# Abort Mission
Grammar — Player player clicks the abort mission button
Flags —Native
|Event
This event fires when a player clicks the abort mission button.
# Arguments
int
— Player
Returns — void
native void TriggerAddEventAbortMission(
trigger t,
int player,
);
# Related
Category: UI / Game Menu
- [F] —
void
— Abort Mission — ( TriggerAddEventAbortMission ) - [F] —
void
— Game Menu Item Selected — ( TriggerAddEventGameMenuItemSelected ) - [F] —
int
[ preset::GameMenuDialogItem ] — Game Menu Item Selected — ( EventGameMenuItemSelected ) - [F] —
void
— Set Game Menu Dialog Item Text — ( UISetGameMenuItemText ) - [F] —
void
— Set Game Menu Dialog Item Shortcut — ( UISetGameMenuItemShortcut ) - [F] —
void
— Show/Hide Game Menu Dialog Item — ( UISetGameMenuItemVisible ) - [F] —
void
— Show Custom Menu — ( UIShowCustomMenu ) - [F] —
void
— Show Standard Menu — ( UIShowStandardMenu ) - [F] —
void
— Set Custom Menu Dialog Item Text — ( UISetCustomMenuItemText ) - [F] —
void
— Set Custom Menu Dialog Item Shortcut — ( UISetCustomMenuItemShortcut ) - [F] —
void
— Show/Hide Custom Menu Dialog Item — ( UISetCustomMenuItemVisible ) - [F] —
void
— Hide All Custom Menu Dialog Items — ( UIClearCustomMenuItemList )
# Examples
# campaigns/liberty.sc2campaign
// L4510
TriggerAddEventAbortMission(gt_AbortMission, c_playerAny)
// L4510
TriggerAddEventAbortMission(gt_AbortMission, c_playerAny)
# campaigns/libertystory.sc2campaign
// L11681
TriggerAddEventAbortMission(libCamp_gt_TS_AbortMission, c_playerAny)
# campaigns/swarm.sc2campaign
// L4336
TriggerAddEventAbortMission(gt_PlayerAbortsMission, c_playerAny)
// L4336
TriggerAddEventAbortMission(gt_PlayerAbortsMission, c_playerAny)
# campaigns/swarmstory.sc2campaign
// L16282
TriggerAddEventAbortMission(libSwaC_gt_ZS_AbortMission, c_playerAny)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L6849
TriggerAddEventAbortMission(libVCMI_gt_PM_AbortMission, c_playerAny)
# mods/missionpacks/novacampaign.sc2mod
// L5926
TriggerAddEventAbortMission(libNCMI_gt_NM_AbortMission, c_playerAny)
# mods/starcoop/starcoop.sc2mod
// L29767
TriggerAddEventAbortMission(libCOMI_gt_CM_AbortMission, c_playerAny)
# mods/voidprologue.sc2mod
// L7829
TriggerAddEventAbortMission(libA3DDD02B_gt_PP_AbortMission, c_playerAny)