# Init Campaign Harvesting
Grammar — Initialize campaign harvesting for player player
Flags —Native|Action
Initializes harvesting for an AI player. This happens automatically when you call one of the Start Campaign AI actions.
# Arguments
int— Player
Returns — void
native void AIInitCampaignHarvest(int player);
# Related
Category: AI / MiscCampaign / Actions
- Pause AI Time —
void— AITimePause - Start Campaign AI For All Players —
void— CampaignInitAI - Start Campaign AI For Player —
void— AICampaignStart - Global Suicide —
void— AIGlobalSuicide - Enable/Disable Script Control For Unit —
void— AISetUnitScriptControlled - Enable/Disable Script Control For Unit Group —
void— AISetGroupScriptControlled - Enable/Disable Wave Use For Unit —
void— AISetUnitNotUsableInWaves - Enable/Disable Wave Use For Unit Group —
void— AISetGroupNotUsableInWaves - Enable/Disable Suicide For Unit —
void— AISetUnitSuicide - Enable/Disable Suicide For Unit Group —
void— AISetGroupSuicide - Remove Unit From All Waves —
void— AIRemoveUnitFromAnyWaves - Remove Unit Group From All Waves —
void— AIRemoveGroupFromAnyWaves - Remove Unit From All Waves And Set Home —
void— AIRemoveUnitFromAnyWavesAndSetHome - Remove Unit Group From All Waves And Set Home —
void— AIRemoveGroupFromAnyWavesAndSetHome - Init Campaign Towns —
void— AIInitCampaignTowns - Init Campaign Harvesting —
void— AIInitCampaignHarvest - Issue AI Order —
void— libNtve_gf_AICast
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:784
}
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:785
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:786
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:846
UnitBehaviorAddPlayer(UnitFromId(289), "ColonyInfestation", gv_p02_ZERG_LOW_GROUND_AI, 1);
UnitBehaviorAddPlayer(UnitFromId(290), "ColonyInfestation", gv_p02_ZERG_LOW_GROUND_AI, 1);
AIInitCampaignHarvest(gv_p02_ZERG_LOW_GROUND_AI);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:784
}
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:785
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:786
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS);
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:846
UnitBehaviorAddPlayer(UnitFromId(289), "ColonyInfestation", gv_p02_ZERG_LOW_GROUND_AI, 1);
UnitBehaviorAddPlayer(UnitFromId(290), "ColonyInfestation", gv_p02_ZERG_LOW_GROUND_AI, 1);
AIInitCampaignHarvest(gv_p02_ZERG_LOW_GROUND_AI);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:4004
Wait(1.0, c_timeAI);
}
AIInitCampaignHarvest(gv_p03_DOMINION_YELLOW);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map — MapScript.galaxy:4004
Wait(1.0, c_timeAI);
}
AIInitCampaignHarvest(gv_p03_DOMINION_YELLOW);
return true;
}
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:249
AIInitCampaignTowns(player);
AIInitCampaignHarvest(player);
AIHarvestRate(player, 1);
AISetNumScouts(player, 0);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:292
AIInitCampaignTowns(player);
AIInitCampaignHarvest(player);
AIHarvestRate(player, 1);
AISetNumScouts(player, 0);