# Screen Button Dialog

Grammar — Screen button screenButtonID|ID dialog
FlagsFunction

Returns the dialog the specified screen button belongs to.

# Arguments

  • int — ScreenButtonID

Returns — int [ dialog ]

int libNtve_gf_ScreenButtonDialog(int lp_screenButtonID);

Category: Dialog / Screen Button

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3038
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3158
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateLeftFloorGuns)
// L3163
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateRightFloorGuns)
// L3169
libNtve_gf_ScreenButtonDialog(gv_computer01Back)
// L3339
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3456
libNtve_gf_ScreenButtonDialog(gv_hacking01OneDot)
// L3458
libNtve_gf_ScreenButtonDialog(gv_hacking02OneDot)
// L3463
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01TwoDot)
// L3465
libNtve_gf_ScreenButtonDialog(gv_hackingProgress02TwoDot)
// L3470
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01ThreeDot)
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L1255
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1256
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1267
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L1268
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L3038
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3158
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateLeftFloorGuns)
// L3163
libNtve_gf_ScreenButtonDialog(gv_computer01DeactivateRightFloorGuns)
// L3169
libNtve_gf_ScreenButtonDialog(gv_computer01Back)
// L3339
libNtve_gf_ScreenButtonDialog(gv_computer01SecurityCam)
// L3456
libNtve_gf_ScreenButtonDialog(gv_hacking01OneDot)
// L3458
libNtve_gf_ScreenButtonDialog(gv_hacking02OneDot)
// L3463
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01TwoDot)
// L3465
libNtve_gf_ScreenButtonDialog(gv_hackingProgress02TwoDot)
// L3470
libNtve_gf_ScreenButtonDialog(gv_hackingProgress01ThreeDot)
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L16922
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonPlay))
// L22709
libNtve_gf_ScreenButtonDialog((ge_ScreenButtonID_ButtonBack))
// L1255
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1256
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Tutorial)
// L1267
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)
// L1268
libNtve_gf_ScreenButtonDialog(gv_replay_Transmission_ButtonID_Main)

# mods/core.sc2mod

NativeLib.galaxy

// L6195
libNtve_gf_ScreenButtonDialog(lv_iD)
// L6201
libNtve_gf_ScreenButtonDialog(lv_iD)
// L6209
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5309
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5315
libNtve_gf_ScreenButtonDialog(lv_iD)
// L5323
libNtve_gf_ScreenButtonDialog(lv_iD)