# Set Purchase Item Cost
Grammar — Set the cost of purchaseItem to cost
Flags —Native|Action
Sets the cost for the specified purchase item.
# Arguments
int<preset::PurchaseItem> — Purchase Itemint— Cost
Returns — void
native void PurchaseItemSetCost(
int inPurchaseItemId,
int inCost,
);
# Related
Category: Story / Tech Purchase Panel / Purchase Items
- Create Purchase Item —
int<preset::PurchaseItem> — PurchaseItemCreate - Last Created Purchase Item —
int<preset::PurchaseItem> — PurchaseItemLastCreated - Destroy Purchase Item —
void— PurchaseItemDestroy - Destroy All Purchase Items —
void— PurchaseItemDestroyAll - Set Purchase Item Name —
void— PurchaseItemSetNameText - Set Purchase Item Tooltip —
void— PurchaseItemSetTooltipText - Set Purchase Item Description —
void— PurchaseItemSetDescriptionText - Set Purchase Item Cost —
void— PurchaseItemSetCost - Set Purchase Item Slot —
void— PurchaseItemSetSlot - Set Purchase Item Icon —
void— PurchaseItemSetIconFilePath - Set Purchase Item Movie —
void— PurchaseItemSetMovieFilePath - Set Purchase Item Players —
void— PurchaseItemSetPlayerGroup - Set Purchase Item State —
void— PurchaseItemSetState - Set Purchase Item Recently Purchased —
void— PurchaseItemSetRecentlyPurchased
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:7639
PurchaseItemCreate(PlayerGroupAll(), libCamp_gv_tS_TechGroup_UI[(libCamp_gv_tS_Tech_GroupID[lv_techIndex])], libCamp_gf_StoryTechSlot(lv_indexTech));
libCamp_gv_tS_Tech_UI[lv_techIndex] = PurchaseItemLastCreated();
PurchaseItemSetCost(PurchaseItemLastCreated(), libCamp_gf_StoryTechCost(lv_indexTech));
PurchaseItemSetIconFilePath(PurchaseItemLastCreated(), libCamp_gf_StoryTechIcon(lv_indexTech));
PurchaseItemSetMovieFilePath(PurchaseItemLastCreated(), libCamp_gf_StoryTechMovie(lv_indexTech));