# Turn Animation Properties On

Grammar — Turn animation properties prop|Animation Properties on for target
FlagsAction

Enable a special animation property. The unit must be set up to use the specified animation property. An example of an animation property is “Fly” for Terran production buildings. Use the Turn Animation Properties Off action to turn off the property that was turned on by this action.

# Arguments

  • actor — Target
  • string [ modelanim ] — Properties

Returns — void

void libNtve_gf_TurnAnimationPropertiesOn(
	actor lp_target,
	string lp_prop,
);

Category: Animation / Basic

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L771
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(auto33545EAB_var), "Morph")
// L5008
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_warbot), "Fidget")
// L3563
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L8117
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(lp_actor)), lv_animprop)
// L8523
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_charConsole), "B")
// L14070
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Cover")
// L14075
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L19856
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1029)), "Cover")
// L19857
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1025)), "Cover")
// L19858
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover")
// L33836
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHanson)), "Angry")
// L36701
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHorner)), "Angry")
// L366
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_prisoner), "Work")
// L737
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(autoAE243F6A_var), "Stand Morph")
// L771
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(auto33545EAB_var), "Morph")
// L5008
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_warbot), "Fidget")
// L3563
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)
// L8117
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(lp_actor)), lv_animprop)
// L8523
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gv_charConsole), "B")
// L14070
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorRaynor)), "Cover")
// L14075
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorTychus)), "Cover")
// L19856
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1029)), "Cover")
// L19857
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1025)), "Cover")
// L19858
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover")
// L33836
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHanson)), "Angry")
// L36701
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(gf_ActorUnit(ge_ActorID_ActorHorner)), "Angry")
// L366
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_prisoner), "Work")
// L737
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(autoAE243F6A_var), "Stand Morph")
// L6283
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(216)), "Scared")
// L6286
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(215)), "Scared")
// L7576
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7577
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Stand Attached Work")
// L7581
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7582
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Stand Attached Work")
// L401
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Hotspot - Char - Warfield's Compound")), "Work")
// L6283
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(216)), "Scared")
// L6286
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(215)), "Scared")
// L7576
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(6)), "Work")
// L7577
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(58)), "Stand Attached Work")
// L7581
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(323)), "Work")
// L7582
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(338)), "Stand Attached Work")
// L401
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lib281DEC45_gf_CharacterUnit("Hotspot - Char - Warfield's Compound")), "Work")

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L7763
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lv_eggUnit), "Cover")
// L8937
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitLastCreated()), "Unpowered")
// L8962
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitLastCreated()), "Unpowered")

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2925
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1484
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)

# mods/heroesdata.stormmod

MapMechanicsLib.galaxy

// L6312
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(EventUnitTargetUnit()), "Work")

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L1332
libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(lp_unit), lp_property)