# Run Cinematic
Grammar — Run cinematic for players, and waitUntilDone|Wait/Don’t Wait until done
Flags —Native|Action
Runs a cinematic defined through the Cinematics window in the editor. Use “Stop Cinematic” to stop the cinematic.
# Arguments
int<cinematic> — Cinematicplayergroup— Playersbool<preset::Trigger_Wait_Option> — Wait Until Done
Returns — void
native void CinematicDataRun(
int id,
playergroup players,
bool waitUntilDone,
);
# Related
Category: Cinematics / Data Driven
- Run Cinematic —
void— CinematicDataRun - Stop Cinematic —
void— CinematicDataStop
# Examples
— None found —