L389
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L831
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2178
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L405
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# campaigns/libertystory.sc2campaign
// L10039
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11665
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# campaigns/swarm.sc2campaign
// L1489
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1599
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L6774
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2589
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4144
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L5162
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L6721
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L8643
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7118
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2001
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3262
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2001
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3262
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1489
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1599
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L6774
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2589
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4144
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L5162
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L6721
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L8643
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7118
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# campaigns/swarmstory.sc2campaign
// L1706
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
// L14169
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L16261
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L16519
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1460
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2127
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
// L6820
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7425
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
# campaigns/voidstory.sc2campaign
// L5508
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# mods/core.sc2mod
// L2039
UIClearMessages(lv_validPlayers, c_messageAreaAll)
// L1729
UIClearMessages(lv_validPlayers, c_messageAreaAll)
# mods/heroes.stormmod
// L777
UIClearMessages(libCore_gv_playerGroupFromPlayer[libStEx_gv_pLAYER_01_USER], c_messageAreaAll)
// L777
UIClearMessages(libCore_gv_playerGroupFromPlayer[libStEx_gv_pLAYER_01_USER], c_messageAreaAll)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L992
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1058
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1446
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1512
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# mods/missionpacks/novacampaign.sc2mod
// L5906
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# mods/missionpacks/novacampaign.sc2mod
// L3832
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
# mods/voidprologue.sc2mod
// L6989
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7809
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)