# Set Game Menu Dialog Item Text

Grammar — Set the text of menuItem to __show|Text __for players
FlagsNative | Action

Sets the text of a specified menu item in the game menu. Allows customization of the F10 menu.

# Arguments

Returns — void

native void UISetGameMenuItemText(
	playergroup inPlayers,
	int inMenuItemType,
	text inText,
);

Category: UI / Game Menu

# Examples

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L12750
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_SwaC_3FE3B4E6"))

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L6592
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_VoiC_462A52E0"))

# mods/missionpacks/novacampaign.sc2mod

LibNovC.galaxy

// L2272
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_NovC_AA8623D0"))
// L2275
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_NovC_F3B96077"))

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L5885
UISetGameMenuItemText(PlayerGroupAll(), c_gameMenuDialogAbortButton, StringExternal("Param/Value/lib_A3DDD02B_3FE3B4E6"))