# Store Unit Selection

Grammar — Store unit selection for player forPlayer|Player and storeOption|Store Option
FlagsAction

Stores which units a given player has selected. Use the “Restore Unit Selection” action to restore this selection.

# Arguments

Returns — void

void libNtve_gf_StoreUnitSelection(
	int lp_forPlayer,
	int lp_storeOption,
);

Category: Selection / Unit Selection

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5447

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5483

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6560

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3077

    TriggerExecute(gt_Computer01ButtonsHacked, true, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
    autoC1CCDDDD_u = UnitGroupCount(autoC1CCDDDD_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:3990

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_Computer02DefendersMove, true, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    auto48E250A9_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:4805

    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    autoF31D618A_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5247

    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    auto70458DD4_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5737

    }
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    autoF36C2F2E_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11598

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11979

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12177

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5306

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5511

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5166

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3643

    RegionPlayableMapSet(RegionFromId(7));
    CameraSave(gv_pLAYER01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5083

    CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5512

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5779

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7679

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9423

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9776

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10158

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10499

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10941

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11512

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5601

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6538

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6804

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:8885

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9292

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6708

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4732

    RegionPlayableMapSet(RegionFromId(11));
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:5134

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
    TimerPause(gv_zergFrenzyTimer, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6251

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_PLAYER);
    libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2mapMapScript.galaxy:5447

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2mapMapScript.galaxy:5483

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2mapMapScript.galaxy:6560

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:3077

    TriggerExecute(gt_Computer01ButtonsHacked, true, false);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    autoC1CCDDDD_g = UnitGroupFilterRegion(UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), RegionPlayableMap(), 0);
    autoC1CCDDDD_u = UnitGroupCount(autoC1CCDDDD_g, c_unitCountAll);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:3990

    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    TriggerExecute(gt_Computer02DefendersMove, true, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    auto48E250A9_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:4805

    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    autoF31D618A_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:5247

    }
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    auto70458DD4_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:5737

    }
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeTipAlertPanel, false);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMechanical) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_playerUnitGroup);
    autoF36C2F2E_g = gv_playerUnitGroup;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:11598

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:11979

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2mapMapScript.galaxy:12177

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2mapMapScript.galaxy:5306

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2mapMapScript.galaxy:5511

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2mapMapScript.galaxy:5166

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2mapMapScript.galaxy:3643

    RegionPlayableMapSet(RegionFromId(7));
    CameraSave(gv_pLAYER01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5083

    CameraSetValue(gv_pLAYER_01_USER, c_cameraValueShadowClip, 500.0, 0.0, -1, 10);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5512

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2mapMapScript.galaxy:5779

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2mapMapScript.galaxy:7679

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:9423

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:9776

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10158

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10499

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:10941

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2mapMapScript.galaxy:11512

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:5601

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:6538

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2mapMapScript.galaxy:6804

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_P01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_P01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:8885

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2mapMapScript.galaxy:9292

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2mapMapScript.galaxy:6708

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:4732

    RegionPlayableMapSet(RegionFromId(11));
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2mapMapScript.galaxy:5134

    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "RainEmitterMedium", c_animNameDefault, "Death", c_animFlagNonLooping, c_animTimeDefault);
    TimerPause(gv_zergFrenzyTimer, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul04.sc2mapMapScript.galaxy:6251

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_PLAYER);
    libNtve_gf_StoreUnitSelection(gv_p01_PLAYER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3930

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4495

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:5515

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5124

    libSwaC_gf_CinematicModeSwarmCampaign(true, c_transitionDurationDefault);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5905

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:7353

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libSwaC_gf_EnableDisableZerglingRespawn(false);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:8951

    libSwaC_gf_CinematicModeSwarmCampaign(true, 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5863

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:5915

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal03.sc2map/MapScript.galaxy:5439

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_PLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_PLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_PLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:10402

    gv_inCinematic = true;
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:6377

    TimerPause(gv_s2_LockdownTimer, true);
    UnitKill(UnitFromId(445));
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_DoNotClearUnitSelection);
    libNtve_gf_PauseUnit(gv_kerrigan, true);
    libNtve_gf_MakeUnitInvulnerable(gv_kerrigan, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11481

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:11855

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12148

    EnvironmentShow(c_environmentTerrain, true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackground");
    libNtve_gf_RemoveDoodadsinRegion(RegionEntireMap(), "UmojanLabTramBackgroundNaturalCliffs");

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8922

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameSetLighting("DesertWorldNight", 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace01.sc2map/MapScript.galaxy:6485

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8033

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8334

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7291

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9579

    gv_inCinematic = true;
    gv_victoryShotChanneling = false;
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    gf_BossVictoryMovement(gv_bossLocation, gv_channelLocation);
    CameraInfoSetTarget(CameraInfoFromId(3850), PointWithOffsetPolar(gv_bossLocation, 4.0, 90.0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9635

    gv_inCinematic = true;
    gv_victoryShotChanneling = false;
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    gf_BossVictoryMovement(gv_bossLocation, gv_channelLocation);
    if ((RegionContainsPoint(RegionFromId(41), gv_bossLocation) == true)) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9691

    gv_inCinematic = true;
    gv_victoryShotChanneling = false;
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    gf_BossVictoryMovement(gv_bossLocation, gv_channelLocation);
    CameraInfoSetTarget(CameraInfoFromId(3995), PointWithOffsetPolar(gv_bossLocation, 3.0, 90.0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9736

    gv_victoryShotChanneling = false;
    SoundPlay(SoundLink("Zurvan_DeathRoar", -1), PlayerGroupAll(), 100.0, 0.0);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    gf_BossVictoryMovementZurvan(gv_bossLocation);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3996), 1.5, -1, 10.0, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10634

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryMusic, 100.0, 0.1);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    UnitKill(UnitFromId(3010));
    UnitKill(UnitFromId(305));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11071

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:11546

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12045

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:6037

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2mapMapScript.galaxy:3930

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2mapMapScript.galaxy:4495

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, 0);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2mapMapScript.galaxy:5515

    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_pLAYER_01_USER);
    libNtve_gf_StoreUnitSelection(gv_pLAYER_01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
    PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);