# Pause AI Time
Grammar — pause|Pause/Unpause AI time
Flags —Native
|Action
Pauses or unpauses the AI time. While paused, the controlling AI will idle. AI owned units will carry out their current actions, and then idle.
# Arguments
bool
<preset::PauseUnpauseOption> — Pause
Returns — void
native void AITimePause(bool inPause);
# Related
Category: AI / MiscCampaign / Actions
- Pause AI Time —
void
— AITimePause - Start Campaign AI For All Players —
void
— CampaignInitAI - Start Campaign AI For Player —
void
— AICampaignStart - Global Suicide —
void
— AIGlobalSuicide - Enable/Disable Script Control For Unit —
void
— AISetUnitScriptControlled - Enable/Disable Script Control For Unit Group —
void
— AISetGroupScriptControlled - Enable/Disable Wave Use For Unit —
void
— AISetUnitNotUsableInWaves - Enable/Disable Wave Use For Unit Group —
void
— AISetGroupNotUsableInWaves - Enable/Disable Suicide For Unit —
void
— AISetUnitSuicide - Enable/Disable Suicide For Unit Group —
void
— AISetGroupSuicide - Remove Unit From All Waves —
void
— AIRemoveUnitFromAnyWaves - Remove Unit Group From All Waves —
void
— AIRemoveGroupFromAnyWaves - Remove Unit From All Waves And Set Home —
void
— AIRemoveUnitFromAnyWavesAndSetHome - Remove Unit Group From All Waves And Set Home —
void
— AIRemoveGroupFromAnyWavesAndSetHome - Init Campaign Towns —
void
— AIInitCampaignTowns - Init Campaign Harvesting —
void
— AIInitCampaignHarvest - Issue AI Order —
void
— libNtve_gf_AICast
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5681
TechTreeUpgradeAddLevel(gv_p2_ZERG_ORANGE_NW, "zerglingmovementspeed", 1);
GameTimeOfDayPause(true);
AITimePause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4725
}
UnitPauseAll(true);
AITimePause(true);
TimerPause(gv_mainTimer, true);
TimerPause(gv_transitionToNight, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5946
}
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
AITimePause(true);
GameTimeOfDayPause(true);
libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER03_COLONIST, libNtve_ge_AllianceSetting_Neutral);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3901
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5595
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5828
GameTimeOfDaySetLength(0.0);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
AITimePause(true);
autoAC1D20D3_g = UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoAC1D20D3_u = UnitGroupCount(autoAC1D20D3_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5076
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
AIToggleBulliesInRegion(gv_p02_ORLAN_ENEMY, RegionEntireMap(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5069
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
libNtve_gf_ShowHideUnit(UnitFromId(2), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5912
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
UnitRemove(UnitFromId(1));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6582
}
UnitPauseAll(true);
AITimePause(true);
autoBC4FE2A3_g = UnitGroup("SCV", gv_p07_HORNERBASE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoBC4FE2A3_u = UnitGroupCount(autoBC4FE2A3_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6821
}
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7031
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
TriggerEnable(gt_OdinStompsStuff, false);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11097
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4600
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
autoCA11FDE1_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4646
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4845
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
AITimePause(true);
auto5F902E30_g = UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto5F902E30_u = UnitGroupCount(auto5F902E30_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4598
UnitRemove(UnitFromId(788));
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4741
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
auto9E678113_g = UnitGroup(null, gv_p01_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5045
UnitClearSelection(gv_p01_USER);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p02_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_victoryHiddenUnitGroup);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3935
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5000
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5235
GameTimeOfDaySetLength(0.0);
UnitPauseAll(true);
AITimePause(true);
auto78B76CF7_g = UnitGroup("Bunker", gv_p3_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto78B76CF7_u = UnitGroupCount(auto78B76CF7_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5548
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:3983
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4010
}
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4508
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "ShakurasSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5048
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(66), "ArtifactShrine", c_animNameDefault, "Stand A", c_animFlagPlayForever, c_animTimeDefault);
UnitPauseAll(true);
AITimePause(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5002
}
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5670
UnitPauseAll(true);
AITimePause(true);
UnitRemove(gv_tHEONEDRILL);
auto0C470240_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus03.sc2map/MapScript.galaxy:6427
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus04.sc2map/MapScript.galaxy:3299
UnitRemove(auto161216AC_var);
}
AITimePause(true);
GameTimeOfDayPause(true);
RegionPlayableMapSet(RegionEntireMap());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:4517
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CameraSetBounds(gv_fORCEGOOD_GUYS, gv_mapAreaNormal, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:6530
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7672
gv_inCinematic = true;
TimerPause(gv_dropPodTimer, true);
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7874
TriggerStop(gt_Fire01);
TimerPause(gv_dropPodTimer, false);
AITimePause(false);
TriggerEnable(gt_NydusAttack01, false);
autoECBBE355_g = gv_midHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:8464
TriggerStop(gt_DropPodallPodSpawnsQ);
TimerPause(gv_dropPodTimer, true);
AITimePause(true);
GameTimeOfDayPause(true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:12323
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
autoE4E62A5F_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5347
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5605
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
auto5989EE34_val = gv_cinematicNumber;
if (auto5989EE34_val == 1) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:5875
}
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_pLAYER_P01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6543
TriggerEnable(gt_RemoveUnits, true);
UnitPauseAll(true);
AITimePause(true);
auto5175C8CC_g = UnitGroup(null, c_playerAny, RegionFromId(8), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto5175C8CC_u = UnitGroupCount(auto5175C8CC_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6684
}
UnitPauseAll(false);
AITimePause(false);
auto7540E737_g = UnitGroup(null, gv_pLAYER_P10_LEVIATHAN, RegionFromId(13), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto7540E737_u = UnitGroupCount(auto7540E737_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:6808
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_pLAYER_P01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
auto922F1967_g = gv_victoryHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4557
UnitPauseAll(true);
AITimePause(true);
TriggerStop(gt_ZergAttackWavesMain);
TriggerStop(gt_ZergAttackWavesPersistent);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:4750
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
DialogControlSetEnabled(libNtve_gf_ScreenButton(1), PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian03.sc2map/MapScript.galaxy:5560
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "CharSkyBox", 100.0);
AITimePause(true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6042
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6312
}
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6701
gv_inCinematic = true;
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6899
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:7053
PlayerSetState(gv_p7_NEUTRAL, c_playerStateFidgetingEnabled, false);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
autoE04B1ABE_g = gv_victoryHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4345
gf_AddUpgradeForEnemies(1, "Burrow");
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BraxisAlphaSkyBox", 100.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4735
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
AITimePause(true);
auto0E2B94DC_g = gv_stage1InactivesGroup;
auto0E2B94DC_u = UnitGroupCount(auto0E2B94DC_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4969
UnitPauseAll(false);
libNtve_gf_ShowHideUnit(gv_zeratul, true);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:5139
CreepSetSpeed(c_creepSpeedDecay, 0.0);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
autoFF34189B_g = gv_victoryHiddenUnitGroup;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5459
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
auto58461EEE_g = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto58461EEE_u = UnitGroupCount(auto58461EEE_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:5467
UnitIssueOrder(auto58461EEE_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
AITimePause(true);
TechTreeUpgradeAddLevel(gv_p06_ZERG_SE, "zerglingmovementspeed", 1);
TechTreeUpgradeAddLevel(gv_p01_PLAYER, "Charge", 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6139
GameTimeOfDayPause(true);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, true);
AITimePause(false);
autoDCDF987B_g = UnitGroup("Assimilator", c_playerAny, RegionFromId(34), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoDCDF987B_u = UnitGroupCount(autoDCDF987B_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6254
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
AITimePause(true);
UnitPauseAll(true);
gv_midHiddenUnitGroup = UnitGroup(null, gv_p05_ZERG_NE, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6424
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, true);
AITimePause(false);
libNtve_gf_RestoreUnitSelection(gv_p01_PLAYER);
CameraRestore(gv_p01_PLAYER, 0.0, -1, 10);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6599
PlayerSetState(gv_p01_PLAYER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
AITimePause(true);
UnitPauseAll(true);
auto29778CC2_g = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterRawResource) | (1 << c_targetFilterHarvestableResource) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson01.sc2map — MapScript.galaxy:5681
TechTreeUpgradeAddLevel(gv_p2_ZERG_ORANGE_NW, "zerglingmovementspeed", 1);
GameTimeOfDayPause(true);
AITimePause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson02.sc2map — MapScript.galaxy:4725
}
UnitPauseAll(true);
AITimePause(true);
TimerPause(gv_mainTimer, true);
TimerPause(gv_transitionToNight, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5946
}
libLbty_gf_OrderWorkerstoGatherNearbyResources(RegionEntireMap(), gv_pLAYER01_USER);
AITimePause(true);
GameTimeOfDayPause(true);
libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER03_COLONIST, libNtve_ge_AllianceSetting_Neutral);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03b.sc2map — MapScript.galaxy:3901
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5595
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:5828
GameTimeOfDaySetLength(0.0);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
AITimePause(true);
autoAC1D20D3_g = UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoAC1D20D3_u = UnitGroupCount(autoAC1D20D3_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:5076
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
AIToggleBulliesInRegion(gv_p02_ORLAN_ENEMY, RegionEntireMap(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:5069
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
libNtve_gf_ShowHideUnit(UnitFromId(2), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:5912
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
UnitRemove(UnitFromId(1));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6582
}
UnitPauseAll(true);
AITimePause(true);
autoBC4FE2A3_g = UnitGroup("SCV", gv_p07_HORNERBASE, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoBC4FE2A3_u = UnitGroupCount(autoBC4FE2A3_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6821
}
UnitPauseAll(false);
AITimePause(false);
GameTimeOfDayPause(false);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:7031
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
TriggerEnable(gt_OdinStompsStuff, false);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, 0, 0), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:11097
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor01.sc2map — MapScript.galaxy:4600
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
autoCA11FDE1_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:4646
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:4845
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
AITimePause(true);
auto5F902E30_g = UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto5F902E30_u = UnitGroupCount(auto5F902E30_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor03.sc2map — MapScript.galaxy:4598
UnitRemove(UnitFromId(788));
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:4741
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
auto9E678113_g = UnitGroup(null, gv_p01_USER, null, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh01.sc2map — MapScript.galaxy:5045
UnitClearSelection(gv_p01_USER);
UnitPauseAll(true);
AITimePause(true);
gv_victoryHiddenUnitGroup = UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
libNtve_gf_AddUnitGroupToUnitGroup(UnitGroup(null, gv_p02_ZERG, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_victoryHiddenUnitGroup);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:3935
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:5000
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:5235
GameTimeOfDaySetLength(0.0);
UnitPauseAll(true);
AITimePause(true);
auto78B76CF7_g = UnitGroup("Bunker", gv_p3_DOMINION_RED, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto78B76CF7_u = UnitGroupCount(auto78B76CF7_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:5548
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:3983
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:4010
}
AITimePause(true);
TriggerStop(gt_CreepExpansion);
TriggerQueuePause(true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:4508
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "ShakurasSkyBox", 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:5048
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionFromId(66), "ArtifactShrine", c_animNameDefault, "Stand A", c_animFlagPlayForever, c_animTimeDefault);
UnitPauseAll(true);
AITimePause(true);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5002
}
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "XilSkybox", 100.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus02.sc2map — MapScript.galaxy:5670
UnitPauseAll(true);
AITimePause(true);
UnitRemove(gv_tHEONEDRILL);
auto0C470240_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus03.sc2map — MapScript.galaxy:6427
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus04.sc2map — MapScript.galaxy:3299
UnitRemove(auto161216AC_var);
}
AITimePause(true);
GameTimeOfDayPause(true);
RegionPlayableMapSet(RegionEntireMap());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:4517
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
CameraSetBounds(gv_fORCEGOOD_GUYS, gv_mapAreaNormal, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:6530
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7672
gv_inCinematic = true;
TimerPause(gv_dropPodTimer, true);
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7874
TriggerStop(gt_Fire01);
TimerPause(gv_dropPodTimer, false);
AITimePause(false);
TriggerEnable(gt_NydusAttack01, false);
autoECBBE355_g = gv_midHiddenUnitGroup;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:8464
TriggerStop(gt_DropPodallPodSpawnsQ);
TimerPause(gv_dropPodTimer, true);
AITimePause(true);
GameTimeOfDayPause(true);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:12323
gv_gameOver = true;
UnitPauseAll(true);
AITimePause(true);
GameTimeOfDayPause(true);
autoE4E62A5F_g = UnitGroup(null, gv_p1_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5347
gv_inCinematic = true;
gv_gameOver = true;
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:5605
GameTimeOfDayPause(true);
UnitPauseAll(true);
AITimePause(true);
auto5989EE34_val = gv_cinematicNumber;
if (auto5989EE34_val == 1) {