# Turn Animation Properties Off

Grammar — Turn animation properties prop|Animation Properties off for target
FlagsAction

Turn off a special animation property. The unit must have the specified animation properties turned on (which can be done through one of the Turn Animation Properties On actions). An example of an animation property is “Fly” for Terran production buildings.

# Arguments

  • actor — Target
  • string [ modelanim ] — Properties

Returns — void

void libNtve_gf_TurnAnimationPropertiesOff(
	actor lp_target,
	string lp_prop,
);

Category: Animation / Basic

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2770
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast")
// L3566
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L29527
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L31935
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L37531
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L2753
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph")
// L5646
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artifact), "Work")
// L2770
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_scientist), "Fast")
// L3566
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L29527
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L31935
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Listen")
// L37531
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L2753
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_targetDiamondback), "Stand Morph")
// L5646
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artifact), "Work")
// L7612
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7613
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7614
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7615
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7635
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7640
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7612
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7613
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7614
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7615
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")
// L7635
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Work")
// L7640
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Work")

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L7768
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lv_eggUnit), "Cover")
// L9324
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitB), "Unpowered")
// L9328
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(libSwaC_gv_zS_ArmyCustomEvolutionUnitA), "Unpowered")

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2928
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)

# campaigns/void.sc2campaign

MapScript.galaxy

// L5299
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5365
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5299
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")
// L5365
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(gv_artanis), "Inferior")

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1487
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)

# mods/heroesdata.stormmod

MapMechanicsLib.galaxy

// L6359
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(EventUnitTargetUnit()), "Work")

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L1335
libNtve_gf_TurnAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_unit), lp_property)