# Hide Text Crawl
Grammar — Hide text crawl for players
Flags —Native
|Action
Hides text crawls that are currently displaying for the specified players.
# Arguments
playergroup
— Players
Returns — void
native void UIHideTextCrawl(playergroup inPlayers);
# Related
Category: UI / Text
- Hot Key String —
text
— UIHotKeyString - Text Message —
void
— UIDisplayMessage - Clear Text Messages —
void
— UIClearMessages - Show Cinematic Text —
void
— UIShowCinematicText - Hide Cinematic Text —
void
— UIHideCinematicText - Show Text Crawl —
void
— UIShowTextCrawl - Hide Text Crawl —
void
— UIHideTextCrawl - Error Message —
void
— libNtve_gf_UIErrorMessage
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11906
gv_convoIDGlobal = lp_convoID;
TriggerExecute(gt_DisplayTimestampFromDataConvoSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:30580
gf_Briefing(libCamp_ge_MapID_MapTHorner05S, ge_RoomID_RoomBridge, gt_BriefingTHorner05sSkippable, gt_BriefingTHorner05sPreload);
UIHideTextCrawl(PlayerGroupAll());
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:30753
gf_Briefing(libCamp_ge_MapID_MapTTosh01, ge_RoomID_RoomBridge, gt_BriefingTTosh01Skippable, gt_BriefingTTosh01Preload);
UIHideTextCrawl(PlayerGroupAll());
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:11906
gv_convoIDGlobal = lp_convoID;
TriggerExecute(gt_DisplayTimestampFromDataConvoSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:30580
gf_Briefing(libCamp_ge_MapID_MapTHorner05S, ge_RoomID_RoomBridge, gt_BriefingTHorner05sSkippable, gt_BriefingTHorner05sPreload);
UIHideTextCrawl(PlayerGroupAll());
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:30753
gf_Briefing(libCamp_ge_MapID_MapTTosh01, ge_RoomID_RoomBridge, gt_BriefingTTosh01Skippable, gt_BriefingTTosh01Preload);
UIHideTextCrawl(PlayerGroupAll());
return true;
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6600
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libSwaC_gt_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:6620
TriggerStop(libSwaC_gt_Zerg01TimestampDelayed);
TriggerStop(libSwaC_gt_DisplayTimestamp);
UIHideTextCrawl(PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:9734
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/37EFB928"), StringExternal("Param/Value/7CD26FB0"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeGame);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur04|Line00281", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3332), 8.0, -1, 10.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:9868
if ((gv_cinematicCompleted == false)) {
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_HidePlanetPortrait();
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10105
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/9D1081B9"), StringExternal("Param/Value/9E9AF8AB"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeGame);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur04|Line00304", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(4.0, c_timeReal);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10255
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
UIHideTextCrawl(PlayerGroupAll());
libVCUI_gf_SetHeroPanelUnit(1, gv_karax);
libVCUI_gf_SetHeroPanelUnit(2, gv_fenix);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10555
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/E4EF3779"), StringExternal("Param/Value/49B58E8D"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeReal);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(gv_karax, "pMission_Aiur04|Line00265", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(4.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10776
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
UIHideTextCrawl(PlayerGroupAll());
RegionPlayableMapSet(RegionFromId(3));
if ((gv_currentEnvironment != 3)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:5595
gv_introRunning = false;
UIHideTextCrawl(PlayerGroupAll());
if ((gv_cinematicCompleted == true)) {
lv_fadeDuration = 2.0;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:9734
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/37EFB928"), StringExternal("Param/Value/7CD26FB0"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeGame);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur04|Line00281", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3332), 8.0, -1, 10.0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:9868
if ((gv_cinematicCompleted == false)) {
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_HidePlanetPortrait();
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:10105
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/9D1081B9"), StringExternal("Param/Value/9E9AF8AB"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeGame);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur04|Line00304", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(4.0, c_timeReal);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:10255
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
UIHideTextCrawl(PlayerGroupAll());
libVCUI_gf_SetHeroPanelUnit(1, gv_karax);
libVCUI_gf_SetHeroPanelUnit(2, gv_fenix);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:10555
UIShowTextCrawl(PlayerGroupAll(), StringExternal("Param/Value/E4EF3779"), StringExternal("Param/Value/49B58E8D"), 8.0, SoundLink("TextCrawlType", -1), SoundLink("UI_ObjectiveText", -1));
Wait(5.0, c_timeReal);
UIHideTextCrawl(PlayerGroupAll());
libVCMI_gf_SendTransmissionCampaign(gv_karax, "pMission_Aiur04|Line00265", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(4.0, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:10776
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
UIHideTextCrawl(PlayerGroupAll());
RegionPlayableMapSet(RegionFromId(3));
if ((gv_currentEnvironment != 3)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal02.sc2map — MapScript.galaxy:5595
gv_introRunning = false;
UIHideTextCrawl(PlayerGroupAll());
if ((gv_cinematicCompleted == true)) {
lv_fadeDuration = 2.0;
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3943
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libVoiC_gt_PC_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignLib.galaxy:3961
TriggerStop(libVoiC_gt_PC_DisplayTimestampSkippable);
TriggerStop(libVoiC_gt_PC_DisplayTimestamp);
UIHideTextCrawl(PlayerGroupAll());
}
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1597
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libComC_gt_CC_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
mods/missionpacks/campaigncommon.sc2mod — base.sc2data/LibComC.galaxy:1614
TriggerStop(libComC_gt_CC_DisplayTimestampSkippable);
TriggerStop(libComC_gt_CC_DisplayTimestamp);
UIHideTextCrawl(PlayerGroupAll());
}
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:4954
UISetWorldVisible(PlayerGroupAll(), false);
TriggerExecute(libA3DDD02B_gt_DisplayTimestampSkippable, true, true);
UIHideTextCrawl(PlayerGroupAll());
Wait(0.625, c_timeGame);
UISetWorldVisible(PlayerGroupAll(), true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:4972
TriggerStop(libA3DDD02B_gt_DisplayTimestampSkippable);
TriggerStop(libA3DDD02B_gt_DisplayTimestamp);
UIHideTextCrawl(PlayerGroupAll());
UISetWorldVisible(PlayerGroupAll(), true);
}
mods/warcoop/warmeleeai.sc2mod — base.sc2data/LibW3AI.galaxy:258
}
UIHideTextCrawl(PlayerGroupSingle(lv_p));
return true;
}