# Run Cinematic

Grammar — Run cinematic for players, and waitUntilDone|Wait/Don’t Wait until done
FlagsNative | Action

Runs a cinematic defined through the Cinematics window in the editor. Use “Stop Cinematic” to stop the cinematic.

# Arguments

  • int [ cinematic ] — Cinematic
  • playergroup — Players
  • bool [ preset::Trigger_Wait_Option ] — Wait Until Done

Returns — void

native void CinematicDataRun(
	int id,
	playergroup players,
	bool waitUntilDone,
);

Category: Cinematics / Data Driven

# Examples

— None found —