# Run Cinematic
Grammar — Run cinematic for players, and waitUntilDone|Wait/Don’t Wait until done
Flags —Native
|Action
Runs a cinematic defined through the Cinematics window in the editor. Use “Stop Cinematic” to stop the cinematic.
# Arguments
int
[ cinematic ] — Cinematicplayergroup
— Playersbool
[ preset::Trigger_Wait_Option ] — Wait Until Done
Returns — void
native void CinematicDataRun(
int id,
playergroup players,
bool waitUntilDone,
);
# Related
Category: Cinematics / Data Driven
- [F] —
void
— Run Cinematic — ( CinematicDataRun ) - [F] —
void
— Stop Cinematic — ( CinematicDataStop )
# Examples
— None found —