# AIAddAirDanger

FlagsNative

# Arguments

  • int — player
  • string — unitType

Returns — void

native void AIAddAirDanger(int player, string unitType);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeAI.galaxy

// L375
AIAddAirDanger(player, c_TU_Banshee)
// L376
AIAddAirDanger(player, c_TU_Liberator)
// L377
AIAddAirDanger(player, c_TU_Battlecruiser)
// L378
AIAddAirDanger(player, c_TB_StarportTechLab)
// L379
AIAddAirDanger(player, c_TB_FusionCore)
// L380
AIAddAirDanger(player, c_PU_VoidRay)
// L381
AIAddAirDanger(player, c_PU_Carrier)
// L382
AIAddAirDanger(player, c_PU_Tempest)
// L383
AIAddAirDanger(player, c_PU_Mothership)
// L384
AIAddAirDanger(player, c_PB_Stargate)

# mods/starcoop/starcoop.sc2mod

CampaignAI.galaxy

// L272
AIAddAirDanger(player, c_TU_Banshee)
// L273
AIAddAirDanger(player, c_TU_Wraith)
// L274
AIAddAirDanger(player, c_TU_Battlecruiser)
// L275
AIAddAirDanger(player, c_TB_StarportTechLab)
// L276
AIAddAirDanger(player, c_TB_FusionCore)
// L277
AIAddAirDanger(player, c_PU_VoidRay)
// L278
AIAddAirDanger(player, c_PU_Carrier)
// L279
AIAddAirDanger(player, c_PU_Tempest)
// L280
AIAddAirDanger(player, c_PB_Stargate)
// L281
AIAddAirDanger(player, c_PB_FleetBeacon)

# mods/starcoop/starcoop.sc2mod

MeleeAI.galaxy

// L379
AIAddAirDanger(player, c_TU_Banshee)
// L380
AIAddAirDanger(player, c_TU_Liberator)
// L381
AIAddAirDanger(player, c_TU_Battlecruiser)
// L382
AIAddAirDanger(player, c_TB_StarportTechLab)
// L383
AIAddAirDanger(player, c_TB_FusionCore)
// L384
AIAddAirDanger(player, c_PU_VoidRay)
// L385
AIAddAirDanger(player, c_PU_Carrier)
// L386
AIAddAirDanger(player, c_PU_Tempest)
// L387
AIAddAirDanger(player, c_PU_Mothership)
// L388
AIAddAirDanger(player, c_PB_Stargate)