# Turn Animation Properties Off
Grammar — Turn animation properties prop|Animation Properties off for target
Flags —Action
Turn off a special animation property. The unit must have the specified animation properties turned on (which can be done through one of the Turn Animation Properties On actions). An example of an animation property is “Fly” for Terran production buildings.
# Arguments
actor
— Targetstring
[ modelanim ] — Properties
Returns — void
void libNtve_gf_TurnAnimationPropertiesOff(
actor lp_target,
string lp_prop,
);
# Related
Category: Animation / Basic
- [F] —
void
— Play Animation — ( libNtve_gf_PlayAnimation ) - [F] —
void
— Play Animation On Doodads In Region — ( libNtve_gf_PlayAnimationOnDoodadsInRegion ) - [F] —
void
— Kill Doodads In Region — ( libNtve_gf_KillDoodadsInRegion ) - [F] —
void
— Clear Animation — ( libNtve_gf_ClearAnimation ) - [F] —
void
— Clear Animation On Doodads In Region — ( libNtve_gf_ClearAnimationOnDoodadsInRegion ) - [F] —
void
— Turn Animation Properties On — ( libNtve_gf_TurnAnimationPropertiesOn ) - [F] —
void
— Turn Animation Properties On With Blend In/Out — ( libNtve_gf_TurnAnimationPropertiesOnWithBlendInOut ) - [F] —
void
— Turn Animation Properties Off — ( libNtve_gf_TurnAnimationPropertiesOff ) - [F] —
void
— Turn All Animation Properties Off — ( libNtve_gf_TurnAllAnimationPropertiesOff )
# Examples
# campaigns/liberty.sc2campaign
// L2770
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast")
// L3566
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L29527
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L31935
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L37531
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L2753
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph")
// L5646
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artifact), "Work")
// L2770
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast")
// L3566
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L29527
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L31935
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L37531
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L2753
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph")
// L5646
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artifact), "Work")
// L7612
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7613
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7614
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7615
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7635
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7640
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7612
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7613
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7614
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7615
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7635
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7640
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
# campaigns/swarmstory.sc2campaign
// L7768
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_eggUnit), "Cover")
// L9324
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitB), "Unpowered")
// L9328
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitA), "Unpowered")
# campaigns/swarmstoryutil.sc2mod
// L2928
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
# campaigns/void.sc2campaign
// L5299
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5365
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5299
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5365
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
# campaigns/voidstory.sc2campaign
// L1487
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
# mods/heroesdata.stormmod
// L6359
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(EventUnitTargetUnit()), "Work")
# mods/missionpacks/novacampaign.sc2mod
// L1335
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)