# Enable/Disable Help Panel Tech Glossary Button

GrammarshowHide the units button in the help panel for players
FlagsNative | Action

Enables or disables the glossary button on the help panel for the specified players.

# Arguments

Returns — void

native void HelpPanelEnableTechGlossaryButton(
	playergroup inPlayerGroup,
	bool inEnable,
);

Category: UI / Help Panel

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:16723

    UISetCommandAllowed(PlayerGroupAll(), c_uiCommandAllowPings, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    StoryCreatePlanetPanel();
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1107

    UISetCommandAllowed(PlayerGroupAll(), c_uiCommandAllowPings, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    return true;
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:16723

    UISetCommandAllowed(PlayerGroupAll(), c_uiCommandAllowPings, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    StoryCreatePlanetPanel();
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1107

    UISetCommandAllowed(PlayerGroupAll(), c_uiCommandAllowPings, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    return true;
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2566

    PlayerSetState(gv_p02_ENEMY, c_playerStateShowWorldTip, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeAllianceButton, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMissionTimePanel, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:2566

    PlayerSetState(gv_p02_ENEMY, c_playerStateShowWorldTip, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeAllianceButton, false);
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMissionTimePanel, false);

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:12460

    // Implementation
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
}

mods/warcoop/warclassic.sc2modbase.sc2data/TriggerLibs/WarClassic.galaxy:1033

    UISetCommandAllowed(PlayerGroupAll(), c_uiCommandAllowModifiersSmartCtrlAttack, false);
    HelpPanelEnableTechTreeButton(PlayerGroupAll(), false);
    HelpPanelEnableTechGlossaryButton(PlayerGroupAll(), false);
    DialogControlHookupStandard(c_triggerControlTypeImage, "UIContainer\\ConsolePanel\\ConsoleSkinTemplate\\InfoPanelImageContainer\\InfoPanelBackground");
    libNtve_gf_SetDialogItemRenderType(DialogControlLastCreated(), c_triggerRenderTypeHDR, PlayerGroupAll());