# Clear Unit Selection
Grammar — Deselect all units for player player
Flags —Native
|Action
Clears all unit selections for a player.
# Arguments
int
— Player
Returns — void
native void UnitClearSelection(int inPlayer);
# Related
Category: Selection / Unit Selection
- Subgroup Index —
int
— UnitSubgroupIndexSelected - Selected Subgroup Units —
unitgroup
— UnitSubgroupSelected - Select/Deselect Unit —
void
— UnitSelect - Select Next Subgroup —
void
— UnitSubgroupIndexNext - Select Previous Subgroup —
void
— UnitSubgroupIndexPrevious - Select/Deselect Unit Group —
void
— UnitGroupSelect - Clear Unit Selection —
void
— UnitClearSelection - Unit Is Selected —
bool
— UnitIsSelected - Unit Type Is Selected —
bool
— libNtve_gf_UnitTypeIsSelected - Selected Units —
unitgroup
— UnitGroupSelected - Unit Is Selected —
void
— TriggerAddEventUnitSelected - Store Unit Selection —
void
— libNtve_gf_StoreUnitSelection - Restore Unit Selection —
void
— libNtve_gf_RestoreUnitSelection - Flash Unit Selection —
void
— UnitFlashSelection
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6246
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5345
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameSetLighting("MeinhoffCampaignNight", 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6529
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("Haven");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5824
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5658
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5818
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7027
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12687
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5762
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4841
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5079
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("MarSaraCampaignDay");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5043
GameTimeOfDaySetLength(0.0);
TimerPause(gv_lavaTimer, true);
UnitClearSelection(gv_p01_USER);
UnitPauseAll(true);
AITimePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4243
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5231
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5557
TriggerExecute(gt_ResetNova, true, false);
RegionPlayableMapSet(RegionEntireMap());
UnitClearSelection(gv_pLAYER01_USER);
gf_HideUnitGroup(true, gv_p1Units);
gf_HideUnitGroup(true, gv_p2Units);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5956
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6236
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:670
Wait(0.1, c_timeGame);
VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(gv_pathingBlockerGroup01);
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2962
Wait(0.5, c_timeGame);
TriggerExecute(gt_Movement02Q, true, false);
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_mov_Marine01, gv_p01_USER, true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:3699
Wait(0.5, c_timeGame);
TriggerExecute(gt_Movement05Q, true, false);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4101
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4539
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5103
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5968
gv_con02_AllowMoreLines01 = true;
if ((UnitGroupHasUnit(UnitGroupSelected(gv_p01_USER), gv_con_SCV) == false)) {
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_con_SCV, gv_p01_USER, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6487
libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(173));
libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(178));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6909
gv_col_SCV = UnitLastCreated();
gf_CreateInfoText(gv_col_SCV);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:8547
}
UnitGroupLoopEnd();
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_pro_Barracks, gv_p01_USER, true);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 50);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5008
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5658
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6064
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
auto24160650_g = UnitGroup(null, c_playerAny, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
auto24160650_u = UnitGroupCount(auto24160650_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3931
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6073
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3678
UnitRemove(auto47DA19CB_var);
}
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5610
UnitRemove(auto947A56F1_var);
}
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7550
FogSetFallOff(0.35);
FogSetStartHeight((gv__4HeightOfLava - 7.0));
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12003
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4801
GameSetBackground(c_backgroundFixed, "CharSkyBox", 100.0);
UnitClearSelection(gv_pLAYER_USER);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
PlayerModifyPropertyInt(gv_pLAYER_USER, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5554
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
UnitClearSelection(gv_pLAYER_USER);
PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
DialogControlSetEnabled(libNtve_gf_ScreenButton(1), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9863
libNtve_gf_GlobalCinematicSetting(true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7047
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6596
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_PLAYER);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:306
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:275
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:288
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:6246
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:5345
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameSetLighting("MeinhoffCampaignNight", 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:6529
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("Haven");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5824
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:5658
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:5818
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:7027
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12687
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:5762
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:4841
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:5079
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameSetToDLighting("MarSaraCampaignDay");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:5043
GameTimeOfDaySetLength(0.0);
TimerPause(gv_lavaTimer, true);
UnitClearSelection(gv_p01_USER);
UnitPauseAll(true);
AITimePause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:4243
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:5231
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:5557
TriggerExecute(gt_ResetNova, true, false);
RegionPlayableMapSet(RegionEntireMap());
UnitClearSelection(gv_pLAYER01_USER);
gf_HideUnitGroup(true, gv_p1Units);
gf_HideUnitGroup(true, gv_p2Units);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:5956
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:6236
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:670
Wait(0.1, c_timeGame);
VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(gv_pathingBlockerGroup01);
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2962
Wait(0.5, c_timeGame);
TriggerExecute(gt_Movement02Q, true, false);
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_mov_Marine01, gv_p01_USER, true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:3699
Wait(0.5, c_timeGame);
TriggerExecute(gt_Movement05Q, true, false);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4101
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4539
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:5103
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:5968
gv_con02_AllowMoreLines01 = true;
if ((UnitGroupHasUnit(UnitGroupSelected(gv_p01_USER), gv_con_SCV) == false)) {
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_con_SCV, gv_p01_USER, true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:6487
libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(173));
libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(178));
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:6909
gv_col_SCV = UnitLastCreated();
gf_CreateInfoText(gv_col_SCV);
UnitClearSelection(gv_p01_USER);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
while (!UnitGroupLoopDone()) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:8547
}
UnitGroupLoopEnd();
UnitClearSelection(gv_p01_USER);
UnitSelect(gv_pro_Barracks, gv_p01_USER, true);
PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 50);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:5008
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5658
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:6064
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
auto24160650_g = UnitGroup(null, c_playerAny, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
auto24160650_u = UnitGroupCount(auto24160650_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3931
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:6073
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:3678
UnitRemove(auto47DA19CB_var);
}
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:5610
UnitRemove(auto947A56F1_var);
}
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:7550
FogSetFallOff(0.35);
FogSetStartHeight((gv__4HeightOfLava - 7.0));
UnitClearSelection(gv_p1_USER);
UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
UIAlertClear(gv_p1_USER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:12003
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:4801
GameSetBackground(c_backgroundFixed, "CharSkyBox", 100.0);
UnitClearSelection(gv_pLAYER_USER);
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
PlayerModifyPropertyInt(gv_pLAYER_USER, c_playerPropMinerals, c_playerPropOperSetTo, 5000);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2map — MapScript.galaxy:5554
libNtve_gf_GlobalCinematicSetting(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
UnitClearSelection(gv_pLAYER_USER);
PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
DialogControlSetEnabled(libNtve_gf_ScreenButton(1), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9863
libNtve_gf_GlobalCinematicSetting(true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:7047
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2map — MapScript.galaxy:6596
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_PLAYER);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:306
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:275
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:288
void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
// Implementation
UnitClearSelection(gv_pLAYER_USER);
UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
while (!UnitGroupLoopDone()) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:847
Wait(1.0, c_timeReal);
libSwaC_gf_CinematicModeSwarmCampaign(true, 1.0);
UnitClearSelection(gv_pLAYER_01_USER);
CameraPan(gv_pLAYER_01_USER, gv_backupPoint, 3.0, -1, 10.0, false);
autoCAE4E31E_val = gv_backupPoint;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3811
VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
libSwaC_gf_HidePlanetPortrait();
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(gv_splitterStartGroup, gv_pLAYER_01_USER, true);
lv_fadeDuration = 1.0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3869
VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
libSwaC_gf_HidePlanetPortrait();
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(gv_splitterStartGroup, gv_pLAYER_01_USER, true);
lv_fadeDuration = 1.5;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4142
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
libSwaC_gf_EnableCampaignTechUnit(true, "BanelingA", gv_pLAYER_01_USER);
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(lv_banelings, gv_pLAYER_01_USER, true);
RegionPlayableMapSet(RegionFromId(6));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4211
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
UnitClearSelection(gv_pLAYER_01_USER);
gv_cinematicHiddenUnits = UnitGroupEmpty();
gv_cinematicTempUnits = UnitGroupEmpty();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4434
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(RegionGetCenter(RegionFromId(11)), DistanceBetweenPoints(UnitGetPosition(UnitLastCreated()), RegionGetCenter(RegionFromId(7))), AngleBetweenPoints(RegionGetCenter(RegionFromId(7)), UnitGetPosition(UnitLastCreated())))), c_orderQueueReplace);
}
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(gv_hunterPlayerUnitGroup, gv_pLAYER_01_USER, true);
if ((gv_cinematicCompleted == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4504
TriggerEnable(gt_LavaDamage, false);
CameraShakeStop(gv_pLAYER_01_USER);
UnitClearSelection(gv_pLAYER_01_USER);
UnitPauseAll(true);
gv_cinematicHiddenUnits = UnitGroupEmpty();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:971
UnitGroupLoopEnd();
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationDefault);
UnitClearSelection(gv_pLAYER_01_USER);
CameraPan(gv_pLAYER_01_USER, gv_backupPoint, 3.0, -1, 10.0, false);
auto14866990_val = gv_backupPoint;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:2481
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerPlayerUnits);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:4661
else {
}
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(gv_lurkerPlayerUnits, gv_pLAYER_01_USER, true);
if ((gv_cinematicCompleted == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:4780
libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1002
Wait(4.0, c_timeGame);
gv_backupSuppressed = false;
UnitClearSelection(gv_pLAYER_01_USER);
UnitGroupSelect(gv_mutaliskGroup, gv_pLAYER_01_USER, true);
TriggerEnable(gt_BroodLordReinforcements1, true);