# Restore Unit Selection
Grammar — Restore unit selection for player forPlayer|Player
Flags —Action
Restores the last stored unit selection for a given player. Use the “Store Unit Selection” action to store a unit selection.
# Arguments
int
— forPlayer
Returns — void
void libNtve_gf_RestoreUnitSelection(int lp_forPlayer);
# Related
Category: Selection / Unit Selection
- Subgroup Index —
int
— UnitSubgroupIndexSelected - Selected Subgroup Units —
unitgroup
— UnitSubgroupSelected - Select/Deselect Unit —
void
— UnitSelect - Select Next Subgroup —
void
— UnitSubgroupIndexNext - Select Previous Subgroup —
void
— UnitSubgroupIndexPrevious - Select/Deselect Unit Group —
void
— UnitGroupSelect - Clear Unit Selection —
void
— UnitClearSelection - Unit Is Selected —
bool
— UnitIsSelected - Unit Type Is Selected —
bool
— libNtve_gf_UnitTypeIsSelected - Selected Units —
unitgroup
— UnitGroupSelected - Unit Is Selected —
void
— TriggerAddEventUnitSelected - Store Unit Selection —
void
— libNtve_gf_StoreUnitSelection - Restore Unit Selection —
void
— libNtve_gf_RestoreUnitSelection - Flash Unit Selection —
void
— UnitFlashSelection
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5586
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
if ((gv_midCinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2897
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
UnitSetState(gv_turret01, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11740
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
UnitIssueOrder(UnitFromId(2658), Order(AbilityCommand("DestructibleGateDiagonalBLUR", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12096
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
if ((gv_midCinematicCompletedLab03 == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12447
UnitRemove(gv_hybrid);
Wait(0.2, c_timeGame);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraSetBounds(PlayerGroupAll(), RegionRect(17.0, 12.0, 128.0, 203.0), true);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5424
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(160), 0.0, -1, 10, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5685
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5428
GameSetBackground(c_backgroundFixed, null, 100.0);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(UnitFromId(508)), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3855
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER01_USER);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5281
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
VisExploreArea(gv_pLAYER_01_USER, gv_mapAreaNormal, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5660
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
TimerPause(gv_tIMERVortexCooldown, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5941
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_uNITVault), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7903
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
libNtve_gf_ShowHideUnit(gv_nydusOBJ01, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9683
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10406
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11923
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraShakeStop(gv_p1_USER);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
if ((gv_cinematicCompleted == true)) {
lv_fadeDuration = 1.5;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5878
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
CameraRestore(gv_pLAYER_P01_USER, 0.0, -1, 10);
auto4E6C7F68_val = gv_cinematicNumber;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6694
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
CameraRestore(gv_pLAYER_P01_USER, 0.0, -1, 10);
if ((gv_midLeviathanCinematicCompleted == true)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9186
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libCamp_gf_AddUnitTypeToUnitHelpPanel("Karass", false, gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9726
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
if ((gv_cinematicKerriganIntroCinematicCompleted == false)) {
UnitSetPosition(gv_tHEONEZERATUL, PointFromId(1808), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6903
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_SetAlliance(gv_p1_USER, gv_p3_PROTOSS_ENEMY, libNtve_ge_AllianceSetting_Enemy);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_KillModel(gv_actorHybridSpawn);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4972
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 600);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6425
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, true);
AITimePause(false);
libNtve_gf_RestoreUnitSelection(gv_p01_PLAYER);
CameraRestore(gv_p01_PLAYER, 0.0, -1, 10);
if ((gv_midCinematicCompleted == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:5586
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
if ((gv_midCinematicCompleted == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2897
CameraLockInput(gv_p01_USER, false);
libNtve_gf_HideGameUI(true, PlayerGroupAll());
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
UnitSetState(gv_turret01, c_unitStateSelectable, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11740
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
UnitIssueOrder(UnitFromId(2658), Order(AbilityCommand("DestructibleGateDiagonalBLUR", 0)), c_orderQueueAddToEnd);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12096
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
if ((gv_midCinematicCompletedLab03 == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12447
UnitRemove(gv_hybrid);
Wait(0.2, c_timeGame);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraSetBounds(PlayerGroupAll(), RegionRect(17.0, 12.0, 128.0, 203.0), true);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5424
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(160), 0.0, -1, 10, true);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5685
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(728)), c_animNameDefault, "Fidget Inferior", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5428
GameSetBackground(c_backgroundFixed, null, 100.0);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(UnitFromId(508)), 1.5);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3855
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER01_USER);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5281
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
VisExploreArea(gv_pLAYER_01_USER, gv_mapAreaNormal, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5660
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
TimerPause(gv_tIMERVortexCooldown, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5941
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_uNITVault), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7903
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
libNtve_gf_ShowHideUnit(gv_nydusOBJ01, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9683
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10406
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11923
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
CameraShakeStop(gv_p1_USER);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
if ((gv_cinematicCompleted == true)) {
lv_fadeDuration = 1.5;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5878
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
CameraRestore(gv_pLAYER_P01_USER, 0.0, -1, 10);
auto4E6C7F68_val = gv_cinematicNumber;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:6694
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_P01_USER);
CameraRestore(gv_pLAYER_P01_USER, 0.0, -1, 10);
if ((gv_midLeviathanCinematicCompleted == true)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9186
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraApplyInfo(gv_p1_USER, CameraInfoDefault(), 0.0, -1, 10, false);
libCamp_gf_AddUnitTypeToUnitHelpPanel("Karass", false, gv_p1_USER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9726
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1, true);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
if ((gv_cinematicKerriganIntroCinematicCompleted == false)) {
UnitSetPosition(gv_tHEONEZERATUL, PointFromId(1808), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:6903
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
libNtve_gf_SetAlliance(gv_p1_USER, gv_p3_PROTOSS_ENEMY, libNtve_ge_AllianceSetting_Enemy);
libNtve_gf_RestoreUnitSelection(gv_p1_USER);
CameraRestore(gv_p1_USER, 0.0, -1, 10);
libNtve_gf_KillModel(gv_actorHybridSpawn);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4972
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraRestore(gv_p01_USER, 0.0, -1, 10);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 600);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2map — MapScript.galaxy:6425
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, true);
AITimePause(false);
libNtve_gf_RestoreUnitSelection(gv_p01_PLAYER);
CameraRestore(gv_p01_PLAYER, 0.0, -1, 10);
if ((gv_midCinematicCompleted == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4640
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
TriggerExecute(gt_HunterCreateBriefingModelOnCommandCenter, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5286
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(1);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
CameraPan(gv_pLAYER_01_USER, CameraInfoGetTarget(CameraInfoFromId(1863)), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6133
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
auto35D8A57D_g = UnitGroup(null, gv_pLAYER_09_ZAGARA, RegionFromId(52), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7654
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
CameraPan(gv_pLAYER_01_USER, PointWithOffset(PointFromId(116), 0.0, 0.0), 0.0, -1, 10, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9183
ActorSend(ActorFromDoodad(DoodadFromId(902)), "SetVisibility");
ActorSend(ActorFromDoodad(DoodadFromId(901)), "SetVisibility");
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (25.0 + 8.0), 25.0, PointFromId(619), 1.5);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6051
UnitSetPropertyFixed(gv_kerrigan, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
SoundStop(gv_midBileSound, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:6150
UnitSetPropertyFixed(gv_kERRIGAN, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kERRIGAN, c_unitPropEnergyPercent, 100.0);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
auto4F34F451_g = gv_playerBase;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:7187
gf_TurnDehakaOnOff(false);
libSwaC_gf_SetHeroPanelUnit(2, null);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5647
AIToggleBulliesInRegion(gv_PLAYER_07_DOMINION_GREEN22, RegionFromId(24), true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_PLAYER_01_USER);
CameraRestore(gv_PLAYER_01_USER, 0.0, -1, 10.0);
if ((gv_cinematicCompleted == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6853
libNtve_gf_ShowHideUnit(gv_kerrigan2, true);
libNtve_gf_MakeUnitInvulnerable(gv_kerrigan2, false);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
AISetUnitScriptControlled(gv_kerrigan2, false);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9116
UnitIssueOrder(UnitFromId(248), Order(AbilityCommand("ExtendingBridgeDirtyNEWide10Out", 0)), c_orderQueueReplace);
RegionPlayableMapSet(RegionFromId(1));
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
SoundStop(gv_midNydusSound1, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6765
UnitSetFacing(gv_hyperion, PointGetFacing(PointFromId(80)), 0.0);
UnitIssueOrder(gv_hyperion, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
libSwaC_gf_ClearAnimationwithblendtime(c_animNameDefault, gv_playerBase, 0.0);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8244
RegionPlayableMapSet(RegionFromId(24));
UIAlertClear(gv_p01_USER);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8644
RegionPlayableMapSet(RegionFromId(14));
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10.0, true);
CameraPan(gv_p01_USER, CameraInfoGetTarget(CameraInfoFromId(1200)), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7461
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_introCinematicCompleted == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9833
UnitSetPropertyFixed(auto902A17C3_var, c_unitPropEnergyPercent, 100.0);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
if ((gv_victoryShotCompleted == true)) {
CameraSetData(PlayerGroupAll(), "ZoomedCamera");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9918
UnitSetState(autoF153C975_var, c_unitStateInvulnerable, false);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
UnitSetState(gv_kerrigan, c_unitStateFidget, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:6244
UnitRemove(autoD77231FA_var);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:4640
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
TriggerExecute(gt_HunterCreateBriefingModelOnCommandCenter, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5286
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(1);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
CameraPan(gv_pLAYER_01_USER, CameraInfoGetTarget(CameraInfoFromId(1863)), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar03.sc2map — MapScript.galaxy:6133
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
auto35D8A57D_g = UnitGroup(null, gv_pLAYER_09_ZAGARA, RegionFromId(52), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map — MapScript.galaxy:7654
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
CameraPan(gv_pLAYER_01_USER, PointWithOffset(PointFromId(116), 0.0, 0.0), 0.0, -1, 10, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map — MapScript.galaxy:9183
ActorSend(ActorFromDoodad(DoodadFromId(902)), "SetVisibility");
ActorSend(ActorFromDoodad(DoodadFromId(901)), "SetVisibility");
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, true);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, (25.0 + 8.0), 25.0, PointFromId(619), 1.5);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map — MapScript.galaxy:6051
UnitSetPropertyFixed(gv_kerrigan, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
SoundStop(gv_midBileSound, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:6150
UnitSetPropertyFixed(gv_kERRIGAN, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kERRIGAN, c_unitPropEnergyPercent, 100.0);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
auto4F34F451_g = gv_playerBase;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2map — MapScript.galaxy:7187
gf_TurnDehakaOnOff(false);
libSwaC_gf_SetHeroPanelUnit(2, null);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10, false);
CameraPan(gv_pLAYER_01_USER, PlayerStartLocation(gv_pLAYER_01_USER), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal03.sc2map — MapScript.galaxy:5647
AIToggleBulliesInRegion(gv_PLAYER_07_DOMINION_GREEN22, RegionFromId(24), true);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_PLAYER_01_USER);
CameraRestore(gv_PLAYER_01_USER, 0.0, -1, 10.0);
if ((gv_cinematicCompleted == true)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:6853
libNtve_gf_ShowHideUnit(gv_kerrigan2, true);
libNtve_gf_MakeUnitInvulnerable(gv_kerrigan2, false);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
AISetUnitScriptControlled(gv_kerrigan2, false);
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab03.sc2map — MapScript.galaxy:9116
UnitIssueOrder(UnitFromId(248), Order(AbilityCommand("ExtendingBridgeDirtyNEWide10Out", 0)), c_orderQueueReplace);
RegionPlayableMapSet(RegionFromId(1));
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
SoundStop(gv_midNydusSound1, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace01.sc2map — MapScript.galaxy:6765
UnitSetFacing(gv_hyperion, PointGetFacing(PointFromId(80)), 0.0);
UnitIssueOrder(gv_hyperion, Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
libSwaC_gf_ClearAnimationwithblendtime(c_animNameDefault, gv_playerBase, 0.0);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:8244
RegionPlayableMapSet(RegionFromId(24));
UIAlertClear(gv_p01_USER);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropLifePercent, 100.0);
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2map — MapScript.galaxy:8644
RegionPlayableMapSet(RegionFromId(14));
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_RestoreUnitSelection(gv_p01_USER);
CameraApplyInfo(gv_p01_USER, CameraInfoDefault(), 0.0, -1, 10.0, true);
CameraPan(gv_p01_USER, CameraInfoGetTarget(CameraInfoFromId(1200)), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus01.sc2map — MapScript.galaxy:7461
UnitSetPropertyFixed(gv_kerrigan, c_unitPropEnergyPercent, 100.0);
libSwaC_gf_EnableDisableZerglingRespawn(true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_introCinematicCompleted == true)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9833
UnitSetPropertyFixed(auto902A17C3_var, c_unitPropEnergyPercent, 100.0);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
if ((gv_victoryShotCompleted == true)) {
CameraSetData(PlayerGroupAll(), "ZoomedCamera");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus03.sc2map — MapScript.galaxy:9918
UnitSetState(autoF153C975_var, c_unitStateInvulnerable, false);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
UnitSetState(gv_kerrigan, c_unitStateFidget, true);
gv_inCinematic = false;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:6244
UnitRemove(autoD77231FA_var);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pcampaigntest.sc2map/MapScript.galaxy:2358
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
RegionPlayableMapSet(RegionEntireMap());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:5703
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6552
libNtve_gf_ShowHideDoodadsInRegion(false, RegionFromId(117), "Purifier_StasisPods");
TerrainShowRegion(RegionFromId(117), true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
TriggerExecute(gt_MidSpawnPurifiersInstantlyNew, true, false);
TriggerEnable(gt_AssignPurifierUnitstoCinematicTemp, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:6390
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libVCMI_gf_AddMissionTipCampaign("VoidThrasher");
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(1), 6.0, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:7382
UnitSetPropertyFixed(auto81C39E94_var, c_unitPropEnergyPercent, 100.0);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
ObjectiveSetState(gv_objectiveDestroyZergBase2, c_objectiveStateHidden);
ObjectiveSetState(gv_objectiveDestroyZergBase3, c_objectiveStateHidden);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:6721
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
if ((gv_cinematicCompleted == false)) {
CameraShakeStop(gv_pLAYER_01_USER);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pcampaigntest.sc2map — MapScript.galaxy:2358
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
RegionPlayableMapSet(RegionEntireMap());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal01.sc2map — MapScript.galaxy:5703
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
if ((gv_cinematicCompleted == true)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:6552
libNtve_gf_ShowHideDoodadsInRegion(false, RegionFromId(117), "Purifier_StasisPods");
TerrainShowRegion(RegionFromId(117), true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
TriggerExecute(gt_MidSpawnPurifiersInstantlyNew, true, false);
TriggerEnable(gt_AssignPurifierUnitstoCinematicTemp, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras01.sc2map — MapScript.galaxy:6390
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libVCMI_gf_AddMissionTipCampaign("VoidThrasher");
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(1), 6.0, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar03.sc2map — MapScript.galaxy:7382
UnitSetPropertyFixed(auto81C39E94_var, c_unitPropEnergyPercent, 100.0);
}
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
ObjectiveSetState(gv_objectiveDestroyZergBase2, c_objectiveStateHidden);
ObjectiveSetState(gv_objectiveDestroyZergBase3, c_objectiveStateHidden);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:6721
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
if ((gv_cinematicCompleted == false)) {
CameraShakeStop(gv_pLAYER_01_USER);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:579
}
CameraSetData(PlayerGroupAll(), "Dflt");
libNtve_gf_RestoreUnitSelection(1);
if ((libVCMI_gf_PM_SoATargetingPauseEnabled() == true)) {
auto8A7C96C5_g = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod — base.stormdata/LibPEB1.galaxy:7592
UnitSelect(lv_medivac, lv_player, false);
UnitSelect(libGame_gv_players[lv_player].lv_heroUnit, lv_player, true);
libNtve_gf_RestoreUnitSelection(lv_player);
libGame_gf_CameraUpdateCameraForPlayer(lv_player);
Wait(2.25, c_timeGame);
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameDataHelperLib.galaxy:16099
UnitSelect(lv_dropship, lv_cargoPlayer, false);
UnitSelect(libGame_gv_players[lv_cargoPlayer].lv_heroUnit, lv_cargoPlayer, true);
libNtve_gf_RestoreUnitSelection(lv_cargoPlayer);
}
else {
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/StartingExperienceLib.galaxy:684
lv_itPlayer = PlayerGroupNextPlayer(auto0202F0E6_g, lv_itPlayer);
if (lv_itPlayer<0) { break; }
libNtve_gf_RestoreUnitSelection(lv_itPlayer);
}
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nova02.sc2map/MapScript.galaxy:5926
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
PlayerModifyPropertyInt(gv_pLAYER_01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 250);
PlayerModifyPropertyInt(gv_pLAYER_01_USER, c_playerPropVespene, c_playerPropOperSetTo, 50);
mods/novastoryassets.sc2mod — base3.sc2maps/maps/campaign/nova/nova07.sc2map/MapScript.galaxy:10374
TriggerExecute(gt_SetupStage02Ambiences, true, false);
CameraShakeStop(gv_pLAYER_01_USER);
libNtve_gf_RestoreUnitSelection(gv_pLAYER_01_USER);
CameraRestore(gv_pLAYER_01_USER, 0.0, -1, 10);
ObjectiveShow(gv_objectiveDestroyZergBase5, PlayerGroupAll(), false);