# Set Game Menu Dialog Item Text
Grammar — Set the text of menuItem to __show|Text __for players
Flags —Native
|Action
Sets the text of a specified menu item in the game menu. Allows customization of the F10 menu.
# Arguments
playergroup
— Playersint
[ preset::GameMenuDialogItem ] — Menu Itemtext
— Text
Returns — void
native void UISetGameMenuItemText(
playergroup inPlayers,
int inMenuItemType,
text inText,
);
# Related
Category: UI / Game Menu
- [F] —
void
— Abort Mission — ( TriggerAddEventAbortMission ) - [F] —
void
— Game Menu Item Selected — ( TriggerAddEventGameMenuItemSelected ) - [F] —
int
[ preset::GameMenuDialogItem ] — Game Menu Item Selected — ( EventGameMenuItemSelected ) - [F] —
void
— Set Game Menu Dialog Item Text — ( UISetGameMenuItemText ) - [F] —
void
— Set Game Menu Dialog Item Shortcut — ( UISetGameMenuItemShortcut ) - [F] —
void
— Show/Hide Game Menu Dialog Item — ( UISetGameMenuItemVisible ) - [F] —
void
— Show Custom Menu — ( UIShowCustomMenu ) - [F] —
void
— Show Standard Menu — ( UIShowStandardMenu ) - [F] —
void
— Set Custom Menu Dialog Item Text — ( UISetCustomMenuItemText ) - [F] —
void
— Set Custom Menu Dialog Item Shortcut — ( UISetCustomMenuItemShortcut ) - [F] —
void
— Show/Hide Custom Menu Dialog Item — ( UISetCustomMenuItemVisible ) - [F] —
void
— Hide All Custom Menu Dialog Items — ( UIClearCustomMenuItemList )
# Examples
# campaigns/swarmstory.sc2campaign
// L12750
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_SwaC_3FE3B4E6"))
# campaigns/voidstory.sc2campaign
// L6592
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_VoiC_462A52E0"))
# mods/missionpacks/novacampaign.sc2mod
// L2272
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_NovC_AA8623D0"))
// L2275
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_NovC_F3B96077"))
# mods/voidprologue.sc2mod
// L5885
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_A3DDD02B_3FE3B4E6"))