# Enable/Disable Leaderboard State
Grammar — enable|Enable/Disable state state for board|Leaderboard for players
Flags —Native
|Action
Enable/Disable a state for the specified leaderboard.
# Arguments
int
[ preset::Board ] — Boardplayergroup
— Playersint
[ preset::BoardState ] — Statebool
[ preset::Enable_Disable_Option ] — Enable
Returns — void
native void BoardSetState(
int inBoard,
playergroup inPlayers,
int inState,
bool inVal,
);
# Related
Category: Leaderboard / Format
- [F] —
void
— Set Leaderboard Sort Column — ( BoardSort ) - [F] —
void
— Set Leaderboard Groups — ( BoardSetGroupCount ) - [F] —
void
— Set Leaderboard Group For Row — ( BoardRowSetGroup ) - [F] —
void
— Set Leaderboard Column Width — ( BoardSetColumnWidth ) - [F] —
void
— Set Leaderboard Rows — ( BoardSetRowCount ) - [F] —
void
— Set Leaderboard Columns — ( BoardSetColumnCount ) - [F] —
void
— Enable/Disable Leaderboard State — ( BoardSetState ) - [F] —
void
— Show/Hide Leaderboard Minimize Button — ( BoardMinimizeShow ) - [F] —
void
— Set Leaderboard Minimize Button Color — ( BoardMinimizeSetColor ) - [F] —
void
— Turn Leaderboard Minimize Button On/Off — ( BoardMinimizeEnable ) - [F] —
void
— Minimize Leaderboard — ( BoardMinimizeSetState )
# Examples
# campaigns/liberty.sc2campaign
// L1058
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L1059
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
// L1113
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L1114
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
// L1357
BoardSetState(gv_merc_Contract_Price_Board, PlayerGroupAll(), c_boardStateShowTitle, false)
// L2653
BoardSetState(gv_uploadBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L2654
BoardSetState(gv_uploadBoard, PlayerGroupAll(), c_boardStateShowHeader, false)
// L1333
BoardSetState(gv_mineralBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1334
BoardSetState(gv_mineralBoard, PlayerGroupAll(), c_boardStateShowHeader, false)
// L1030
BoardSetState(gv_platformSpectresBOARD, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1031
BoardSetState(gv_platformSpectresBOARD, PlayerGroupAll(), c_boardStateShowHeader, false)
// L4086
BoardSetState(gv_leaderBoardDrops, PlayerGroupAll(), c_boardStateShowHeader, false)
// L4087
BoardSetState(gv_leaderBoardDrops, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1190
BoardSetState(gv_artifactBoard, PlayerGroupAll(), c_boardStateShowHeader, true)
// L1191
BoardSetState(gv_artifactBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L786
BoardSetState(gv_leaderboard, PlayerGroupAll(), c_boardStateShowHeader, true)
// L787
BoardSetState(gv_leaderboard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1357
BoardSetState(gv_merc_Contract_Price_Board, PlayerGroupAll(), c_boardStateShowTitle, false)
// L2653
BoardSetState(gv_uploadBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L2654
BoardSetState(gv_uploadBoard, PlayerGroupAll(), c_boardStateShowHeader, false)
// L1333
BoardSetState(gv_mineralBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1334
BoardSetState(gv_mineralBoard, PlayerGroupAll(), c_boardStateShowHeader, false)
// L1030
BoardSetState(gv_platformSpectresBOARD, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1031
BoardSetState(gv_platformSpectresBOARD, PlayerGroupAll(), c_boardStateShowHeader, false)
// L4086
BoardSetState(gv_leaderBoardDrops, PlayerGroupAll(), c_boardStateShowHeader, false)
// L4087
BoardSetState(gv_leaderBoardDrops, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1190
BoardSetState(gv_artifactBoard, PlayerGroupAll(), c_boardStateShowHeader, true)
// L1191
BoardSetState(gv_artifactBoard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L786
BoardSetState(gv_leaderboard, PlayerGroupAll(), c_boardStateShowHeader, true)
// L787
BoardSetState(gv_leaderboard, PlayerGroupAll(), c_boardStateShowTitle, false)
// L1058
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L1059
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
// L1113
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L1114
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
# mods/challenges.sc2mod
// L256
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L257
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
// L264
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L265
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, false)
# mods/core.sc2mod
// L3479
BoardSetState(lp_board, lp_players, c_boardStateShowing, true)
// L3482
BoardSetState(lp_board, lp_players, c_boardStateShowing, false)
# mods/novastoryassets.sc2mod
// L2536
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L2538
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, true)
// L2546
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowing, true)
// L2536
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowTitle, false)
// L2538
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowHeader, true)
// L2546
BoardSetState(BoardLastCreated(), PlayerGroupAll(), c_boardStateShowing, true)