# Turn All Animation Properties Off
Grammar — Clear all animation properties for target
Flags —Action
Clears any set animation properties for the chosen target. An example of an animation property is “Fly” for Terran production buildings.
# Arguments
actor
— Target
Returns — void
void libNtve_gf_TurnAllAnimationPropertiesOff(
actor lp_target,
);
# Related
Category: Animation / Basic
- Play Animation —
void
— libNtve_gf_PlayAnimation - Play Animation On Doodads In Region —
void
— libNtve_gf_PlayAnimationOnDoodadsInRegion - Kill Doodads In Region —
void
— libNtve_gf_KillDoodadsInRegion - Clear Animation —
void
— libNtve_gf_ClearAnimation - Clear Animation On Doodads In Region —
void
— libNtve_gf_ClearAnimationOnDoodadsInRegion - Turn Animation Properties On —
void
— libNtve_gf_TurnAnimationPropertiesOn - Turn Animation Properties On With Blend In/Out —
void
— libNtve_gf_TurnAnimationPropertiesOnWithBlendInOut - Turn Animation Properties Off —
void
— libNtve_gf_TurnAnimationPropertiesOff - Turn All Animation Properties Off —
void
— libNtve_gf_TurnAllAnimationPropertiesOff
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:462
// Automatic Variable Declarations
// Implementation
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1772
UnitSetTeamColorIndex(auto6C9C88B3_var, 11);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(auto6C9C88B3_var), 0.0, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1858
UnitSetTeamColorIndex(autoDC337D76_var, 11);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(autoDC337D76_var), 0.0, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:462
// Automatic Variable Declarations
// Implementation
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1772
UnitSetTeamColorIndex(auto6C9C88B3_var, 11);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(auto6C9C88B3_var), 0.0, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1858
UnitSetTeamColorIndex(autoDC337D76_var, 11);
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var));
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(autoDC337D76_var), 0.0, 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:611
libNtve_gf_SendActorMessageToUnit(lp_construct, "Signal Activate");
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct));
if ((lp_awakenInstantly == false)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:611
libNtve_gf_SendActorMessageToUnit(lp_construct, "Signal Activate");
libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault);
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct));
if ((lp_awakenInstantly == false)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);