# Turn All Animation Properties Off
Grammar — Clear all animation properties for target
Flags —Action
Clears any set animation properties for the chosen target. An example of an animation property is “Fly” for Terran production buildings.
# Arguments
actor
— Target
Returns — void
void libNtve_gf_TurnAllAnimationPropertiesOff(
actor lp_target,
);
# Related
Category: Animation / Basic
- [F] —
void
— Play Animation — ( libNtve_gf_PlayAnimation ) - [F] —
void
— Play Animation On Doodads In Region — ( libNtve_gf_PlayAnimationOnDoodadsInRegion ) - [F] —
void
— Kill Doodads In Region — ( libNtve_gf_KillDoodadsInRegion ) - [F] —
void
— Clear Animation — ( libNtve_gf_ClearAnimation ) - [F] —
void
— Clear Animation On Doodads In Region — ( libNtve_gf_ClearAnimationOnDoodadsInRegion ) - [F] —
void
— Turn Animation Properties On — ( libNtve_gf_TurnAnimationPropertiesOn ) - [F] —
void
— Turn Animation Properties On With Blend In/Out — ( libNtve_gf_TurnAnimationPropertiesOnWithBlendInOut ) - [F] —
void
— Turn Animation Properties Off — ( libNtve_gf_TurnAnimationPropertiesOff ) - [F] —
void
— Turn All Animation Properties Off — ( libNtve_gf_TurnAllAnimationPropertiesOff )
# Examples
# campaigns/liberty.sc2campaign
// L462
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback))
// L1772
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var))
// L1858
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var))
// L462
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback))
// L1772
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var))
// L1858
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var))
// L611
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct))
// L611
libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct))