# Set Custom Menu Dialog Item Text

Grammar — Set the text of menuItem to __show|Text __for players
FlagsNative | Action

Sets the text of a specified Menu Item in the Custom Menu.

# Arguments

Returns — void

native void UISetCustomMenuItemText(
	playergroup inPlayers,
	int inMenuItemType,
	text inText,
);

Category: UI / Game Menu

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L8306
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton1, StringExternal("Param/Value/04238907"))
// L8308
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton2, StringExternal("Param/Value/9D577A69"))
// L8469
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton1, StringExternal("Param/Value/69974529"))
// L8471
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton2, StringExternal("Param/Value/82C49B70"))
// L8306
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton1, StringExternal("Param/Value/04238907"))
// L8308
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton2, StringExternal("Param/Value/9D577A69"))
// L8469
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton1, StringExternal("Param/Value/69974529"))
// L8471
UISetCustomMenuItemText(PlayerGroupAll(), c_gameMenuDialogGenericButton2, StringExternal("Param/Value/82C49B70"))