# Init Campaign Harvesting
Grammar — Initialize campaign harvesting for player player
Flags —Native
|Action
Initializes harvesting for an AI player. This happens automatically when you call one of the Start Campaign AI actions.
# Arguments
int
— Player
Returns — void
native void AIInitCampaignHarvest(int player);
# Related
Category: AI / MiscCampaign / Actions
- [F] —
void
— Pause AI Time — ( AITimePause ) - [F] —
void
— Start Campaign AI For All Players — ( CampaignInitAI ) - [F] —
void
— Start Campaign AI For Player — ( AICampaignStart ) - [F] —
void
— Global Suicide — ( AIGlobalSuicide ) - [F] —
void
— Enable/Disable Script Control For Unit — ( AISetUnitScriptControlled ) - [F] —
void
— Enable/Disable Script Control For Unit Group — ( AISetGroupScriptControlled ) - [F] —
void
— Enable/Disable Wave Use For Unit — ( AISetUnitNotUsableInWaves ) - [F] —
void
— Enable/Disable Wave Use For Unit Group — ( AISetGroupNotUsableInWaves ) - [F] —
void
— Enable/Disable Suicide For Unit — ( AISetUnitSuicide ) - [F] —
void
— Enable/Disable Suicide For Unit Group — ( AISetGroupSuicide ) - [F] —
void
— Remove Unit From All Waves — ( AIRemoveUnitFromAnyWaves ) - [F] —
void
— Remove Unit Group From All Waves — ( AIRemoveGroupFromAnyWaves ) - [F] —
void
— Remove Unit From All Waves And Set Home — ( AIRemoveUnitFromAnyWavesAndSetHome ) - [F] —
void
— Remove Unit Group From All Waves And Set Home — ( AIRemoveGroupFromAnyWavesAndSetHome ) - [F] —
void
— Init Campaign Towns — ( AIInitCampaignTowns ) - [F] —
void
— Init Campaign Harvesting — ( AIInitCampaignHarvest ) - [F] —
void
— Issue AI Order — ( libNtve_gf_AICast )
# Examples
# campaigns/liberty.sc2campaign
// L784
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS)
// L785
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS)
// L786
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS)
// L846
AIInitCampaignHarvest(gv_p02_ZERG_LOW_GROUND_AI)
// L784
AIInitCampaignHarvest(gv_pLAYER02_PROTOSS)
// L785
AIInitCampaignHarvest(gv_pLAYER03_PROTOSS)
// L786
AIInitCampaignHarvest(gv_pLAYER04_PROTOSS)
// L846
AIInitCampaignHarvest(gv_p02_ZERG_LOW_GROUND_AI)
// L4004
AIInitCampaignHarvest(gv_p03_DOMINION_YELLOW)
// L4004
AIInitCampaignHarvest(gv_p03_DOMINION_YELLOW)
# mods/core.sc2mod
// L249
AIInitCampaignHarvest(player)
// L292
AIInitCampaignHarvest(player)