# Clear Unit Selection

Grammar — Deselect all units for player player
FlagsNative | Action

Clears all unit selections for a player.

# Arguments

  • int — Player

Returns — void

native void UnitClearSelection(int inPlayer);

Category: Selection / Unit Selection

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6246

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5345

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameSetLighting("MeinhoffCampaignNight", 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6529

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameSetToDLighting("Haven");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5824

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5658

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5818

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7027

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12687

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5762

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4841

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5079

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameSetToDLighting("MarSaraCampaignDay");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5043

    GameTimeOfDaySetLength(0.0);
    TimerPause(gv_lavaTimer, true);
    UnitClearSelection(gv_p01_USER);
    UnitPauseAll(true);
    AITimePause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4243

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5231

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5557

    TriggerExecute(gt_ResetNova, true, false);
    RegionPlayableMapSet(RegionEntireMap());
    UnitClearSelection(gv_pLAYER01_USER);
    gf_HideUnitGroup(true, gv_p1Units);
    gf_HideUnitGroup(true, gv_p2Units);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5956

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6236

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:670

    Wait(0.1, c_timeGame);
    VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(gv_pathingBlockerGroup01);
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2962

    Wait(0.5, c_timeGame);
    TriggerExecute(gt_Movement02Q, true, false);
    UnitClearSelection(gv_p01_USER);
    UnitSelect(gv_mov_Marine01, gv_p01_USER, true);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:3699

    Wait(0.5, c_timeGame);
    TriggerExecute(gt_Movement05Q, true, false);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4101

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4539

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5103

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5968

    gv_con02_AllowMoreLines01 = true;
    if ((UnitGroupHasUnit(UnitGroupSelected(gv_p01_USER), gv_con_SCV) == false)) {
        UnitClearSelection(gv_p01_USER);
        UnitSelect(gv_con_SCV, gv_p01_USER, true);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6487

    libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(173));
    libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(178));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6909

    gv_col_SCV = UnitLastCreated();
    gf_CreateInfoText(gv_col_SCV);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:8547

    }
    UnitGroupLoopEnd();
    UnitClearSelection(gv_p01_USER);
    UnitSelect(gv_pro_Barracks, gv_p01_USER, true);
    PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 50);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5008

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5658

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6064

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    auto24160650_g = UnitGroup(null, c_playerAny, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    auto24160650_u = UnitGroupCount(auto24160650_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3931

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:6073

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:3678

        UnitRemove(auto47DA19CB_var);
    }
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:5610

        UnitRemove(auto947A56F1_var);
    }
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7550

    FogSetFallOff(0.35);
    FogSetStartHeight((gv__4HeightOfLava - 7.0));
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12003

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4801


    GameSetBackground(c_backgroundFixed, "CharSkyBox", 100.0);
    UnitClearSelection(gv_pLAYER_USER);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    PlayerModifyPropertyInt(gv_pLAYER_USER, c_playerPropMinerals, c_playerPropOperSetTo, 5000);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5554

    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    UnitClearSelection(gv_pLAYER_USER);
    PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
    DialogControlSetEnabled(libNtve_gf_ScreenButton(1), PlayerGroupAll(), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9863

    libNtve_gf_GlobalCinematicSetting(true);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7047

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6596

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_PLAYER);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:306

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:275

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:288

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2mapMapScript.galaxy:6246

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2mapMapScript.galaxy:5345

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameSetLighting("MeinhoffCampaignNight", 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2mapMapScript.galaxy:6529

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameSetToDLighting("Haven");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2mapMapScript.galaxy:5824

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2mapMapScript.galaxy:5658

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2mapMapScript.galaxy:5818

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2mapMapScript.galaxy:7027

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:12687

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2mapMapScript.galaxy:5762

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2mapMapScript.galaxy:4841

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2mapMapScript.galaxy:5079

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameSetToDLighting("MarSaraCampaignDay");

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2mapMapScript.galaxy:5043

    GameTimeOfDaySetLength(0.0);
    TimerPause(gv_lavaTimer, true);
    UnitClearSelection(gv_p01_USER);
    UnitPauseAll(true);
    AITimePause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2mapMapScript.galaxy:4243

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2mapMapScript.galaxy:5231

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:5557

    TriggerExecute(gt_ResetNova, true, false);
    RegionPlayableMapSet(RegionEntireMap());
    UnitClearSelection(gv_pLAYER01_USER);
    gf_HideUnitGroup(true, gv_p1Units);
    gf_HideUnitGroup(true, gv_p2Units);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:5956

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2mapMapScript.galaxy:6236

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:670

    Wait(0.1, c_timeGame);
    VisExploreArea(gv_p01_USER, RegionEntireMap(), false, false);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(gv_pathingBlockerGroup01);
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2962

    Wait(0.5, c_timeGame);
    TriggerExecute(gt_Movement02Q, true, false);
    UnitClearSelection(gv_p01_USER);
    UnitSelect(gv_mov_Marine01, gv_p01_USER, true);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:3699

    Wait(0.5, c_timeGame);
    TriggerExecute(gt_Movement05Q, true, false);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:4101

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:4539

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:5103

    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(191));
    libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(192));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:5968

    gv_con02_AllowMoreLines01 = true;
    if ((UnitGroupHasUnit(UnitGroupSelected(gv_p01_USER), gv_con_SCV) == false)) {
        UnitClearSelection(gv_p01_USER);
        UnitSelect(gv_con_SCV, gv_p01_USER, true);
    }

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:6487

    libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(173));
    libNtve_gf_CreateUnitsAtPoint2(1, "SCV", 0, gv_p01_USER, PointFromId(178));
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:6909

    gv_col_SCV = UnitLastCreated();
    gf_CreateInfoText(gv_col_SCV);
    UnitClearSelection(gv_p01_USER);
    UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    while (!UnitGroupLoopDone()) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:8547

    }
    UnitGroupLoopEnd();
    UnitClearSelection(gv_p01_USER);
    UnitSelect(gv_pro_Barracks, gv_p01_USER, true);
    PlayerModifyPropertyInt(gv_p01_USER, c_playerPropMinerals, c_playerPropOperSetTo, 50);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2mapMapScript.galaxy:5008

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:5658

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.2);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDaySetLength(0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2mapMapScript.galaxy:6064

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);
    auto24160650_g = UnitGroup(null, c_playerAny, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0);
    auto24160650_u = UnitGroupCount(auto24160650_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3931

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:6073

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:3678

        UnitRemove(auto47DA19CB_var);
    }
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:5610

        UnitRemove(auto947A56F1_var);
    }
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:7550

    FogSetFallOff(0.35);
    FogSetStartHeight((gv__4HeightOfLava - 7.0));
    UnitClearSelection(gv_p1_USER);
    UnitGroupSelect(UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p1_USER, true);
    UIAlertClear(gv_p1_USER);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:12003

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2mapMapScript.galaxy:4801


    GameSetBackground(c_backgroundFixed, "CharSkyBox", 100.0);
    UnitClearSelection(gv_pLAYER_USER);
    libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER_USER);
    PlayerModifyPropertyInt(gv_pLAYER_USER, c_playerPropMinerals, c_playerPropOperSetTo, 5000);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian03.sc2mapMapScript.galaxy:5554

    libNtve_gf_GlobalCinematicSetting(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.0);
    UnitClearSelection(gv_pLAYER_USER);
    PlayerSetState(gv_pLAYER_USER, c_playerStateXPGain, false);
    DialogControlSetEnabled(libNtve_gf_ScreenButton(1), PlayerGroupAll(), false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:9863

    libNtve_gf_GlobalCinematicSetting(true);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2mapMapScript.galaxy:7047

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2mapMapScript.galaxy:6596

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_PLAYER);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2mapMapScript.galaxy:306

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2mapMapScript.galaxy:275

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2mapMapScript.galaxy:288

void gf_HidePauseGetReadyPlayer (region lp_whichArea, unitgroup lp_showGroup) {
    // Implementation
    UnitClearSelection(gv_pLAYER_USER);
    UnitGroupLoopBegin(UnitGroupFilterRegion(gv_playerUnits, RegionEntireMap(), 0));
    while (!UnitGroupLoopDone()) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:847

    Wait(1.0, c_timeReal);
    libSwaC_gf_CinematicModeSwarmCampaign(true, 1.0);
    UnitClearSelection(gv_pLAYER_01_USER);
    CameraPan(gv_pLAYER_01_USER, gv_backupPoint, 3.0, -1, 10.0, false);
    autoCAE4E31E_val = gv_backupPoint;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3811

    VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
    libSwaC_gf_HidePlanetPortrait();
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(gv_splitterStartGroup, gv_pLAYER_01_USER, true);
    lv_fadeDuration = 1.0;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3869

    VisExploreArea(gv_pLAYER_01_USER, RegionEntireMap(), false, false);
    libSwaC_gf_HidePlanetPortrait();
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(gv_splitterStartGroup, gv_pLAYER_01_USER, true);
    lv_fadeDuration = 1.5;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4142

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, true);
    libSwaC_gf_EnableCampaignTechUnit(true, "BanelingA", gv_pLAYER_01_USER);
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(lv_banelings, gv_pLAYER_01_USER, true);
    RegionPlayableMapSet(RegionFromId(6));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4211

    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    gv_cinematicHiddenUnits = UnitGroupEmpty();
    gv_cinematicTempUnits = UnitGroupEmpty();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4434

        UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(RegionGetCenter(RegionFromId(11)), DistanceBetweenPoints(UnitGetPosition(UnitLastCreated()), RegionGetCenter(RegionFromId(7))), AngleBetweenPoints(RegionGetCenter(RegionFromId(7)), UnitGetPosition(UnitLastCreated())))), c_orderQueueReplace);
    }
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(gv_hunterPlayerUnitGroup, gv_pLAYER_01_USER, true);
    if ((gv_cinematicCompleted == true)) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4504

    TriggerEnable(gt_LavaDamage, false);
    CameraShakeStop(gv_pLAYER_01_USER);
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitPauseAll(true);
    gv_cinematicHiddenUnits = UnitGroupEmpty();

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:971

    UnitGroupLoopEnd();
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationDefault);
    UnitClearSelection(gv_pLAYER_01_USER);
    CameraPan(gv_pLAYER_01_USER, gv_backupPoint, 3.0, -1, 10.0, false);
    auto14866990_val = gv_backupPoint;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:2481

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
    UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerPlayerUnits);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:4661

    else {
    }
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(gv_lurkerPlayerUnits, gv_pLAYER_01_USER, true);
    if ((gv_cinematicCompleted == true)) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:4780

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:1002

    Wait(4.0, c_timeGame);
    gv_backupSuppressed = false;
    UnitClearSelection(gv_pLAYER_01_USER);
    UnitGroupSelect(gv_mutaliskGroup, gv_pLAYER_01_USER, true);
    TriggerEnable(gt_BroodLordReinforcements1, true);