# AISetNukeCloakRegenRate

FlagsNative

# Arguments

  • int — lp_1
  • fixed — lp_2

Returns — void

native void AISetNukeCloakRegenRate(int lp_1, fixed lp_2);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactTerrAI.galaxy

// L15
AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0))
// L20
AISetNukeCloakRegenRate(player, AIBehaviorFixed(player, c_BF_PersonalCloaking, c_fieldModification0))