# Game Menu Item Selected
Grammar — Player player selected gameMenuItem|Game Menu Item on the Game Menu Dialog
Flags —Native
|Event
This event fires when a player selects an item on the Game Menu Dialog. Use “Game Menu Item Selected” to get the menu item that the player selected.
# Arguments
int
— Playerint
[ preset::GameMenuDialogItem ] — Game Menu Item
Returns — void
native void TriggerAddEventGameMenuItemSelected(
trigger t,
int player,
int gameMenuIndex,
);
# Event parameters
- Game Menu Item Selected — EventGameMenuItemSelected
# Related
Category: UI / Game Menu
- [F] —
void
— Abort Mission — ( TriggerAddEventAbortMission ) - [F] —
void
— Game Menu Item Selected — ( TriggerAddEventGameMenuItemSelected ) - [F] —
int
[ preset::GameMenuDialogItem ] — Game Menu Item Selected — ( EventGameMenuItemSelected ) - [F] —
void
— Set Game Menu Dialog Item Text — ( UISetGameMenuItemText ) - [F] —
void
— Set Game Menu Dialog Item Shortcut — ( UISetGameMenuItemShortcut ) - [F] —
void
— Show/Hide Game Menu Dialog Item — ( UISetGameMenuItemVisible ) - [F] —
void
— Show Custom Menu — ( UIShowCustomMenu ) - [F] —
void
— Show Standard Menu — ( UIShowStandardMenu ) - [F] —
void
— Set Custom Menu Dialog Item Text — ( UISetCustomMenuItemText ) - [F] —
void
— Set Custom Menu Dialog Item Shortcut — ( UISetCustomMenuItemShortcut ) - [F] —
void
— Show/Hide Custom Menu Dialog Item — ( UISetCustomMenuItemVisible ) - [F] —
void
— Hide All Custom Menu Dialog Items — ( UIClearCustomMenuItemList )
# Examples
# campaigns/liberty.sc2campaign
// L8337
TriggerAddEventGameMenuItemSelected(gt_PlayAgainClicked, c_playerAny, c_gameMenuDialogGenericButton1)
// L8358
TriggerAddEventGameMenuItemSelected(gt_QuitClicked, c_playerAny, c_gameMenuDialogGenericButton2)
// L8378
TriggerAddEventGameMenuItemSelected(gt_ReturnToGameClicked, c_playerAny, c_gameMenuDialogReturnToGameplayButton)
// L17517
TriggerAddEventGameMenuItemSelected(gt_PlayerQuitsStorymode, c_playerAny, c_gameMenuDialogQuitButton)
// L8337
TriggerAddEventGameMenuItemSelected(gt_PlayAgainClicked, c_playerAny, c_gameMenuDialogGenericButton1)
// L8358
TriggerAddEventGameMenuItemSelected(gt_QuitClicked, c_playerAny, c_gameMenuDialogGenericButton2)
// L8378
TriggerAddEventGameMenuItemSelected(gt_ReturnToGameClicked, c_playerAny, c_gameMenuDialogReturnToGameplayButton)
// L17517
TriggerAddEventGameMenuItemSelected(gt_PlayerQuitsStorymode, c_playerAny, c_gameMenuDialogQuitButton)
# campaigns/swarmstoryutil.sc2mod
// L5848
TriggerAddEventGameMenuItemSelected(lib281DEC45_gt_ZSS_StoryModeMenuQuit, c_playerAny, c_gameMenuDialogQuitButton)
# campaigns/voidstory.sc2campaign
// L5011
TriggerAddEventGameMenuItemSelected(libVCST_gt_PS_StoryModeMenuQuit, c_playerAny, c_gameMenuDialogQuitButton)
# mods/heroes.stormmod
// L4444
TriggerAddEventGameMenuItemSelected(gt_PlayerExitEarly, c_playerAny, c_gameMenuDialogQuitButton)
// L1224
TriggerAddEventGameMenuItemSelected(gt_PlayerExitEarly, c_playerAny, c_gameMenuDialogQuitButton)
// L4444
TriggerAddEventGameMenuItemSelected(gt_PlayerExitEarly, c_playerAny, c_gameMenuDialogQuitButton)
// L1224
TriggerAddEventGameMenuItemSelected(gt_PlayerExitEarly, c_playerAny, c_gameMenuDialogQuitButton)
# mods/missionpacks/novacampaign.sc2mod
// L4374
TriggerAddEventGameMenuItemSelected(libNCST_gt_NS_StoryModeMenuQuit, c_playerAny, c_gameMenuDialogQuitButton)
# mods/starcoop/starcoop.sc2mod
// L29768
TriggerAddEventGameMenuItemSelected(libCOMI_gt_CM_AbortMission, c_playerAny, c_gameMenuDialogQuitButton)