# Screen Button Dialog
Grammar — Screen button screenButtonID|ID dialog
Flags —Function
Returns the dialog the specified screen button belongs to.
# Arguments
int
— ScreenButtonID
Returns — int
[ dialog ]
int libNtve_gf_ScreenButtonDialog(int lp_screenButtonID);
# Related
Category: Dialog / Screen Button
- [F] —
void
— Display Screen Button — ( libNtve_gf_DisplayScreenButton ) - [F] —
void
— Show/Hide Screen Button — ( libNtve_gf_HideScreenButton ) - [F] —
void
— Flash Screen Button — ( libNtve_gf_FlashScreenButton ) - [F] —
void
— Stop Flashing Screen Button — ( libNtve_gf_StopFlashingScreenButton ) - [F] —
void
— Set Screen Button Border Image — ( libNtve_gf_SetScreenButtonBorderImage ) - [F] —
void
— Set Screen Button Flashing Border Image — ( libNtve_gf_SetScreenButtonFlashingBorderImage ) - [F] —
int
[ dialog ] — Screen Button Dialog — ( libNtve_gf_ScreenButtonDialog ) - [F] —
int
[ control ] — Screen Button — ( libNtve_gf_ScreenButton )
# Examples
# campaigns/liberty.sc2campaign
// L3038
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3158
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateLeftFloorGuns)
// L3163
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateRightFloorGuns)
// L3169
libNtve_gf_ScreenButtonDialog(gv_computer01Back)
// L3339
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3456
libNtve_gf_ScreenButtonDialog(gv_hacking01OneDot)
// L3458
libNtve_gf_ScreenButtonDialog(gv_hacking02OneDot)
// L3463
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01TwoDot)
// L3465
libNtve_gf_ScreenButtonDialog(gv_hackingProgress02TwoDot)
// L3470
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01ThreeDot)
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L1255
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1256
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1267
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L1268
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L3038
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3158
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateLeftFloorGuns)
// L3163
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateRightFloorGuns)
// L3169
libNtve_gf_ScreenButtonDialog(gv_computer01Back)
// L3339
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3456
libNtve_gf_ScreenButtonDialog(gv_hacking01OneDot)
// L3458
libNtve_gf_ScreenButtonDialog(gv_hacking02OneDot)
// L3463
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01TwoDot)
// L3465
libNtve_gf_ScreenButtonDialog(gv_hackingProgress02TwoDot)
// L3470
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01ThreeDot)
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L1255
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1256
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1267
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L1268
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
# mods/core.sc2mod
// L6195
libNtve_gf_ScreenButtonDialog(lv_iD)
// L6201
libNtve_gf_ScreenButtonDialog(lv_iD)
// L6209
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5309
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5315
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5323
libNtve_gf_ScreenButtonDialog(lv_iD)