# Turn All Animation Properties Off

Grammar — Clear all animation properties for target
FlagsAction

Clears any set animation properties for the chosen target. An example of an animation property is “Fly” for Terran production buildings.

# Arguments

  • actor — Target

Returns — void

void libNtve_gf_TurnAllAnimationPropertiesOff(
	actor lp_target,
);

Category: Animation / Basic

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:462

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1772

        UnitSetTeamColorIndex(auto6C9C88B3_var, 11);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault);
        libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var));
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
        SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(auto6C9C88B3_var), 0.0, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1858

        UnitSetTeamColorIndex(autoDC337D76_var, 11);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault);
        libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var));
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
        SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(autoDC337D76_var), 0.0, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2mapMapScript.galaxy:462

    // Automatic Variable Declarations
    // Implementation
    libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_diamondback));
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_diamondback), c_animNameDefault, "Stand Morph End", 0, c_animTimeDefault);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2mapMapScript.galaxy:1772

        UnitSetTeamColorIndex(auto6C9C88B3_var, 11);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault);
        libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(auto6C9C88B3_var));
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(auto6C9C88B3_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
        SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(auto6C9C88B3_var), 0.0, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2mapMapScript.galaxy:1858

        UnitSetTeamColorIndex(autoDC337D76_var, 11);
        libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault);
        libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(autoDC337D76_var));
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(autoDC337D76_var), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
        SoundPlayAtPoint(SoundLink("Thor_Movement", -1), PlayerGroupAll(), UnitGetPosition(autoDC337D76_var), 0.0, 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:611

    libNtve_gf_SendActorMessageToUnit(lp_construct, "Signal Activate");
    libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault);
    libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct));
    if ((lp_awakenInstantly == false)) {
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:611

    libNtve_gf_SendActorMessageToUnit(lp_construct, "Signal Activate");
    libNtve_gf_ClearAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault);
    libNtve_gf_TurnAllAnimationPropertiesOff(libNtve_gf_MainActorofUnit(lp_construct));
    if ((lp_awakenInstantly == false)) {
        libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_construct), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);