# AISetTacticalAttackTargetPoint
Flags —
Native
# Arguments
unit
— upoint
— t
Returns — void
native void AISetTacticalAttackTargetPoint(
unit u,
point t,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:752
// Queue an attack move towards the threat to make sure we path past a LOS blocker.
//
AISetTacticalAttackTargetPoint(aiUnit, there);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:728
// Queue an attack move towards the threat to make sure we path past a LOS blocker.
//
AISetTacticalAttackTargetPoint(aiUnit, there);
}