# AISetNukeGhost
Flags —
Native
# Arguments
int
— lp_1string
— lp_2
Returns — void
native void AISetNukeGhost(int lp_1, string lp_2);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:9
//--------------------------------------------------------------------------------------------------
void AISetNukeConstants (int player) {
AISetNukeGhost(player, c_TU_Ghost);
AISetNukeNukeEffect(player, c_EF_Nuke);
AISetNukeCloak(player, c_TR_GhostCloak);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:14
}
AISetNukeGhost(player, c_TU_Ghost);
AISetNukeNukeEffect(player, c_EF_Nuke);
AISetNukeCloak(player, c_TR_GhostCloak);