# Turn Animation Properties On
Grammar — Turn animation properties prop|Animation Properties on for target
Flags —Action
Enable a special animation property. The unit must be set up to use the specified animation property. An example of an animation property is “Fly” for Terran production buildings. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.
# Arguments
actor
— Targetstring
[ modelanim ] — Properties
Returns — void
void libNtve_gf_TurnAnimationPropertiesOn(
actor lp_target,
string lp_prop,
);
# Related
Category: Animation / Basic
- [F] —
void
— Play Animation — ( libNtve_gf_PlayAnimation ) - [F] —
void
— Play Animation On Doodads In Region — ( libNtve_gf_PlayAnimationOnDoodadsInRegion ) - [F] —
void
— Kill Doodads In Region — ( libNtve_gf_KillDoodadsInRegion ) - [F] —
void
— Clear Animation — ( libNtve_gf_ClearAnimation ) - [F] —
void
— Clear Animation On Doodads In Region — ( libNtve_gf_ClearAnimationOnDoodadsInRegion ) - [F] —
void
— Turn Animation Properties On — ( libNtve_gf_TurnAnimationPropertiesOn ) - [F] —
void
— Turn Animation Properties On With Blend In/Out — ( libNtve_gf_TurnAnimationPropertiesOnWithBlendInOut ) - [F] —
void
— Turn Animation Properties Off — ( libNtve_gf_TurnAnimationPropertiesOff ) - [F] —
void
— Turn All Animation Properties Off — ( libNtve_gf_TurnAllAnimationPropertiesOff )
# Examples
# campaigns/liberty.sc2campaign
// L771
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(auto33545EAB_var), "Morph")
// L5008
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_warbot), "Fidget")
// L3563
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L8117
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(lp_actor)), lv_animprop)
// L8523
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_charConsole), "B")
// L14070
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Cover")
// L14075
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L19856
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1029)), "Cover")
// L19857
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1025)), "Cover")
// L19858
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover")
// L33836
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHanson)), "Angry")
// L36701
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHorner)), "Angry")
// L366
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_prisoner), "Work")
// L737
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(autoAE243F6A_var), "Stand Morph")
// L771
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(auto33545EAB_var), "Morph")
// L5008
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_warbot), "Fidget")
// L3563
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L8117
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(lp_actor)), lv_animprop)
// L8523
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_charConsole), "B")
// L14070
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Cover")
// L14075
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L19856
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1029)), "Cover")
// L19857
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1025)), "Cover")
// L19858
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover")
// L33836
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHanson)), "Angry")
// L36701
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHorner)), "Angry")
// L366
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_prisoner), "Work")
// L737
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(autoAE243F6A_var), "Stand Morph")
// L6283
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(216)), "Scared")
// L6286
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(215)), "Scared")
// L7576
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7577
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Stand Attached Work")
// L7581
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7582
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Stand Attached Work")
// L401
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Hotspot - Char - Warfield's Compound")), "Work")
// L6283
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(216)), "Scared")
// L6286
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(215)), "Scared")
// L7576
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7577
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Stand Attached Work")
// L7581
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7582
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Stand Attached Work")
// L401
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Hotspot - Char - Warfield's Compound")), "Work")
# campaigns/swarmstory.sc2campaign
// L7763
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_eggUnit), "Cover")
// L8937
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitLastCreated()), "Unpowered")
// L8962
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitLastCreated()), "Unpowered")
# campaigns/swarmstoryutil.sc2mod
// L2925
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
# campaigns/voidstory.sc2campaign
// L1484
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
# mods/heroesdata.stormmod
// L6312
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(EventUnitTargetUnit()), "Work")
# mods/missionpacks/novacampaign.sc2mod
// L1332
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)