# Clear Text Messages

Grammar — Clear options for players
FlagsNative | Action

Clears all text messages currently displayed on the screen.

# Arguments

Returns — void

native void UIClearMessages(
	playergroup players,
	int messageArea,
);

Category: UI / Text

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L413
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L825
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2238
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L491
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L467
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1400
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2173
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2448
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L773
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2069
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L389
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L831
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2178
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L405
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1350
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2445
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L3074
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11903
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L35133
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle)
// L1146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4700
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L5254
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1350
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2445
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L3074
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11903
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L35133
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle)
// L1146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4700
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L5254
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L413
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L467
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L825
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2238
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L491
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1400
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L2173
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2448
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L773
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2069
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L389
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L831
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2178
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L405
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L10039
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L11665
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L1489
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1599
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L6774
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2589
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4144
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L5162
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L6721
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L8643
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7118
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2001
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3262
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2001
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L3262
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1489
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L1599
UIClearMessages(PlayerGroupAll(), c_messageAreaDirective)
// L6774
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2589
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L4144
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L5162
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L6721
UIClearMessages(PlayerGroupAll(), c_messageAreaCinematic)
// L8643
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7118
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L1706
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
// L14169
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L16261
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L16519
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L1460
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L2127
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)
// L6820
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7425
UIClearMessages(PlayerGroupSingle(1), c_messageAreaDirective)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L5508
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# mods/core.sc2mod

NativeLib.galaxy

// L2039
UIClearMessages(lv_validPlayers, c_messageAreaAll)
// L1729
UIClearMessages(lv_validPlayers, c_messageAreaAll)

# mods/heroes.stormmod

MapScript.galaxy

// L777
UIClearMessages(libCore_gv_playerGroupFromPlayer[libStEx_gv_pLAYER_01_USER], c_messageAreaAll)
// L777
UIClearMessages(libCore_gv_playerGroupFromPlayer[libStEx_gv_pLAYER_01_USER], c_messageAreaAll)

# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod

LibPVEB.galaxy

// L992
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1058
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod

LibPVEU.galaxy

// L1446
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L1512
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L5906
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L3832
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6989
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)
// L7809
UIClearMessages(PlayerGroupAll(), c_messageAreaAll)