# Game Menu Item Selected
Grammar — Game menu item selected
Flags —Native
|Function
Returns the menu item a player selected from the game menu dialog. Use in response to “Game Menu Item Selected”.
Returns — int
[ preset::GameMenuDialogItem ]
native int EventGameMenuItemSelected();
# Supported triggers
- Game Menu Item Selected — TriggerAddEventGameMenuItemSelected
# Related
Category: UI / Game Menu
- [F] —
void
— Abort Mission — ( TriggerAddEventAbortMission ) - [F] —
void
— Game Menu Item Selected — ( TriggerAddEventGameMenuItemSelected ) - [F] —
int
[ preset::GameMenuDialogItem ] — Game Menu Item Selected — ( EventGameMenuItemSelected ) - [F] —
void
— Set Game Menu Dialog Item Text — ( UISetGameMenuItemText ) - [F] —
void
— Set Game Menu Dialog Item Shortcut — ( UISetGameMenuItemShortcut ) - [F] —
void
— Show/Hide Game Menu Dialog Item — ( UISetGameMenuItemVisible ) - [F] —
void
— Show Custom Menu — ( UIShowCustomMenu ) - [F] —
void
— Show Standard Menu — ( UIShowStandardMenu ) - [F] —
void
— Set Custom Menu Dialog Item Text — ( UISetCustomMenuItemText ) - [F] —
void
— Set Custom Menu Dialog Item Shortcut — ( UISetCustomMenuItemShortcut ) - [F] —
void
— Show/Hide Custom Menu Dialog Item — ( UISetCustomMenuItemVisible ) - [F] —
void
— Hide All Custom Menu Dialog Items — ( UIClearCustomMenuItemList )
# Examples
— None found —